m (Text replacement - "|multithreaded rsx notes = |disable async shader compiler = <!-- On, Off --> |disable async shader compiler notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = <!-- Audio configuration --> ") |
m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->") |
||
Line 52: | Line 52: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = |
Revision as of 10:09, 31 May 2020
Dragon Ball: Raging Blast | |
---|---|
Developer(s) | Spike |
Publisher(s) | Bandai Namco Games |
Series | Dragon Ball |
Release date(s) | JP November 9, 2009 NA November 10, 2009 EU November 13, 2009 AU November 19, 2009 |
Release type | Console exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00693 (IRD), BLUS30431 (IRD) Demo NPEB90192, NPUB90323 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.
Broken character textures - Fixed by PR 7846
There are broken character textures in character selection and cutscenes. In battles, it isn't present. It's a minor issue.