HerrHulaHoop (talk | contribs) (Improved message for WCB. It fixes rain even without the patches.) |
HerrHulaHoop (talk | contribs) (Testing patches on per-game page) |
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
===Patches=== | ===Patches=== | ||
<pre class="mw-collapsible mw-collapsed"> | |||
Anchors: | |||
tlou100_mlaa: &tlou100_mlaa | |||
- [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA | |||
# Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming | |||
# address. Without them this patch wouldn't have been possible. | |||
# This patch cycles through various post-processing modes. Values accepted are: | |||
# 0 = None | |||
# 1 = Bloom | |||
# 2 = Depth of Field | |||
# 3 = ??? (Tonemapping) | |||
# 4 = Bloom & Depth of Field | |||
# 5 = Bloom & Depth of Field & Tonemapping (Default) | |||
tlou100_post: &tlou100_post | |||
- [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes (mem address: 0x14C79C7) | |||
tlou100_mesh: &tlou100_mesh | |||
- [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584) | |||
# Many settings below are enabled/disabled in sub_A7A340. In this subroutine, | |||
# r6 = 2 | |||
# r27 = 1 | |||
# r28 = 0 | |||
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the | |||
# source register from one to the other, though some are words and some are bytes, so be careful. | |||
tlou100_ssao: &tlou100_ssao | |||
- [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F) | |||
tlou100_mb: &tlou100_mb | |||
- [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) | |||
tlou100_dof: &tlou100_dof | |||
- [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) | |||
tlou100_dbv: &tlou100_dbv | |||
- [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) | |||
tlou100_dbf: &tlou100_dbf | |||
- [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) | |||
tlou100_db: &tlou100_db | |||
- [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93) | |||
tlou100_speed: &tlou100_speed | |||
- [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost (mem address: 0x14c7e5f) | |||
tlou100_trap: &tlou100_trap | |||
- [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
tlou100_spulighting: &tlou100_spulighting | |||
- [ be32, 0x00afeb24, 0x48000010 ] | |||
tlou111_mlaa: &tlou111_mlaa | |||
- [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA | |||
# Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming | |||
# address. Without them this patch wouldn't have been possible. | |||
# This patch cycles through various post-processing modes. Values accepted are: | |||
# 0 = None | |||
# 1 = Bloom | |||
# 2 = Depth of Field | |||
# 3 = ??? (Tonemapping) | |||
# 4 = Bloom & Depth of Field | |||
# 5 = Bloom & Depth of Field & Tonemapping (Default) | |||
tlou111_post: &tlou111_post | |||
- [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes (mem address: 0x1571867) | |||
tlou111_mesh: &tlou111_mesh | |||
- [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604) | |||
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, | |||
# r6 = 2 | |||
# r27 = 1 | |||
# r28 = 0 | |||
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the | |||
# source register from one to the other, though some are words and some are bytes, so be careful. | |||
tlou111_ssao: &tlou111_ssao | |||
- [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x1571AAF) | |||
tlou111_mb: &tlou111_mb | |||
- [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x1571ACE) | |||
tlou111_dof: &tlou111_dof | |||
- [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1) | |||
tlou111_dbv: &tlou111_dbv | |||
- [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41) | |||
tlou111_dbf: &tlou111_dbf | |||
- [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix (r27 => r28) (mem address: 0x1571D65) | |||
tlou111_db: &tlou111_db | |||
- [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37) | |||
tlou111_speed: &tlou111_speed | |||
- [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost (mem address: 0x1571d03) | |||
tlou111_trap: &tlou111_trap | |||
- [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel | |||
- [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel | |||
- [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel | |||
tlou111_spulighting: &tlou111_spulighting | |||
- [ be32, 0x00b294ec, 0x48000010 ] | |||
dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter." | |||
spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled." | |||
tlou100_title: &tlou100_title | |||
"The Last of Us": | |||
BCES01584: [ 01.00 ] | |||
BCES01585: [ 01.00 ] | |||
BCUS98174: [ 01.00 ] | |||
BCJS37010: [ 01.00 ] | |||
BCAS20270: [ 01.00 ] | |||
tlou111_title: &tlou111_title | |||
"The Last of Us": | |||
BCES01584: [ 01.11 ] | |||
BCES01585: [ 01.11 ] | |||
BCUS98174: [ 01.11 ] | |||
BCJS37010: [ 01.11 ] | |||
BCAS20270: [ 01.11 ] | |||
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: | |||
Disable in-built MLAA: | |||
Games: *tlou100_title | |||
