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|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = Fixes graphical issues (nuclear rain and particles effect). | |write color buffers notes = Fixes graphical issues when certain patches are enabled (nuclear rain and particles effect). | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = On <!-- On, Off --> | |read color buffers = On <!-- On, Off --> | ||
|read color buffers notes = Fixes graphical issues. | |read color buffers notes = Fixes graphical issues when certain patches are enabled. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
=== | ===Patches=== | ||
There are | There are patches available for this title that can be found over at the [[Help:Game Patches#The Last of Us|patches page]]. |
Revision as of 13:41, 1 July 2020
The Last of Us | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | June 14, 2013 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Survival horror |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01584 (IRD), BCES01585 (IRD), BCUS98174 (IRD), NPEA00435, BCAS20270 (IRD), BCJS37010 (IRD), NPJA00096, NPUA80960 Left Behind NPEA00521, NPJA00129, NPUA81175, NPHA80279 Demo NPHA80206, NPUA70257 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
The Last of Us is a game where players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its announcement in December 2011, The Last of Us was widely anticipated. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling games on the PlayStation 3, selling over 1.3 million units in its first week and 17 million by April 2018. After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Framelimit | 60 | Enabling framelimit prevents rare crashes during loading screens when framerate may exceed 500FPS. Alternatively, enable VSync on a 60Hz monitor for the same effect. |
Resolution scale | 100 | Resolution scaling is only supported when the MLAA patch is enabled. |
Resolution scale threshold | 1x1 | When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing. |
Write color buffers | On | Fixes graphical issues when certain patches are enabled (nuclear rain and particles effect). |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
Read color buffers | On | Fixes graphical issues when certain patches are enabled. |
Vblank rate | 120 | Vblank rate should be double of the target framerate. Hence, setting Vblank to 120Hz will raise the FPS cap to 60. |
Known Issues
This game is currently not playable.
Special Notes
Patches
There are patches available for this title that can be found over at the patches page.