Main Page: Difference between revisions

From RPCS3 Wiki
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__ <!-- This removes the table of contents -->
__NOTOC__ <!-- This removes the table of contents -->
__NOEDITSECTION__ <!-- This removes the section edit links -->
__NOEDITSECTION__ <!-- This removes the section edit links -->
RPCS3 is an experimental open-source Sony PlayStation 3 emulator and debugger written in C++, developed with the open-source LLVM Compiler Infrastructure project for Windows and Linux. Development began in early 2011 by a small team of programmers lead by DH and Hykem. The emulator was first able to successfully boot and run simple homebrew projects and was then later publicly released in June of 2012. Today, RPCS3 is capable of running over 1,300 commercial titles on top of its low-level Vulkan and OpenGL renderers and is dubbed one of the most complex video game console emulators of all time with an endless goal to effectively emulate the Sony PlayStation 3 and all of its aspects.
The goal of this project is to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems. All information was obtained legally by purchasing PlayStation 3 hardware and software. Additional information was obtained from various sources on the internet that include but is not limited to system hardware and software documentation. Most of this information can be found on the [http://www.psdevwiki.com/ps3/Main_Page PlayStation 3 Developer Wiki].


=== Welcome to RPCS3's Wiki! ===
=== Welcome to RPCS3's Wiki! ===

Revision as of 14:31, 6 January 2018


RPCS3 is an experimental open-source Sony PlayStation 3 emulator and debugger written in C++, developed with the open-source LLVM Compiler Infrastructure project for Windows and Linux. Development began in early 2011 by a small team of programmers lead by DH and Hykem. The emulator was first able to successfully boot and run simple homebrew projects and was then later publicly released in June of 2012. Today, RPCS3 is capable of running over 1,300 commercial titles on top of its low-level Vulkan and OpenGL renderers and is dubbed one of the most complex video game console emulators of all time with an endless goal to effectively emulate the Sony PlayStation 3 and all of its aspects.

The goal of this project is to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems. All information was obtained legally by purchasing PlayStation 3 hardware and software. Additional information was obtained from various sources on the internet that include but is not limited to system hardware and software documentation. Most of this information can be found on the PlayStation 3 Developer Wiki.

Welcome to RPCS3's Wiki!

This wiki is currently under construction.

External Wiki Pages:

Categories: