Uncharted 2: Among Thieves: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "===Patches=== <pre id="patch" class="version-1_2 mw-collapsible mw-collapsed"> " to "{{patch |version = 1.2 |content = ")
(37 intermediate revisions by 8 users not shown)
Line 17: Line 17:


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
Line 25: Line 25:
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
Line 40: Line 40:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
Line 54: Line 54:
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale notes                = Resolution scaling is only supported when Post Processing on SPU is disabled.
|resolution scale notes                = Resolution scaling is only supported when Post Processing on SPU is disabled.
|resolution scale threshold            = 1x1 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 160x160 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
|resolution scale threshold notes      = Fixes bloom artifacts when using Resolution scaling above 100%
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 66: Line 66:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
Line 75: Line 79:
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 109: Line 113:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes = To be enabled on systems that do not have TSX.
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 115: Line 123:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = Switch to LLE <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = libvdec <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = libvdec.sprx (fix pre-rendered video playback) <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 125: Line 133:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
Line 134: Line 144:
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
Line 140: Line 152:
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes = To be enabled on systems that do not have TSX.
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This title is currently not playable.
In the Chapter 25, you get stock in this part (https://i.imgur.com/jBmPC5h.jpg), you can't destroy the blue thing, it's a emulator issue, however, to workaround this, you need to throw the grenade in that direction (https://i.imgur.com/RhesixK.jpg), and you'll get past.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
{{patch
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
Anchors:
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  # Since we only change store reg, no need to patch the rest.
   uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
   uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
     - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9B5FB)
     - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9B5FB)
    
    
   uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
   uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
     - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9B5FB)
     - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9B5FB)
    
    
   uc2_Disc_100_ssao: &uc2_Disc_100_ssao
   uc2_Disc_100_ssao: &uc2_Disc_100_ssao
     - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9B642)
     - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9B642)
    
    
   uc2_Disc_100_dof: &uc2_Disc_100_dof
   uc2_Disc_100_dof: &uc2_Disc_100_dof
     - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9B651)
     - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9B651)
    
    
   uc2_Disc_100_post: &uc2_Disc_100_post
   uc2_Disc_100_post: &uc2_Disc_100_post
     - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU                    (mem address: 0x0E9B668)
     - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU                    (mem address: 0x0E9B668)
    
    
   uc2_Disc_100_light: &uc2_Disc_100_light
   uc2_Disc_100_light: &uc2_Disc_100_light
     - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
     - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
 
     - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
  uc2_Disc_100_stencil: &uc2_Disc_100_stencil
 
     - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
 
   uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   uc2_Disc_100_mesh: &uc2_Disc_100_mesh
     - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming                  (mem address: 0x0F995D0)
     - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F995D0)
    
    
   uc2_Disc_100_mb: &uc2_Disc_100_mb
   uc2_Disc_100_mb: &uc2_Disc_100_mb
     - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur                    (mem address: 0x0E9B64F)
     - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur                    (mem address: 0x0E9B64F)
    
    
   uc2_Disc_100_vmb: &uc2_Disc_100_vmb
   uc2_Disc_100_vmb: &uc2_Disc_100_vmb
     - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
     - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
    
    
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
   uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
     - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9C1FB)
     - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9C1FB)
    
    
   uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
   uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
     - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9C1FB)
     - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9C1FB)
    
    
   uc2_Disc_109_ssao: &uc2_Disc_109_ssao
   uc2_Disc_109_ssao: &uc2_Disc_109_ssao
     - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
     - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
    
    
   uc2_Disc_109_dof: &uc2_Disc_109_dof
   uc2_Disc_109_dof: &uc2_Disc_109_dof
     - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
     - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
    
    
   uc2_Disc_109_post: &uc2_Disc_109_post
   uc2_Disc_109_post: &uc2_Disc_109_post
     - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU                    (mem address: 0x0E9C268)
     - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU                    (mem address: 0x0E9C268)
    
    
   uc2_Disc_109_light: &uc2_Disc_109_light
   uc2_Disc_109_light: &uc2_Disc_109_light
     - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
     - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
     - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
  uc2_Disc_109_stencil: &uc2_Disc_109_stencil
 
     - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
   uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   uc2_Disc_109_mesh: &uc2_Disc_109_mesh
     - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
     - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
    
    
   uc2_Disc_109_mb: &uc2_Disc_109_mb
   uc2_Disc_109_mb: &uc2_Disc_109_mb
     - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur                    (mem address: 0x0E9C24F)
     - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur                    (mem address: 0x0E9C24F)
    
    
   uc2_Disc_109_vmb: &uc2_Disc_109_vmb
   uc2_Disc_109_vmb: &uc2_Disc_109_vmb
     - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
     - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
    
    
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   uc2_PSN_60FPS: &uc2_PSN_60FPS
   uc2_PSN_60FPS: &uc2_PSN_60FPS
     - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9C1FB)
     - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9C1FB)
    
    
   uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
   uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
     - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9C1FB)
     - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9C1FB)
    
    
   uc2_PSN_ssao: &uc2_PSN_ssao
   uc2_PSN_ssao: &uc2_PSN_ssao
     - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
     - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
    
    
   uc2_PSN_dof: &uc2_PSN_dof
   uc2_PSN_dof: &uc2_PSN_dof
     - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
     - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
    
    
   uc2_PSN_post: &uc2_PSN_post
   uc2_PSN_post: &uc2_PSN_post
     - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU                    (mem address: 0x0E9C268)
     - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU                    (mem address: 0x0E9C268)
    
    
   uc2_PSN_light: &uc2_PSN_light
   uc2_PSN_light: &uc2_PSN_light
     - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
     - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
     - [ be16, 0x000c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)
  uc2_PSN_stencil: &uc2_PSN_stencil
 
     - [ be32, 0x00c2f9c, 0x9b630375 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)
 
   uc2_PSN_mesh: &uc2_PSN_mesh
   uc2_PSN_mesh: &uc2_PSN_mesh
     - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
     - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
    
    
   uc2_PSN_mb: &uc2_PSN_mb
   uc2_PSN_mb: &uc2_PSN_mb
     - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur                    (mem address: 0x0E9C24F)
     - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur                    (mem address: 0x0E9C24F)
    
    
   uc2_PSN_vmb: &uc2_PSN_vmb
   uc2_PSN_vmb: &uc2_PSN_vmb
     - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
     - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
    
    
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   uc2_Demo_60FPS: &uc2_Demo_60FPS
   uc2_Demo_60FPS: &uc2_Demo_60FPS
     - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)
     - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit)
    
    
   uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
   uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
     - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit)
     - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit)
    
    
   uc2_Demo_ssao: &uc2_Demo_ssao
   uc2_Demo_ssao: &uc2_Demo_ssao
     - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO
     - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO
    
    
   uc2_Demo_dof: &uc2_Demo_dof
   uc2_Demo_dof: &uc2_Demo_dof
     - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field
     - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field
    
    
   uc2_Demo_post: &uc2_Demo_post
   uc2_Demo_post: &uc2_Demo_post
     - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU
     - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU
    
    
   uc2_Demo_light: &uc2_Demo_light
   uc2_Demo_light: &uc2_Demo_light
     - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting
     - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting
 
     - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting
  uc2_Demo_stencil: &uc2_Demo_stencil
 
     - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting
 
   uc2_Demo_mesh: &uc2_Demo_mesh
   uc2_Demo_mesh: &uc2_Demo_mesh
     - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming
     - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
    
    
   uc2_Demo_mb: &uc2_Demo_mb
   uc2_Demo_mb: &uc2_Demo_mb
     - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur
     - [ be16, 0x000c9610, 0x9b83 ] # Motion blur
    
    
   uc2_Demo_vmb: &uc2_Demo_vmb
   uc2_Demo_vmb: &uc2_Demo_vmb
     - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur
     - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur
 
  debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling"
  uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS"
  uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate"
  uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues"


PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
Line 287: Line 300:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Notes: *uc260fpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 299: Line 312:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Notes: *uc2unlockedfpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 311: Line 324:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes:  
Line 322: Line 335:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes:  
Line 333: Line 346:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Notes: *uc2spupostnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_post ]
       - [ load, *uc2_Disc_100_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes:  
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_light ]
       - [ load, *uc2_Disc_100_vmb ]
   Enable Stencil Buffer for GPU Lighting:
   Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]
      - [ be32, 0x00062e10, 0x60000000 ] #Don't pause on Select button
  Quit to Menu Bug Fix:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00270834, 0x4850e8e9 ] #Call
      - [ be32, 0x0077f11c, 0x2f9c0000 ] #Compare r28 to 0
      - [ be32, 0x0077f120, 0x409e000c ] #Skip to lhz if !=0
      - [ be32, 0x0077f124, 0x38000001 ] #r0 = 1
      - [ be32, 0x0077f128, 0x48000008 ] #Go to return
      - [ be32, 0x0077f12c, 0xa01c04b4 ] #Default lhz
      - [ be32, 0x0077f130, 0x4e800020 ] #Return
PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 361: Line 456:
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_stencil ]
       - [ load, *uc2_Disc_100_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 376: Line 496:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 387: Line 505:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 395: Line 511:
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_vmb ]
       - [ load, *uc2_Disc_100_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]


PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
Line 401: Line 526:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Notes: *uc260fpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 413: Line 539:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Notes: *uc2unlockedfpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 425: Line 552:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 436: Line 564:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 447: Line 576:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Notes: *uc2spupostnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_post ]
       - [ load, *uc2_Disc_109_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_light ]
       - [ load, *uc2_Disc_109_light ]
   Enable Stencil Buffer for GPU Lighting:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 475: Line 607:
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_stencil ]
       - [ load, *uc2_Disc_109_mesh ]
   Disable Mesh Trimming:
   Disable Motion Blur:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 486: Line 619:
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_mesh ]
       - [ load, *uc2_Disc_109_mb ]
   Disable Motion Blur:
   Disable Velocity Motion Blur:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
Line 497: Line 631:
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_mb ]
       - [ load, *uc2_Disc_109_vmb ]
   Disable Velocity Motion Blur:
   Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: dron_3, HdHereidme
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c0c, 0x419e ]
  Quit to Menu Bug Fix:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.09 ]
         BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCES00757: [ 01.09 ]
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash."
     Patch Version: 1.2
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_vmb ]
       - [ be32, 0x00262e04, 0x488ce301 ] #Call
      - [ be32, 0x00b31104, 0x2f9c0000 ] #Compare r28 to 0
      - [ be32, 0x00b31108, 0x409e000c ] #Skip to lhz if !=0
      - [ be32, 0x00b3110c, 0x38000001 ] #r0 = 1
      - [ be32, 0x00b31110, 0x48000008 ] #Go to return
      - [ be32, 0x00b31114, 0xa01c04b4 ] #Default lhz
      - [ be32, 0x00b31118, 0x4e800020 ] #Return


PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
Line 517: Line 670:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Notes: *uc260fpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 528: Line 681:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Notes: *uc2unlockedfpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 559: Line 712:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Notes: *uc2spupostnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_PSN_post ]
       - [ load, *uc2_PSN_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 569: Line 722:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_PSN_light ]
       - [ load, *uc2_PSN_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
Line 613: Line 756:
     Patch:
     Patch:
       - [ load, *uc2_PSN_vmb ]
       - [ load, *uc2_PSN_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000244e0, 0x419e ]


PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
Line 620: Line 773:
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Notes: *uc260fpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 630: Line 783:
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Notes: *uc2unlockedfpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 658: Line 811:
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Notes:
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Demo_post ]
       - [ load, *uc2_Demo_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Demo_light ]
       - [ load, *uc2_Demo_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
Line 707: Line 851:
     Patch:
     Patch:
       - [ load, *uc2_Demo_vmb ]
       - [ load, *uc2_Demo_vmb ]
</pre>
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading
}}

Revision as of 04:54, 20 November 2021

Uncharted 2: Among Thieves
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
Release date(s) NA October 13, 2009
AU October 15, 2009
EU October 15, 2009
Release type PlayStation exclusive
Genre(s) Action, Adventure, Third-person shooter, Platform
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES00509 (IRD), BCES00757 (IRD), BCUS98123 (IRD), NPEA00365, NPUA80698
Demo
NPEA90055, NPJA90127
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.

Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.

The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Resolution scaling is only supported when Post Processing on SPU is disabled.
Resolution scale threshold 160x160 Fixes bloom artifacts when using Resolution scaling above 100%
Write color buffers On Fixes where some scenes are too bright.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on systems that do not have TSX.
Firmware libraries Switch to LLE libvdec.sprx (fix pre-rendered video playback)

Known Issues

In the Chapter 25, you get stock in this part (https://i.imgur.com/jBmPC5h.jpg), you can't destroy the blue thing, it's a emulator issue, however, to workaround this, you need to throw the grenade in that direction (https://i.imgur.com/RhesixK.jpg), and you'll get past.

