HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...) |
HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes...) |
||
Line 22: | Line 22: | ||
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 110: | Line 110: | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes = | |debug console mode notes = | ||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = |
Revision as of 10:59, 23 April 2020
Skate | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Series | Skate |
Release date(s) | NA September 24, 2007 EU October 5, 2007 AU October 11, 2007 |
Release type | Console exclusive |
Genre(s) | Sports |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00124 (IRD), BLJM60070 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Skate (stylized as skate.) is a skateboarding video game that delivers the feel of skating through innovative controls, authentic cameras and a fully reactive skateboarding city. The game features professional skaters such as Danny Way and PJ Ladd, as well as a reactive city and relevant in-game cameras. Skate's unique control scheme captures the true feel of skating versus the typical button mashing gameplay of past skating games.
The game's "flick it" control system began development long before any graphics had been implemented i.e. the initial prototype simply read analogue stick motions and displayed a basic text message saying what trick had been performed, along with speed and accuracy ratings. The developers found that in order to receive accurate information from the very fast analogue stick motions used when playing the game, input data from each control pad had to be read at a rate of 120 Hz.
The game relies extensively on physics to model the skateboarders' movement. Havok, Endorphin and others were considered, but ultimately a RenderWare package called "Drives" was used to model the joints of the human body. Initially the development team planned to include the ability for the player to get off of the skateboard and walk around, but animating this proved to be too big a challenge for the team to handle. Similarly the developers also wanted players to be able to play as a girl but this was also discarded after proving tough to animate.
The demo released on PlayStation Network in September 2007. The demo let players skate around the San Vanelona Community Center for thirty minutes and learn how to do various tricks as well as create and edit videos.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.