Author: Whatcookie | |||
Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_mlaa ] | |||
Post-processing modes: | |||
Games: *tlou100_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_post ] | |||
Disable Mesh trimming: | |||
Games: *tlou100_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_mesh ] | |||
Disable SSAO: | |||
Games: *tlou100_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_ssao ] | |||
Disable Motion Blur: | |||
Games: *tlou100_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_mb ] | |||
Disable Depth of Field: | |||
Games: *tlou100_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_dof ] | |||
Depth buffer viewport: | |||
Games: *tlou100_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_dbv ] | |||
Depth border fix: | |||
Games: *tlou100_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_dbf ] | |||
Depth buffer: | |||
Games: *tlou100_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: *dbnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_db ] | |||
Speedboost: | |||
Games: *tlou100_title | |||
Author: ZEROx, illusion | |||
Notes: Improves performance in certain areas. May cause issues. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_speed ] | |||
Disable RSX trap errors: | |||
Games: *tlou100_title | |||
Author: Aphelion Gaming | |||
Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_trap ] | |||
Disable SPU lighting: | |||
Games: *tlou100_title | |||
Author: ZeroX | |||
Notes: *spulightingnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou100_spulighting ] | |||
PPU-120fb71f7352d62521c639b0e99f960018c10a56: | |||
Disable in-built MLAA: | |||
Games: *tlou111_title | |||
Author: Whatcookie | |||
Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_mlaa ] | |||
Post-processing modes: | |||
Games: *tlou111_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_post ] | |||
Disable Mesh trimming: | |||
Games: *tlou111_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_mesh ] | |||
Disable SSAO: | |||
Games: *tlou111_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_ssao ] | |||
Disable Motion Blur: | |||
Games: *tlou111_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_mb ] | |||
Disable Depth of Field: | |||
Games: *tlou111_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_dof ] | |||
Depth buffer viewport: | |||
Games: *tlou111_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_dbv ] | |||
Depth border fix: | |||
Games: *tlou111_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_dbf ] | |||
Depth buffer: | |||
Games: *tlou111_title | |||
Author: JohnHolmesII, ZEROx, illusion, Juhn | |||
Notes: *dbnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_db ] | |||
Speedboost: | |||
Games: *tlou111_title | |||
Author: ZEROx, illusion | |||
Notes: Improves performance in certain areas. May cause issues. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_speed ] | |||
Disable RSX trap errors: | |||
Games: *tlou111_title | |||
Author: Aphelion Gaming | |||
Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_trap ] | |||
Disable SPU Lighting: | |||
Games: *tlou111_title | |||
Author: ZeroX | |||
Notes: *spulightingnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_spulighting ] | |||
</pre> |
Revision as of 15:10, 11 August 2020
The Last of Us | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | June 14, 2013 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Survival horror |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01584 (IRD), BCES01585 (IRD), BCUS98174 (IRD), NPEA00435, BCAS20270 (IRD), BCJS37010 (IRD), NPJA00096, NPUA80960 Left Behind NPEA00521, NPJA00129, NPUA81175, NPHA80279 Demo NPHA80206, NPUA70257 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
The Last of Us is a game where players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its announcement in December 2011, The Last of Us was widely anticipated. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling games on the PlayStation 3, selling over 1.3 million units in its first week and 17 million by April 2018. After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Framelimit | 60 | Enabling framelimit prevents rare crashes during loading screens when framerate may exceed 500FPS. Alternatively, enable VSync on a 60Hz monitor for the same effect. |
Resolution scale | 100 | Resolution scaling is only supported when the MLAA patch is enabled. |
Resolution scale threshold | 1x1 | When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing. |
Write color buffers | On | Fixes graphical issues (nuclear rain and particles effect) with a slight reduction in performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
Read color buffers | On | Fixes graphical issues when certain patches are enabled. |
Vblank rate | 120 | Vblank rate should be double of the target framerate. Hence, setting Vblank to 120Hz will raise the FPS cap to 60. |
Known Issues
This game is currently not playable.