Special Notes

Patches

Anchors:
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  # Since we only change store reg, no need to patch the rest.
  uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
    - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)
  
  uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
    - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)
  
  uc2_Disc_100_ssao: &uc2_Disc_100_ssao
    - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9B642)
  
  uc2_Disc_100_dof: &uc2_Disc_100_dof
    - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9B651)
  
  uc2_Disc_100_post: &uc2_Disc_100_post
    - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9B668)
  
  uc2_Disc_100_light: &uc2_Disc_100_light
    - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
    - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)

  uc2_Disc_100_mesh: &uc2_Disc_100_mesh
    - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F995D0)
  
  uc2_Disc_100_mb: &uc2_Disc_100_mb
    - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9B64F)
  
  uc2_Disc_100_vmb: &uc2_Disc_100_vmb
    - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
    - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
    - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_Disc_109_ssao: &uc2_Disc_109_ssao
    - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
  
  uc2_Disc_109_dof: &uc2_Disc_109_dof
    - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
  
  uc2_Disc_109_post: &uc2_Disc_109_post
    - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
  
  uc2_Disc_109_light: &uc2_Disc_109_light
    - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
    - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)

  uc2_Disc_109_mesh: &uc2_Disc_109_mesh
    - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
  
  uc2_Disc_109_mb: &uc2_Disc_109_mb
    - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)
  
  uc2_Disc_109_vmb: &uc2_Disc_109_vmb
    - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_PSN_60FPS: &uc2_PSN_60FPS
    - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
    - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_PSN_ssao: &uc2_PSN_ssao
    - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
  
  uc2_PSN_dof: &uc2_PSN_dof
    - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
  
  uc2_PSN_post: &uc2_PSN_post
    - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
  
  uc2_PSN_light: &uc2_PSN_light
    - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
    - [ be16, 0x000c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)

  uc2_PSN_mesh: &uc2_PSN_mesh
    - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
  
  uc2_PSN_mb: &uc2_PSN_mb
    - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)
  
  uc2_PSN_vmb: &uc2_PSN_vmb
    - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_Demo_60FPS: &uc2_Demo_60FPS
    - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit)
  
  uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
    - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit)
  
  uc2_Demo_ssao: &uc2_Demo_ssao
    - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO
  
  uc2_Demo_dof: &uc2_Demo_dof
    - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field
  
  uc2_Demo_post: &uc2_Demo_post
    - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU
  
  uc2_Demo_light: &uc2_Demo_light
    - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting
    - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting

  uc2_Demo_mesh: &uc2_Demo_mesh
    - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
  
  uc2_Demo_mb: &uc2_Demo_mb
    - [ be16, 0x000c9610, 0x9b83 ] # Motion blur
  
  uc2_Demo_vmb: &uc2_Demo_vmb
    - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur

  debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling"
  uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS"
  uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate"
  uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues"

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]
      - [ be32, 0x00062e10, 0x60000000 ] #Don't pause on Select button 
  Quit to Menu Bug Fix:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00727: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00270834, 0x4850e8e9 ] #Call
      - [ be32, 0x0077f11c, 0x2f9c0000 ] #Compare r28 to 0
      - [ be32, 0x0077f120, 0x409e000c ] #Skip to lhz if !=0
      - [ be32, 0x0077f124, 0x38000001 ] #r0 = 1
      - [ be32, 0x0077f128, 0x48000008 ] #Go to return
      - [ be32, 0x0077f12c, 0xa01c04b4 ] #Default lhz
      - [ be32, 0x0077f130, 0x4e800020 ] #Return

PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_109_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_109_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: dron_3, HdHereidme
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c0c, 0x419e ]
  Quit to Menu Bug Fix:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00727: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00262e04, 0x488ce301 ] #Call
      - [ be32, 0x00b31104, 0x2f9c0000 ] #Compare r28 to 0
      - [ be32, 0x00b31108, 0x409e000c ] #Skip to lhz if !=0
      - [ be32, 0x00b3110c, 0x38000001 ] #r0 = 1
      - [ be32, 0x00b31110, 0x48000008 ] #Go to return
      - [ be32, 0x00b31114, 0xa01c04b4 ] #Default lhz
      - [ be32, 0x00b31118, 0x4e800020 ] #Return

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_PSN_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_PSN_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000244e0, 0x419e ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Demo_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Demo_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading