WipEout HD: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|read color buffers notes = |vblank rate = <!-- Range between 1 to 500 --> |vblank rate notes = |clocks scale = <!-- Range between 10 to 1000 --> |clocks scale notes = " to "|read color buffers notes = |driver wake-up delay = <!-- Value between 0 to 7000 --> |driver wake-up delay notes = |vblank rate = <!-- Value betwee...)
m (Text replacement - "|volume = <!-- Range between 0% to 200% --> |volume notes = |enable buffering = <!-- On, Off --> |enable buffering notes = |audio buffer duration = <!-- Range between 20ms to 250ms --> |audio buffer duration notes = |enable time stretching = <!-- On, Off --> |enable time stretching notes = |time stretching threshold = <!-- Range betwee...)
Line 79: Line 79:
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =  
|downmix to stereo notes            =  
|volume                              = <!-- Range between 0% to 200% -->
|volume                              = <!-- Value between 0% to 200% -->
|volume notes                        =  
|volume notes                        =  
|enable buffering                    = <!-- On, Off -->
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =  
|enable buffering notes              =  
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration              = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes        =  
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =  
|enable time stretching notes        =  
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold          = <!-- Value between 0% to 100% -->
|time stretching threshold notes    =  
|time stretching threshold notes    =  
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->

Revision as of 08:26, 24 January 2020

WipEout HD
Developer(s) SCE Studio Liverpool
Publisher(s) Sony Computer Entertainment
Release date(s) NA/EU September 25, 2008
JP October 29, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) WipEout HD
NPEA00057, NPUA80105
WipEout HD Fury
BCES00664 (IRD)
Demo
NPJA00031
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

WipEout HD is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth installment of the WipEout series and was first released on the PlayStation Network on 25 September 2008 in both Europe and North America, and on 29 October 2008 in Japan. A major expansion pack titled WipEout HD Fury was released worldwide via the PlayStation Network worldwide on 23 July 2009. A retail version was later made available in Europe on 16 October 2009. The game revolves around players competing in the FX350 anti-gravity racing league, and features the same race tracks from the PlayStation Portable games WipEout Pure and WipEout Pulse, although the content has been upgraded to render 1080p visuals in 60 frames per second.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Write color buffers On Fixes overbright graphics in some tracks.

Known Issues

There are no reported issues with this title.