m (Text replacement - "|resolution scale threshold notes = |write color buffers = On <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = On <!-- On, Off -->") |
(With OpenGL, it fixes yellow fog caused by clusters when they're on screen.) |
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|renderer = | |renderer = OpenGL <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = Fixes yellow fog when clusters are on screen. | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = |
Revision as of 19:03, 22 July 2020
Saints Row: Gat out of Hell | |
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Developer(s) | Volition, High Voltage Software |
Publisher(s) | Deep Silver |
Series | Saints Row |
Release date(s) | NA January 20, 2015 EU January 23, 2015 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLES02095 (IRD), NPUB31604 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | Fixes yellow fog when clusters are on screen. |
Write color buffers | On | Fixes broken player's character textures in cutscenes. |
Known Issues
This game is currently not playable.
Special Notes
Import your custom character
If you have a savegame from Saints Row IV, you'll have your character in this game. Make sure savegame folder has the same region as your game.