Illusion0001 (talk | contribs) (add borked kz1 fps patch) |
Illusion0001 (talk | contribs) (→The Last of Us: add spu crash workaround) |
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- [ be32, 0x0021c138, 0x60000000 ] | - [ be32, 0x0021c138, 0x60000000 ] | ||
#- [ be32, 0x0021c140, 0x60000000 ] # screen flickering | #- [ be32, 0x0021c140, 0x60000000 ] # screen flickering | ||
</pre> | |||
==The Last of Us== | |||
<pre class="mw-collapsible mw-collapsed"> | |||
Anchors: | |||
tlou100_spucrashfix: &tlou100_spucrashfix | |||
- [ be16, 0x1291C0C, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?) | |||
- [ be16, 0x14C7EA8, 0xBFC0 ] # set display gamma in debug menu to -1.5 | |||
- [ be32, 0x00A7A790, 0x60000000 ] # nop init | |||
- [ be32, 0x006BEC04, 0x60000000 ] # nop after init | |||
- [ be32, 0x00335DB8, 0x60000000 ] # nop reset | |||
tlou111_spucrashfix: &tlou111_spucrashfix | |||
- [ be16, 0x12C41A4, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?) | |||
- [ be16, 0x1571D4C, 0xBFC0 ] # set display gamma in debug menu to -1.5 | |||
- [ be32, 0x00AAA2C0, 0x60000000 ] # nop init | |||
- [ be32, 0x006E8088, 0x60000000 ] # nop after init | |||
- [ be32, 0x0034AFB8, 0x60000000 ] # nop reset | |||
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: | |||
SPU Crash Workaround: | |||
Games: *tlou100_title | |||
Author: illusion | |||
Notes: "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters.\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nKnown Issues:\nMenu too dark\nSun in wrong position\nLighting flickers during sun position change." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_spucrashfix ] | |||
PPU-120fb71f7352d62521c639b0e99f960018c10a56: | |||
SPU Crash Workaround: | |||
Games: *tlou111_title | |||
Author: illusion | |||
Notes: "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters.\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nKnown Issues:\nMenu too dark\nSun in wrong position\nLighting flickers during sun position change." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_spucrashfix ] | |||
</pre> | </pre> | ||
Revision as of 17:43, 18 August 2020
This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
Killzone
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e: 60 FPS: Games: "Killzone": NPEA00418: [ 01.00 ] Author: illusion Notes: "This patch is non functional. Everything still updates at 30FPS" Patch Version: 1.0 Patch: - [ be32, 0x0021c138, 0x60000000 ] #- [ be32, 0x0021c140, 0x60000000 ] # screen flickering
The Last of Us
Anchors: tlou100_spucrashfix: &tlou100_spucrashfix - [ be16, 0x1291C0C, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?) - [ be16, 0x14C7EA8, 0xBFC0 ] # set display gamma in debug menu to -1.5 - [ be32, 0x00A7A790, 0x60000000 ] # nop init - [ be32, 0x006BEC04, 0x60000000 ] # nop after init - [ be32, 0x00335DB8, 0x60000000 ] # nop reset tlou111_spucrashfix: &tlou111_spucrashfix - [ be16, 0x12C41A4, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?) - [ be16, 0x1571D4C, 0xBFC0 ] # set display gamma in debug menu to -1.5 - [ be32, 0x00AAA2C0, 0x60000000 ] # nop init - [ be32, 0x006E8088, 0x60000000 ] # nop after init - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: SPU Crash Workaround: Games: *tlou100_title Author: illusion Notes: "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters.\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nKnown Issues:\nMenu too dark\nSun in wrong position\nLighting flickers during sun position change." Patch Version: 1.0 Patch: - [ load, *tlou100_spucrashfix ] PPU-120fb71f7352d62521c639b0e99f960018c10a56: SPU Crash Workaround: Games: *tlou111_title Author: illusion Notes: "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters.\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nKnown Issues:\nMenu too dark\nSun in wrong position\nLighting flickers during sun position change." Patch Version: 1.0 Patch: - [ load, *tlou111_spucrashfix ]
ICO
Anchors: fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result." PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin 60 FPS: Games: "ICO": NPEA00279: [ 01.00 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.0 Patch: - [ byte, 0x4D1E6F, 1 ] # Set Framestep to 1 in debug menu PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self 60 FPS: Games: "ICO": BCES01097: [ 01.00 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.00 Patch: - [ byte, 0x4D1DDF, 1 ] # Set Framestep to 1 in debug menu PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01 60 FPS: Games: "ICO": BCES01097: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.00 Patch: - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu
Yakuza Kenzan
Anchors: kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed" PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan 60 FPS Patch: Games: "Yakuza Kenzan": BLJM60064: [ 01.00 ] Author: Whatcookie Notes: *kenzan60notes Patch Version: 1.0 Patch: - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember) - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60fps - [ bef32, 0x00b46668, 0.01666667 ] # for 60fps - [ bef32, 0x00b47e70, 0.01666667 ] # for 60fps - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60fps - [ bef32, 0x00b4e994, 0.01666667 ] # for 60fps - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60fps - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60fps # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps - [ bef32, 0x00b50e40, 0.01666667 ] # for 60fps // This one was important I think? - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60fps - [ bef32, 0x1001aad0, 0.01666667 ] # for 60fps - [ bef32, 0x1001aae8, 0.01666667 ] # for 60fps - [ bef32, 0x1001ab00, 0.01666667 ] # for 60fps - [ bef32, 0x1001ab24, 0.01666667 ] # for 60fps - [ bef32, 0x100f2450, 0.01666667 ] # for 60fps - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60fps - [ bef32, 0x10102188, 0.01666667 ] # for 60fps - [ bef32, 0x1010a450, 0.01666667 ] # for 60fps - [ bef32, 0x10112b54, 0.01666667 ] # for 60fps - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60fps - [ bef32, 0x10124c04, 0.01666667 ] # for 60fps - [ bef32, 0x1012e988, 0.01666667 ] # for 60fps - [ bef32, 0x101397cc, 0.01666667 ] # for 60fps - [ bef32, 0x10144694, 0.01666667 ] # for 60fps - [ bef32, 0x1014fac4, 0.01666667 ] # for 60fps - [ bef32, 0x1015afb4, 0.01666667 ] # for 60fps - [ bef32, 0x101665d4, 0.01666667 ] # for 60fps - [ bef32, 0x1016d870, 0.01666667 ] # for 60fps