HerrHulaHoop (talk | contribs) (Removed SPU patches from Canary) |
Illusion0001 (talk | contribs) (semi borked 60hz ico patch) |
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This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use. | This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use. | ||
==ICO== | |||
===60 FPS patch=== | |||
: '''Author:''' [https://github.com/illusion0001 illusion] | |||
: '''Patch version:''' 1.0 | |||
: '''Notes:''' Only recommended for gameplay. Needs vblank rate set to 120hz. Most IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result. | |||
<syntaxhighlight lang="yaml"> | |||
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # NPEA00279 | |||
- [ be32, 0x004d1e6c, 0x00000001 ] # Set Framestep to 1 in debug menu | |||
</syntaxhighlight> | |||
==Yakuza Kenzan == | ==Yakuza Kenzan == |
Revision as of 11:41, 15 July 2020
This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
ICO
60 FPS patch
- Author: illusion
- Patch version: 1.0
- Notes: Only recommended for gameplay. Needs vblank rate set to 120hz. Most IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result.
<syntaxhighlight lang="yaml"> PPU-1b40cda726a12a28393206edcd63252df76ca39c: # NPEA00279
- [ be32, 0x004d1e6c, 0x00000001 ] # Set Framestep to 1 in debug menu
</syntaxhighlight>
Yakuza Kenzan
60 FPS patch
- Author: Whatcookie
- Patch version: 1.0
- Notes: Has a lot of issues, not recommended for general use. Needs vblank rate set to 120hz.
- Strafe moving is at double speed, even for enemies
- Grabbing an enemy moves you twice as fast
- Some sprite animations, like triangles above NPCs, are animated twice the speed
- Enemies attack more often
- Some minigames may act weirdly, some stuff is at double speed others aren't
- Cutscenes still play at double speed
<syntaxhighlight lang="yaml"> PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
- [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember) - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60fps - [ bef32, 0x00b46668, 0.01666667 ] # for 60fps - [ bef32, 0x00b47e70, 0.01666667 ] # for 60fps - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60fps - [ bef32, 0x00b4e994, 0.01666667 ] # for 60fps - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60fps - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60fps
- - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps
- [ bef32, 0x00b50e40, 0.01666667 ] # for 60fps // This one was important I think? - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60fps - [ bef32, 0x1001aad0, 0.01666667 ] # for 60fps - [ bef32, 0x1001aae8, 0.01666667 ] # for 60fps - [ bef32, 0x1001ab00, 0.01666667 ] # for 60fps - [ bef32, 0x1001ab24, 0.01666667 ] # for 60fps - [ bef32, 0x100f2450, 0.01666667 ] # for 60fps - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60fps - [ bef32, 0x10102188, 0.01666667 ] # for 60fps - [ bef32, 0x1010a450, 0.01666667 ] # for 60fps - [ bef32, 0x10112b54, 0.01666667 ] # for 60fps - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60fps - [ bef32, 0x10124c04, 0.01666667 ] # for 60fps - [ bef32, 0x1012e988, 0.01666667 ] # for 60fps - [ bef32, 0x101397cc, 0.01666667 ] # for 60fps - [ bef32, 0x10144694, 0.01666667 ] # for 60fps - [ bef32, 0x1014fac4, 0.01666667 ] # for 60fps - [ bef32, 0x1015afb4, 0.01666667 ] # for 60fps - [ bef32, 0x101665d4, 0.01666667 ] # for 60fps - [ bef32, 0x1016d870, 0.01666667 ] # for 60fps
</syntaxhighlight>