Hotline Miami: Difference between revisions

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m (Text replacement - "<!-- Audio configuration --> |audio out windows = <!-- XAudio2, OpenAL --> |audio out windows notes = |audio out linux = <!-- OpenAL, PulseAudio, ALSA --> |audio out linux notes = " to "<!-- Audio configuration --> |audio out windows = <!-- XAudio2, OpenAL, Disabled --> |audio out windows notes = |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled -->...)
m (Text replacement - "|microphone type notes = <!-- Advanced configuration --> |debug console mode = <!-- On, Off --> |debug console mode notes = |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> |sleep timers accuracy notes = |read depth buffers = <!-- On, Off --> |read depth buffers notes = |write depth buffers = <!-- On, Off --> |write depth buffers notes...)
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|microphone type                    = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                    = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =  
|microphone type notes              =  
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                  =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =  
|debug console mode notes            =  
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =  
|sleep timers accuracy notes        =  
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =  
|read depth buffers notes            =  
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|read color buffers                  = <!-- On, Off -->
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =  
|read color buffers notes            =  
|disable on-disk shader cache        = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =  
|driver wake-up delay notes          =  

Revision as of 20:58, 22 March 2020

Hotline Miami
Developer(s) Dennaton Games
Publisher(s) Devolver Digital
Series Hotline Miami
Release date(s) NA June 25, 2013
EU June 26, 2013
Release type Multi-platform
Genre(s) Top-down shooter
Mode(s) Single-player
GameID(s) NPEB01341, NPUB31200
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Set in 1989 Miami, the game revolves primarily around an unnamed silent protagonist who has been receiving messages on his answering machine instructing him to commit massacres against the local Russian Mafia. The game blends top-down perspective with stealth, extreme violence and surreal storytelling, along with a soundtrack and visuals inspired by 1980s culture. The game itself was influenced in part by Nicolas Winding Refn's 2011 neo-noir crime film Drive, as well as the 2006 documentary Cocaine Cowboys.

At release, the game received critical acclaim, with praise regarding its narrative, themes, music and gameplay. Hotline Miami has since become a cult video game. A sequel, Hotline Miami 2: Wrong Number was released.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes broken pause menu and blood effects

Known Issues

There are no reported issues with this title.