Special Notes
Patches
Anchors: tlou100_mlaa: &tlou100_mlaa - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou100_post: &tlou100_post - [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes (mem address: 0x14C79C7) tlou100_mesh: &tlou100_mesh - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584) # Many settings below are enabled/disabled in sub_A7A340. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou100_ssao: &tlou100_ssao - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F) tlou100_mb: &tlou100_mb - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) tlou100_dof: &tlou100_dof - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) tlou100_dbv: &tlou100_dbv - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) tlou100_dbf: &tlou100_dbf - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) tlou100_db: &tlou100_db - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93) tlou100_speed: &tlou100_speed - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost (mem address: 0x14c7e5f) tlou100_trap: &tlou100_trap - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel tlou100_spulighting: &tlou100_spulighting - [ be32, 0x00afeb24, 0x48000010 ] tlou111_mlaa: &tlou111_mlaa - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou111_post: &tlou111_post - [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes (mem address: 0x1571867) tlou111_mesh: &tlou111_mesh - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou111_ssao: &tlou111_ssao - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x1571AAF) tlou111_mb: &tlou111_mb - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x1571ACE) tlou111_dof: &tlou111_dof - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1) tlou111_dbv: &tlou111_dbv - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41) tlou111_dbf: &tlou111_dbf - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix (r27 => r28) (mem address: 0x1571D65) tlou111_db: &tlou111_db - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37) tlou111_speed: &tlou111_speed - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost (mem address: 0x1571d03) tlou111_trap: &tlou111_trap - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel tlou111_spulighting: &tlou111_spulighting - [ be32, 0x00b294ec, 0x48000010 ] dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter." spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled." tlou100_title: &tlou100_title "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] BCAS20270: [ 01.00 ] tlou111_title: &tlou111_title "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] BCAS20270: [ 01.11 ] PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: Disable in-built MLAA: Games: *tlou100_title Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *tlou100_mlaa ] Post-processing modes: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Patch Version: 1.0 Patch: - [ load, *tlou100_post ] Disable Mesh trimming: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mesh ] Disable SSAO: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_ssao ] Disable Motion Blur: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mb ] Disable Depth of Field: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dof ] Depth buffer viewport: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbv ] Depth border fix: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbf ] Depth buffer: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *dbnotes Patch Version: 1.0 Patch: - [ load, *tlou100_db ] Speedboost: Games: *tlou100_title Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou100_speed ] Disable RSX trap errors: Games: *tlou100_title Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Patch Version: 1.0 Patch: - [ load, *tlou100_trap ] Disable SPU lighting: Games: *tlou100_title Author: ZeroX Notes: *spulightingnotes Patch Version: 1.0 Patch: - [ load, *tlou100_spulighting ] PPU-120fb71f7352d62521c639b0e99f960018c10a56: Disable in-built MLAA: Games: *tlou111_title Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *tlou111_mlaa ] Post-processing modes: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Patch Version: 1.0 Patch: - [ load, *tlou111_post ] Disable Mesh trimming: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mesh ] Disable SSAO: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_ssao ] Disable Motion Blur: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mb ] Disable Depth of Field: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dof ] Depth buffer viewport: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbv ] Depth border fix: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbf ] Depth buffer: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *dbnotes Patch Version: 1.0 Patch: - [ load, *tlou111_db ] Speedboost: Games: *tlou111_title Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou111_speed ] Disable RSX trap errors: Games: *tlou111_title Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Patch Version: 1.0 Patch: - [ load, *tlou111_trap ] Disable SPU Lighting: Games: *tlou111_title Author: ZeroX Notes: *spulightingnotes Patch Version: 1.0 Patch: - [ load, *tlou111_spulighting ]