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'''CPU configuration''' | '''CPU configuration''' | ||
<pre> | <pre> | ||
<!-- CPU configuration --> | |||
|ppu decoder = Interpreter (precise), Interpreter (fast), Recompiler (LLVM) | |ppu decoder = Interpreter (precise), Interpreter (fast), Recompiler (LLVM) | ||
|ppu decoder notes = | |ppu decoder notes = | ||
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|hook static function notes = | |hook static function notes = | ||
</pre> | </pre> | ||
'''GPU configuration''' | '''GPU configuration''' | ||
<pre> | <pre> | ||
<!-- GPU configuration --> | |||
|renderer = OpenGL, Vulkan | |renderer = OpenGL, Vulkan | ||
|renderer notes = | |renderer notes = |
Revision as of 15:31, 6 January 2018
This template is used on all game pages. The config template should be used under the ==Configuration==
sub-header. The purpose of the template is to capture the default settings to be used for the emulator and also display the deviations in configurations for each game. Hence, while using this template in the game pages, only options which deviate from the default settings mentioned below are to be recorded.
Default Settings
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
PPU decoder | Recompiler (LLVM) | |
SPU decoder | Recompiler (ASMJIT) | |
Preferred SPU threads | Auto | |
Enable SPU loop detection | On |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | |
Graphics device | NA | |
Aspect ratio | 16:9 | |
Framelimit | Off | |
Anisotropic filter | Auto | |
Anti-aliasing | ||
Default resolution | 1280x720 | |
Resolution scale | ||
Resolution scale threshold | 16 x 16 | |
Strict rendering mode | Off | |
VSync | Off | |
Stretch to display area | Off |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Disable vertex cache | Off |
Usage
Syntax
{{config |parameters = }}
Parameters
The following are the only valid parameters accepted by this template. Unless mentioned otherwise, choose only one of the options mentioned for each setting. For any setting which deviates from the default configuration, an additional note may be given if required using the notes
extension to highlight any necessary information.
CPU configuration
<!-- CPU configuration --> |ppu decoder = Interpreter (precise), Interpreter (fast), Recompiler (LLVM) |ppu decoder notes = |spu decoder = Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) |spu decoder notes = |preferred spu threads = Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) |preferred spu threads notes = |firmware settings = Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only |firmware settings notes = Where Manually load selected libraries or Load automatic and manual selection options are selected, mention the list of libraries to be selected in this parameter |bind spu threads to secondary cores = On, Off |bind spu threads to secondary cores notes = |lower spu thread priority = On, Off |lower spu thread priority notes = |enable spu loop detection = On, Off |enable spu loop detection notes = |hook static function = On, Off |hook static function notes =
GPU configuration
<!-- GPU configuration --> |renderer = OpenGL, Vulkan |renderer notes = |graphics device = This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. |graphics device notes = |aspect ratio = Auto, 4:3, 16:9 |aspect ratio notes = |framelimit = Off, 59.94, 50, 60, 30, Auto |framelimit notes = |anisotropic filter = Automatic, Disabled, 2x, 4x, 8x, 16x |anisotropic filter notes = |anti-aliasing = NA |anti-aliasing notes = |default resolution = 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 |default resolution notes = |resolution scale = Range between 50% to 800% |resolution scale notes = |resolution scale threshold = Range between 1 to 1024 in the format 16 x 16 |resolution scale threshold notes = |write color buffer = On, Off |write color buffer notes = |use gpu texture scaling = On, Off |use gpu texture scaling notes = |strict rendering mode = On, Off |strict rendering mode notes = |vsync = On, Off |vsync notes = |stretch to display area = On, Off |stretch to display area notes = |disable vertex cache = On, Off |disable vertex cache notes =