Dishonored: Difference between revisions

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(Remove retired setting 'Accurate GETLLAR')
 
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|use gpu texture scaling              = <!-- On, Off -->
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|accurate getllar                      = On <!-- On, Off -->
|accurate getllar notes                = Can aid in recovering from game freezes and may prevent freezes entirely. Accurate rsx reservation access does the same but with less performance.
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|accurate spu dma notes                =  

Latest revision as of 23:56, 6 June 2024

Dishonored
Dishonored.jpeg
Developer(s) Arkane Studios
Publisher(s) Bethesda Softworks
Release date(s) NA October 9, 2012
EU October 12, 2012
AU October 11, 2012
Release type Multi-platform
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player
GameID(s) BLES01674 (IRD), BLES01675 (IRD), BLES01714 (IRD), BLUS30501 (IRD), NPEB01111, NPUB30888, BLJM60520 (IRD)
Game of the Year Edition
BLES01924 (IRD), BLES01925 (IRD), BLJM61114 (IRD), BLES01926 (IRD), BLUS41038 (IRD)
Quick links Check Compatibility
Open Issues
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Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer OpenGL Some may experience black screen when using Vulkan.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Auto-saving causes freezes when saving. Regular saving works just fine; disable auto saving from the in game options in order to enjoy this game.

Special Notes