Uncharted 2: Among Thieves: Difference between revisions

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Line 25: Line 25:
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
Line 72: Line 72:
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
Line 121: Line 123:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = Switch to LLE <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = Enable "libvdec.sprx" to fix pre-rendered video playback <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = libvdec.sprx (fix pre-rendered video playback) <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 154: Line 156:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = true <!-- true, false -->
 
|ppu llvm java mode handling notes    = Provides additional gameplay stability and stops frequent trap errors from occurring.
|ppu llvm java mode handling notes    =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This title is currently not playable.
In the Chapter 25, you get stock in this part (https://i.imgur.com/jBmPC5h.jpg), you can't destroy the blue thing, it's a emulator issue, however, to workaround this, you need to throw the grenade in that direction (https://i.imgur.com/RhesixK.jpg), and you'll get past.


==Special Notes==
==Special Notes==
Line 189: Line 191:
   uc2_Disc_100_light: &uc2_Disc_100_light
   uc2_Disc_100_light: &uc2_Disc_100_light
     - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
     - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
 
  uc2_Disc_100_stencil: &uc2_Disc_100_stencil
     - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
     - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
 
 
   uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   uc2_Disc_100_mesh: &uc2_Disc_100_mesh
     - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F995D0)
     - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F995D0)
Line 220: Line 220:
   uc2_Disc_109_light: &uc2_Disc_109_light
   uc2_Disc_109_light: &uc2_Disc_109_light
     - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
     - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
  uc2_Disc_109_stencil: &uc2_Disc_109_stencil
     - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
     - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
 
   uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   uc2_Disc_109_mesh: &uc2_Disc_109_mesh
     - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
     - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
Line 251: Line 249:
   uc2_PSN_light: &uc2_PSN_light
   uc2_PSN_light: &uc2_PSN_light
     - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
     - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
     - [ be16, 0x000c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)
  uc2_PSN_stencil: &uc2_PSN_stencil
 
     - [ be16, 0x00c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)
 
   uc2_PSN_mesh: &uc2_PSN_mesh
   uc2_PSN_mesh: &uc2_PSN_mesh
     - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
     - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
Line 282: Line 278:
   uc2_Demo_light: &uc2_Demo_light
   uc2_Demo_light: &uc2_Demo_light
     - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting
     - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting
 
  uc2_Demo_stencil: &uc2_Demo_stencil
     - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting
     - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting
 
 
   uc2_Demo_mesh: &uc2_Demo_mesh
   uc2_Demo_mesh: &uc2_Demo_mesh
     - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
     - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
Line 299: Line 293:
   uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS"
   uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS"
   uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate"
   uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate"
  uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues"


PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
Line 305: Line 300:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 316: Line 312:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 327: Line 324:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 337: Line 335:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 347: Line 346:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 353: Line 353:
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_post ]
       - [ load, *uc2_Disc_100_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_light ]
       - [ load, *uc2_Disc_100_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 387: Line 379:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 397: Line 390:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 407: Line 401:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
     Author: dron_3, HdHereidme, illusion
     Author: dron_3, HdHereidme, illusion
Line 413: Line 408:
     Patch:
     Patch:
       - [ be16, 0x00023c64, 0x419e ]
       - [ be16, 0x00023c64, 0x419e ]
      - [ be32, 0x00062e10, 0x60000000 ] #Don't pause on Select button
  Quit to Menu Bug Fix:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00270834, 0x4850e8e9 ] #Call
      - [ be32, 0x0077f11c, 0x2f9c0000 ] #Compare r28 to 0
      - [ be32, 0x0077f120, 0x409e000c ] #Skip to lhz if !=0
      - [ be32, 0x0077f124, 0x38000001 ] #r0 = 1
      - [ be32, 0x0077f128, 0x48000008 ] #Go to return
      - [ be32, 0x0077f12c, 0xa01c04b4 ] #Default lhz
      - [ be32, 0x0077f130, 0x4e800020 ] #Return


PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:
PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:
Line 462: Line 475:
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_post ]
       - [ load, *uc2_Disc_100_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_light ]
       - [ load, *uc2_Disc_100_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
Line 522: Line 526:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 534: Line 539:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 546: Line 552:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 557: Line 564:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 568: Line 576:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 575: Line 584:
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_post ]
       - [ load, *uc2_Disc_109_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_light ]
       - [ load, *uc2_Disc_109_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 612: Line 612:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 623: Line 624:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 634: Line 636:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 641: Line 644:
     Patch:
     Patch:
       - [ be16, 0x00023c0c, 0x419e ]
       - [ be16, 0x00023c0c, 0x419e ]
  Quit to Menu Bug Fix:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00262e04, 0x488ce301 ] #Call
      - [ be32, 0x00b31104, 0x2f9c0000 ] #Compare r28 to 0
      - [ be32, 0x00b31108, 0x409e000c ] #Skip to lhz if !=0
      - [ be32, 0x00b3110c, 0x38000001 ] #r0 = 1
      - [ be32, 0x00b31110, 0x48000008 ] #Go to return
      - [ be32, 0x00b31114, 0xa01c04b4 ] #Default lhz
      - [ be32, 0x00b31118, 0x4e800020 ] #Return


PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
Line 695: Line 716:
     Patch:
     Patch:
       - [ load, *uc2_PSN_post ]
       - [ load, *uc2_PSN_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 701: Line 722:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_PSN_light ]
       - [ load, *uc2_PSN_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
Line 804: Line 815:
     Patch:
     Patch:
       - [ load, *uc2_Demo_post ]
       - [ load, *uc2_Demo_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Demo_light ]
       - [ load, *uc2_Demo_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:

Revision as of 04:54, 20 November 2021

Uncharted 2: Among Thieves
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
Release date(s) NA October 13, 2009
AU October 15, 2009
EU October 15, 2009
Release type PlayStation exclusive
Genre(s) Action, Adventure, Third-person shooter, Platform
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES00509 (IRD), BCES00757 (IRD), BCUS98123 (IRD), NPEA00365, NPUA80698
Demo
NPEA90055, NPJA90127
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.

Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.

The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Resolution scaling is only supported when Post Processing on SPU is disabled.
Resolution scale threshold 160x160 Fixes bloom artifacts when using Resolution scaling above 100%
Write color buffers On Fixes where some scenes are too bright.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on systems that do not have TSX.
Firmware libraries Switch to LLE libvdec.sprx (fix pre-rendered video playback)

Known Issues

In the Chapter 25, you get stock in this part (https://i.imgur.com/jBmPC5h.jpg), you can't destroy the blue thing, it's a emulator issue, however, to workaround this, you need to throw the grenade in that direction (https://i.imgur.com/RhesixK.jpg), and you'll get past.

Special Notes

Patches

Anchors:
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  # Since we only change store reg, no need to patch the rest.
  uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
    - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)
  
  uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
    - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)
  
  uc2_Disc_100_ssao: &uc2_Disc_100_ssao
    - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9B642)
  
  uc2_Disc_100_dof: &uc2_Disc_100_dof
    - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9B651)
  
  uc2_Disc_100_post: &uc2_Disc_100_post
    - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9B668)
  
  uc2_Disc_100_light: &uc2_Disc_100_light
    - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
    - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)

  uc2_Disc_100_mesh: &uc2_Disc_100_mesh
    - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F995D0)
  
  uc2_Disc_100_mb: &uc2_Disc_100_mb
    - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9B64F)
  
  uc2_Disc_100_vmb: &uc2_Disc_100_vmb
    - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
    - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
    - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_Disc_109_ssao: &uc2_Disc_109_ssao
    - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
  
  uc2_Disc_109_dof: &uc2_Disc_109_dof
    - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
  
  uc2_Disc_109_post: &uc2_Disc_109_post
    - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
  
  uc2_Disc_109_light: &uc2_Disc_109_light
    - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
    - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)

  uc2_Disc_109_mesh: &uc2_Disc_109_mesh
    - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
  
  uc2_Disc_109_mb: &uc2_Disc_109_mb
    - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)
  
  uc2_Disc_109_vmb: &uc2_Disc_109_vmb
    - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_PSN_60FPS: &uc2_PSN_60FPS
    - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
    - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_PSN_ssao: &uc2_PSN_ssao
    - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
  
  uc2_PSN_dof: &uc2_PSN_dof
    - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
  
  uc2_PSN_post: &uc2_PSN_post
    - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
  
  uc2_PSN_light: &uc2_PSN_light
    - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
    - [ be16, 0x000c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)

  uc2_PSN_mesh: &uc2_PSN_mesh
    - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
  
  uc2_PSN_mb: &uc2_PSN_mb
    - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)
  
  uc2_PSN_vmb: &uc2_PSN_vmb
    - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_Demo_60FPS: &uc2_Demo_60FPS
    - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit)
  
  uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
    - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit)
  
  uc2_Demo_ssao: &uc2_Demo_ssao
    - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO
  
  uc2_Demo_dof: &uc2_Demo_dof
    - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field
  
  uc2_Demo_post: &uc2_Demo_post
    - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU
  
  uc2_Demo_light: &uc2_Demo_light
    - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting
    - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting

  uc2_Demo_mesh: &uc2_Demo_mesh
    - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
  
  uc2_Demo_mb: &uc2_Demo_mb
    - [ be16, 0x000c9610, 0x9b83 ] # Motion blur
  
  uc2_Demo_vmb: &uc2_Demo_vmb
    - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur

  debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling"
  uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS"
  uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate"
  uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues"

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]
      - [ be32, 0x00062e10, 0x60000000 ] #Don't pause on Select button 
  Quit to Menu Bug Fix:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00270834, 0x4850e8e9 ] #Call
      - [ be32, 0x0077f11c, 0x2f9c0000 ] #Compare r28 to 0
      - [ be32, 0x0077f120, 0x409e000c ] #Skip to lhz if !=0
      - [ be32, 0x0077f124, 0x38000001 ] #r0 = 1
      - [ be32, 0x0077f128, 0x48000008 ] #Go to return
      - [ be32, 0x0077f12c, 0xa01c04b4 ] #Default lhz
      - [ be32, 0x0077f130, 0x4e800020 ] #Return

PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_109_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_109_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: dron_3, HdHereidme
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c0c, 0x419e ]
  Quit to Menu Bug Fix:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00262e04, 0x488ce301 ] #Call
      - [ be32, 0x00b31104, 0x2f9c0000 ] #Compare r28 to 0
      - [ be32, 0x00b31108, 0x409e000c ] #Skip to lhz if !=0
      - [ be32, 0x00b3110c, 0x38000001 ] #r0 = 1
      - [ be32, 0x00b31110, 0x48000008 ] #Go to return
      - [ be32, 0x00b31114, 0xa01c04b4 ] #Default lhz
      - [ be32, 0x00b31118, 0x4e800020 ] #Return

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_PSN_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_PSN_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000244e0, 0x419e ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Demo_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Demo_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading