Yakuza 0: Difference between revisions

From RPCS3 Wiki
(Basic details filled)
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|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|accurate xfloat notes              =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size                      = Mega
|spu block size notes                =
|spu block size notes                = Takes advantage of less SPU Cache
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = <!-- OpenGL, Vulkan -->
|renderer                            = <!-- OpenGL, Vulkan -->
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|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar                    = On
|accurate getllar notes              =
|accurate getllar notes              = Massively lowers the amount of random crashes
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|accurate putlluc notes              =
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Due to the amount of warning spam in the log, it is recommended to reduce the log as much as possible and prevent long sessions from crashing.
 
Go to: rpcs3\config\custom_configs\config_GameID.yml
 
Open the .yml and scroll to the bottom and '''replace''' the '''last line''' with the following:
 
'''Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}'''
 
 
Using CPU Blit will cause the framerate to improve and the resolution upscaler to work better but, Heat Actions and a couple Cutscenes will have broken visuals during X effect.

Revision as of 01:52, 27 April 2019

Yakuza 0
Developer(s) Ryu Ga Gotoku Studio
Publisher(s) Sega
Series Yakuza
Release date(s) JP March 12, 2015
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM61249, BLAS50796
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Yakuza 0 is a prequel to the Yakuza series. The game takes place in Kamurocho and Sotenbori, fictionalized recreations of Tokyo's Kabukichō and Osaka's Dōtonbori areas respectively. The game is set in an open world environment and played from a third-person perspective. The player controls series protagonist Kazuma Kiryu and recurring character Goro Majima, alternating between the two at predetermined points during the story.

Players can freely walk around Kamurocho and Sotenbori, interacting with people they meet to trigger side-quests, battling enemies who attack them on the street, or playing one of several minigames, including fully playable versions of Sega arcade games such as Out Run, Super Hang-On, Space Harrier and Fantasy Zone. Completing certain objectives, such as eating every dish at a restaurant or reaching a target score in a minigame, will also grant the player special Completion Point currency; this CP can be spent at a shrine to receive additional bonuses, such as special items or character upgrades.

The story takes place in December 1988, where two unlikely figures from the Yakuza world, Kazuma Kiryu of the Kantō region and Goro Majima of the Kansai Region, have suddenly found themselves getting involved in the terrible events of the so-called "Empty Lot" dispute, which is the centerpiece of power struggle for all the dark organizations across Japan. In order to find out the truth behind such a power struggle, as well as maintain their own innocence and safety, they set out to investigate all the events surrounding the Empty Lot incident.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Takes advantage of less SPU Cache

Advanced configuration

Setting Option Notes
Accurate GETLLAR On Massively lowers the amount of random crashes

Known Issues

There are no reported issues with this title.

Special Notes

Due to the amount of warning spam in the log, it is recommended to reduce the log as much as possible and prevent long sessions from crashing.

Go to: rpcs3\config\custom_configs\config_GameID.yml

Open the .yml and scroll to the bottom and replace the last line with the following:

Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}


Using CPU Blit will cause the framerate to improve and the resolution upscaler to work better but, Heat Actions and a couple Cutscenes will have broken visuals during X effect.