HerrHulaHoop (talk | contribs) (Added demo game ID) |
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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
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|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
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|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = Prevents | |resolution scale threshold notes = Prevents screen borders from showing up. Outlines and Heat Auras will still be bugged. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
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|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
|sleep timers accuracy = | |sleep timers accuracy = As Host | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = Improves performance | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
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|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = On <!-- On, Off --> | |force cpu blit emulation = On <!-- On, Off --> | ||
|force cpu blit emulation notes = Improves FPS and allows for better resolution upscaling. | |force cpu blit emulation notes = Improves FPS and allows for better resolution upscaling. | ||
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|use gpu texture scaling notes = | |use gpu texture scaling notes = | ||
|accurate getllar = On <!-- On, Off --> | |accurate getllar = On <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = Reduces random crashing. | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
=== | ===SPU MLAA removal patch=== | ||
Thanks to Whatcookie, a [[Help:Game Patches#SPU_MLAA|SPU MLAA removal patch]] is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch. | |||
Revision as of 12:49, 2 October 2020
Yakuza 5 | |
---|---|
Developer(s) | Ryu Ga Gotoku Studio |
Publisher(s) | Sega |
Series | Yakuza |
Release date(s) | JP December 5, 2012 NA/EU/AU December 8, 2015 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLJM60489 (IRD), NPEB02228, NPUB31658 Demo NPJB90573 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Yakuza 5 (Japanese: 龍が如く5 夢、叶えし者 Hepburn: Ryū ga Gotoku 5: Yume, Kanaeshi Mono, lit. Like a Dragon 5: Fulfiller of Dreams) is the fifth main entry in the Yakuza series. A remaster with improved resolution and frame rate was released for the PlayStation 4 on June 20, 2019 in Japan, and is scheduled for worldwide release on February 11, 2020 as part of The Yakuza Remastered Collection. The game features a new graphics engine, unlike previous games in the series that have been re-utilizing the same engine since Yakuza Kenzan!. For the first time in the series, it features five settings across Japan along with five playable main characters.
The gameplay is relatively similar to previous games in the series, with a few changes. Similar to past games, gameplay is divided into two components being Adventure Mode and Combat Mode. Adventure Mode allows players to explore different areas and play sports across the city including mini-games and retro games such as Virtua Fighter 2 and Taiko No Tatsujin. The cities will also be significantly bigger than previous games, providing more areas to explore in the game and is said to feature the greatest volume of play spots across cities in the series' history. The change between the game's Adventure Mode and Combat Mode is also said to be more seamless than previous games, which involved a transitional change when encountering enemies whilst in adventure mode. Controls for the game have also been said to have been improved "dramatically" as with the tempo of the game's combat mode.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | No improvement to performance but reduces the number of SPU cache objects. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 512 x 512 | Prevents screen borders from showing up. Outlines and Heat Auras will still be bugged. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate GETLLAR | On | Reduces random crashing. |
Sleep timers accuracy | As Host | Improves performance |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Improves FPS and allows for better resolution upscaling. |
Known Issues
This game is currently not playable.
Special Notes
SPU MLAA removal patch
Thanks to Whatcookie, a SPU MLAA removal patch is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.