Bodycount

From RPCS3 Wiki
Bodycount
BodycountCover.jpg
Developer(s) Codemasters
Publisher(s) Codemasters
Release date(s) NA August 30, 2011
AU September 1, 2011
EU September 2, 2011
Release type Console exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES01314 (IRD), BLUS30562 (IRD), NPEB00715
Demo
NPUB90655, NPEB90350
Internal resolution 1024x640
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Bodycount is a 2011 first-person shooter video game for the PlayStation 3 and Xbox 360. It was developed and published by Codemasters. It is considered a spiritual successor to the 2006 video game Black. The player assumes control of Jackson, a former mercenary resolving wars between countries under an organization called the "Network". Like its predecessor, the game utilizes environmental destruction during gameplay. The game also features both cooperative and competitive multiplayer modes.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed Significantly reduces audio stutter

Audio configuration

Setting Option Notes
Audio buffer duration 250 Reduces audio stutter

Known Issues

Audio stuttering

  • Heavy audio stuttering.

Crashing

  • Occasionally randomly crashes. Thankfully checkpoints are frequent even on Impossible difficulty. Fully playable in singleplayer.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 (PSN) N/A Untested Untested Untested Untested Untested