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m (Text replacement - "|accurate ppu 128 reservations notes = <!-- Misc. configuration --> |ppu llvm java mode handling = True <!-- True, False -->" to "|accurate ppu 128 reservations notes = |ppu llvm java mode handling = True <!-- True, False --> ") |
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(9 intermediate revisions by 6 users not shown) | |||
Line 25: | Line 25: | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
Line 121: | Line 121: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = Switch to LLE <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = libvdec.sprx (fix pre-rendered video playback) <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 154: | Line 154: | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu llvm java mode handling = True <!-- True, False --> | |||
|ppu llvm java mode handling = | |||
|ppu llvm java mode handling notes = Provides additional gameplay stability and stops frequent trap errors from occurring. | |ppu llvm java mode handling notes = Provides additional gameplay stability and stops frequent trap errors from occurring. | ||
}} | }} | ||
Line 189: | Line 189: | ||
uc2_Disc_100_light: &uc2_Disc_100_light | uc2_Disc_100_light: &uc2_Disc_100_light | ||
- [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9B964) | - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9B964) | ||
- [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) | - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) | ||
uc2_Disc_100_mesh: &uc2_Disc_100_mesh | uc2_Disc_100_mesh: &uc2_Disc_100_mesh | ||
- [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F995D0) | - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F995D0) | ||
Line 220: | Line 218: | ||
uc2_Disc_109_light: &uc2_Disc_109_light | uc2_Disc_109_light: &uc2_Disc_109_light | ||
- [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) | - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) | ||
- [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) | - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) | ||
uc2_Disc_109_mesh: &uc2_Disc_109_mesh | uc2_Disc_109_mesh: &uc2_Disc_109_mesh | ||
- [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) | - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) | ||
Line 251: | Line 247: | ||
uc2_PSN_light: &uc2_PSN_light | uc2_PSN_light: &uc2_PSN_light | ||
- [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) | - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) | ||
- [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) | |||
- [ be16, | |||
uc2_PSN_mesh: &uc2_PSN_mesh | uc2_PSN_mesh: &uc2_PSN_mesh | ||
- [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) | - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) | ||
Line 282: | Line 276: | ||
uc2_Demo_light: &uc2_Demo_light | uc2_Demo_light: &uc2_Demo_light | ||
- [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting | - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting | ||
- [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting | - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting | ||
uc2_Demo_mesh: &uc2_Demo_mesh | uc2_Demo_mesh: &uc2_Demo_mesh | ||
- [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming | - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming | ||
Line 299: | Line 291: | ||
uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS" | uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS" | ||
uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate" | uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate" | ||
uc2spulightingnotes: &uc2spulightingnotes " | uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues" | ||
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: | PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: | ||
Line 306: | Line 298: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 317: | Line 310: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 328: | Line 322: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 338: | Line 333: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 348: | Line 344: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 354: | Line 351: | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_100_post ] | - [ load, *uc2_Disc_100_post ] | ||
Enable GPU Lighting: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 364: | Line 362: | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_100_light ] | - [ load, *uc2_Disc_100_light ] | ||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 388: | Line 377: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 398: | Line 388: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 408: | Line 399: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: dron_3, HdHereidme, illusion | Author: dron_3, HdHereidme, illusion | ||
Line 414: | Line 406: | ||
Patch: | Patch: | ||
- [ be16, 0x00023c64, 0x419e ] | - [ be16, 0x00023c64, 0x419e ] | ||
Quit to Menu Bug Fix: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.00 ] | |||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00270834, 0x4850e8e9 ] #Call | |||
- [ be32, 0x0077f11c, 0x2f9c0000 ] #Compare r28 to 0 | |||
- [ be32, 0x0077f120, 0x409e000c ] #Skip to lhz if !=0 | |||
- [ be32, 0x0077f124, 0x38000001 ] #r0 = 1 | |||
- [ be32, 0x0077f128, 0x48000008 ] #Go to return | |||
- [ be32, 0x0077f12c, 0xa01c04b4 ] #Default lhz | |||
- [ be32, 0x0077f130, 0x4e800020 ] #Return | |||
PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: | PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: | ||
Line 463: | Line 472: | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_100_post ] | - [ load, *uc2_Disc_100_post ] | ||
Enable GPU Lighting: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
