HerrHulaHoop (talk | contribs) m (Template maintenance) |
HerrHulaHoop (talk | contribs) m (Text replacement - "<!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = " to "<!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompil...) |
||
Line 21: | Line 21: | ||
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> |
Revision as of 11:43, 24 April 2020
JoJo's Bizarre Adventure: All-Star Battle | |
---|---|
Developer(s) | CyberConnect2 |
Publisher(s) | Bandai Namco Games |
Series | JoJo's Bizarre Adventure |
Release date(s) | JP August 29, 2013 EU/AU April 25, 2014 NA April 29, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES01986 (IRD), BLUS31405 (IRD), BLJS10217, NPEB01922, NPUB31391, NPJB00331 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
JoJo's Bizarre Adventure: All Star Battle (Japanese: ジョジョの奇妙な冒険 オールスターバトル Hepburn: JoJo no Kimyō na Bōken Ōru Sutā Batoru) is based on Hirohiko Araki's long-running manga series JoJo's Bizarre Adventure, the game allows players to compete against each other using over 40 characters taken from all eight current story arcs.
All Star Battle features many different game modes. Story Mode is a single player option that allows players to go through an original story inspired by the eight parts of the manga. Players control the protagonists of the series, partly reenacting various scenes from the manga. Winning Scenarios awards the player Gold that they can use to buy Support Items, items that change certain conditions in battle, for Story Mode or in the Gallery Shop.
Campaign Mode is an online mode where players can unlock items known as Customize Medals which allow them to change the preset appearance and mannerisms of their unlocked characters. Players either fight a Vision, a computer opponent customized by another player, or a Boss character, which appears usually less than 7% of the time.
Versus Mode features both local offline play and online play in either free battles or ranked matches which affect a player's Battle Score. Customize Mode allows players to utilize the Customize Medals won through Campaign Mode to change their character's taunt phrases, taunt poses, and winning poses, as well as customize their own Vision other players compete against in Campaign Mode.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Audio configuration
Setting | Option | Notes |
---|---|---|
Audio buffer duration | 20 | Use if you experience audio issues. |
Known Issues
There are no reported issues with this title.
Missing health bars - Fixed by PR 6415
The health bars ingame may randomly disappear. It has been known to affect both Nvidia and AMD GPUs while using either graphics backend. This bug is tracked in Issue 4380.