The Orange Box: Difference between revisions

From RPCS3 Wiki
 
(2 intermediate revisions by the same user not shown)
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Use 100%, 200% or 300%. Non-integer values e.g 150% can cause pixelated HUD.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
Line 219: Line 223:
       - [ be32, 0x0008fa30, 0x4e800020 ]
       - [ be32, 0x0008fa30, 0x4e800020 ]


PPU-12b113060842a3b1c37b8326961cdec076d2a0f7: # HL2.SELF
PPU-12b113060842a3b1c37b8326961cdec076d2a0f7: # HL2.SELF 1.00
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games:
Line 230: Line 234:
     - [ be32, 0x00c471c4, 0x60000000 ] # 1033467C memory
     - [ be32, 0x00c471c4, 0x60000000 ] # 1033467C memory


PPU-fb868689bfa86fcaaa4d73d1ea41970e69a38420: # EPISODIC.SELF & EP2.SELF
PPU-fb868689bfa86fcaaa4d73d1ea41970e69a38420: # EPISODIC.SELF & EP2.SELF 1.00
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games:
Line 241: Line 245:
     - [ be32, 0x011535dc, 0x60000000 ]
     - [ be32, 0x011535dc, 0x60000000 ]


PPU-6b9ef8f85065d62dc280b7a349a95a9567d9db33: # PORTAL.SELF
PPU-6b9ef8f85065d62dc280b7a349a95a9567d9db33: # PORTAL.SELF 1.00
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games:
Line 252: Line 256:
     - [ be32, 0x003a310c, 0x60000000 ] # 102EE874 memory
     - [ be32, 0x003a310c, 0x60000000 ] # 102EE874 memory


PPU-c2a64315dd85e22cfcaa9e05748c7131bca40e48: # HL2.SELF
PPU-c2a64315dd85e22cfcaa9e05748c7131bca40e48: # HL2.SELF 1.10
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games:
Line 264: Line 268:
     - [ be32, 0x00c477f4, 0x60000000 ]
     - [ be32, 0x00c477f4, 0x60000000 ]


PPU-1d3b8ccf7be0b00da663235b508e49ae575204d8: # EPISODIC.SELF
PPU-1d3b8ccf7be0b00da663235b508e49ae575204d8: # EPISODIC.SELF 1.10
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games:
Line 276: Line 280:
     - [ be32, 0x01153c4c, 0x60000000 ]
     - [ be32, 0x01153c4c, 0x60000000 ]


PPU-4cd0fcb2692dae3fbee0d7f05bc6bd9398354c6a: # PORTAL.SELF
PPU-4cd0fcb2692dae3fbee0d7f05bc6bd9398354c6a: # PORTAL.SELF 1.10
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games:
Line 287: Line 291:
     Patch:
     Patch:
     - [ be32, 0x003a373c, 0x60000000 ]
     - [ be32, 0x003a373c, 0x60000000 ]
PPU-a4304e835c5dde6a2be32351a0db9d0e7600bc8c: # TF.SELF 1.10
  "Unlock FPS":
    Games:
      "Team Fortress 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x009170d4, 0x60000000 ]
}}
}}

Latest revision as of 15:13, 14 June 2024

The Orange Box
TheOrangeBoxCover.jpg
Developer(s) EA Bright Light
Publisher(s) Valve
Release date(s) NA/EU December 11, 2007
AU December 20, 2007
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES00153 (IRD), BLES00172 (IRD), BLUS30055 (IRD), BLES00171 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One, had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two, the puzzle game Portal, and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Use 100%, 200% or 300%. Non-integer values e.g 150% can cause pixelated HUD.

Known Issues

EA Online connecting hang - Issue 13634

Team Fortress 2 almost always hangs when trying to connect to EA Online.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.10 N/A No No No No Not available

Team Fortress 2 mandatory online

Normally Team Fortress 2 requires you to connect to the EA servers. However, you can play certain maps with a bypass.

  1. Right click The Orange Box in the game list (game, NOT data) and press Open Install Folder.
  2. Go to USRDIR/GAME/TF.
  3. Create a folder named CFG.
  4. Create a file in CFG named MODSETTINGS.CFG with the following:
map_commentary MAPNAME
exec CONFIG.PS3.CFG

MAPNAME must be replaced with a map that has developer commentary:

  • cp_gravelpit
  • cp_well
  • tc_hydro

Maps without commentary will crash after a class is selected. Pressing start makes the game try to reconnect to EA online again.

Patches

PPU-0e3b811c5b38bec743417c3b2b3a0741fe72d21c:
  "Skip save warning on startup":
    Games:
      "The Orange Box":
        BLES00153: [ 01.10 ]
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0008fa30, 0x4e800020 ]

PPU-12b113060842a3b1c37b8326961cdec076d2a0f7: # HL2.SELF 1.00
  "Unlock FPS":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00c471c4, 0x60000000 ] # 1033467C memory

PPU-fb868689bfa86fcaaa4d73d1ea41970e69a38420: # EPISODIC.SELF & EP2.SELF 1.00
  "Unlock FPS":
    Games:
      "Half-Life 2: Episodes":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x011535dc, 0x60000000 ]

PPU-6b9ef8f85065d62dc280b7a349a95a9567d9db33: # PORTAL.SELF 1.00
  "Unlock FPS":
    Games:
      "Portal":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x003a310c, 0x60000000 ] # 102EE874 memory

PPU-c2a64315dd85e22cfcaa9e05748c7131bca40e48: # HL2.SELF 1.10
  "Unlock FPS":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00c477f4, 0x60000000 ]

PPU-1d3b8ccf7be0b00da663235b508e49ae575204d8: # EPISODIC.SELF 1.10
  "Unlock FPS":
    Games:
      "Half-Life 2: Episodes":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x01153c4c, 0x60000000 ]

PPU-4cd0fcb2692dae3fbee0d7f05bc6bd9398354c6a: # PORTAL.SELF 1.10
  "Unlock FPS":
    Games:
      "Portal":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x003a373c, 0x60000000 ]

PPU-a4304e835c5dde6a2be32351a0db9d0e7600bc8c: # TF.SELF 1.10
  "Unlock FPS":
    Games:
      "Team Fortress 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x009170d4, 0x60000000 ]