HerrHulaHoop (talk | contribs) m (Text replacement - "|aspect ratio = <!-- Auto, 4:3, 16:9 --> |aspect ratio notes = " to "|aspect ratio = <!-- 4:3, 16:9 --> |aspect ratio notes = ") |
HerrHulaHoop (talk | contribs) m (Text replacement - "|anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> |anisotropic filter notes = " to "|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> |anisotropic filter notes = ") |
||
Line 45: | Line 45: | ||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> |
Revision as of 12:59, 19 March 2020
Mirror's Edge | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Release date(s) | NA November 11, 2008 AU November 13, 2008 EU November 14, 2008 |
Release type | Multi-platform |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player |
GameID(s) | BLES00322 (IRD), BLUS30179 (IRD), NPEB00052, NPUB30838 Demo NPEB90114 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Mirror's Edge is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.
The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.