Line 472: | Line 481: | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_100_light ] | - [ load, *uc2_Disc_100_light ] | ||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: | ||
Line 523: | Line 523: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 535: | Line 536: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 547: | Line 549: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 558: | Line 561: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 569: | Line 573: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 576: | Line 581: | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_109_post ] | - [ load, *uc2_Disc_109_post ] | ||
Enable GPU Lighting: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 587: | Line 593: | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_109_light ] | - [ load, *uc2_Disc_109_light ] | ||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 613: | Line 609: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 624: | Line 621: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 635: | Line 633: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.09 ] | BCES00509: [ 01.09 ] | ||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | BCES00757: [ 01.09 ] | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Line 642: | Line 641: | ||
Patch: | Patch: | ||
- [ be16, 0x00023c0c, 0x419e ] | - [ be16, 0x00023c0c, 0x419e ] | ||
Quit to Menu Bug Fix: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.09 ] | |||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | |||
BCUS98123: [ 01.09 ] | |||
Author: ZEROx, illusion | |||
Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00262e04, 0x488ce301 ] #Call | |||
- [ be32, 0x00b31104, 0x2f9c0000 ] #Compare r28 to 0 | |||
- [ be32, 0x00b31108, 0x409e000c ] #Skip to lhz if !=0 | |||
- [ be32, 0x00b3110c, 0x38000001 ] #r0 = 1 | |||
- [ be32, 0x00b31110, 0x48000008 ] #Go to return | |||
- [ be32, 0x00b31114, 0xa01c04b4 ] #Default lhz | |||
- [ be32, 0x00b31118, 0x4e800020 ] #Return | |||
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | ||
Line 696: | Line 713: | ||
Patch: | Patch: | ||
- [ load, *uc2_PSN_post ] | - [ load, *uc2_PSN_post ] | ||
Enable GPU Lighting: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
Line 706: | Line 723: | ||
Patch: | Patch: | ||
- [ load, *uc2_PSN_light ] | - [ load, *uc2_PSN_light ] | ||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: | ||
Line 805: | Line 812: | ||
Patch: | Patch: | ||
- [ load, *uc2_Demo_post ] | - [ load, *uc2_Demo_post ] | ||
Enable GPU Lighting: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
Line 814: | Line 821: | ||
Patch: | Patch: | ||
- [ load, *uc2_Demo_light ] | - [ load, *uc2_Demo_light ] | ||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: |
Revision as of 11:13, 28 July 2021
Uncharted 2: Among Thieves | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA October 13, 2009 AU October 15, 2009 EU October 15, 2009 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00509 (IRD), BCES00757 (IRD), BCUS98123 (IRD), NPEA00365, NPUA80698 Demo NPEA90055, NPJA90127 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Resolution scaling is only supported when Post Processing on SPU is disabled. |
Resolution scale threshold | 160x160 | Fixes bloom artifacts when using Resolution scaling above 100% |
Write color buffers | On | Fixes where some scenes are too bright. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
PPU LLVM Java mode handling | Provides additional gameplay stability and stops frequent trap errors from occurring. | |
Firmware libraries | Switch to LLE | libvdec.sprx (fix pre-rendered video playback) |
Known Issues
This title is currently not playable.
Special Notes
Patches
Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0E9B642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0E9B651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9B668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9B964) - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F995D0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9B64F) uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9B894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_PSN_mb: &uc2_PSN_mb - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling" uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS" uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate" uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues" PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] Quit to Menu Bug Fix: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash." Patch Version: 1.0 Patch: - [ be32, 0x00270834, 0x4850e8e9 ] #Call - [ be32, 0x0077f11c, 0x2f9c0000 ] #Compare r28 to 0 - [ be32, 0x0077f120, 0x409e000c ] #Skip to lhz if !=0 - [ be32, 0x0077f124, 0x38000001 ] #r0 = 1 - [ be32, 0x0077f128, 0x48000008 ] #Go to return - [ be32, 0x0077f12c, 0xa01c04b4 ] #Default lhz - [ be32, 0x0077f130, 0x4e800020 ] #Return PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: 60 FPS: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: dron_3, HdHereidme Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c0c, 0x419e ] Quit to Menu Bug Fix: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash." Patch Version: 1.0 Patch: - [ be32, 0x00262e04, 0x488ce301 ] #Call - [ be32, 0x00b31104, 0x2f9c0000 ] #Compare r28 to 0 - [ be32, 0x00b31108, 0x409e000c ] #Skip to lhz if !=0 - [ be32, 0x00b3110c, 0x38000001 ] #r0 = 1 - [ be32, 0x00b31110, 0x48000008 ] #Go to return - [ be32, 0x00b31114, 0xa01c04b4 ] #Default lhz - [ be32, 0x00b31118, 0x4e800020 ] #Return PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x000244e0, 0x419e ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading