m (Added new options and removed outdated options.) |
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|resolution scale = 100 <!-- Value between 50% to 800% --> | |resolution scale = 100 <!-- Value between 50% to 800% --> | ||
|resolution scale notes = Resolution scaling is only supported when Post Processing on SPU is disabled. | |resolution scale notes = Resolution scaling is only supported when Post Processing on SPU is disabled. | ||
|resolution scale threshold = | |resolution scale threshold = 160x160 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = Fixes bloom artifacts when using Resolution scaling above 100% | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 122: | Line 122: | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware settings = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | |firmware settings = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes = libvdec <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | |firmware settings notes = Enable "libvdec.sprx" to fix pre-rendered video playback <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 154: | Line 154: | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
<!-- Misc. configuration --> | |||
|ppu llvm java mode handling = true <!-- true, false --> | |||
|ppu llvm java mode handling notes = Provides additional gameplay stability and stops frequent trap errors from occurring. | |||
}} | }} | ||
Line 168: | Line 171: | ||
Anchors: | Anchors: | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
# Since we only change store reg, no need to patch the rest. | |||
uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS | uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS | ||
- [ | - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) | ||
uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS | uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS | ||
- [ | - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) | ||
uc2_Disc_100_ssao: &uc2_Disc_100_ssao | uc2_Disc_100_ssao: &uc2_Disc_100_ssao | ||
- [ | - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0E9B642) | ||
uc2_Disc_100_dof: &uc2_Disc_100_dof | uc2_Disc_100_dof: &uc2_Disc_100_dof | ||
- [ | - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0E9B651) | ||
uc2_Disc_100_post: &uc2_Disc_100_post | uc2_Disc_100_post: &uc2_Disc_100_post | ||
- [ | - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9B668) | ||
uc2_Disc_100_light: &uc2_Disc_100_light | uc2_Disc_100_light: &uc2_Disc_100_light | ||
- [ | - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9B964) | ||
- [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) | |||
- [ | |||
uc2_Disc_100_mesh: &uc2_Disc_100_mesh | uc2_Disc_100_mesh: &uc2_Disc_100_mesh | ||
- [ | - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F995D0) | ||
uc2_Disc_100_mb: &uc2_Disc_100_mb | uc2_Disc_100_mb: &uc2_Disc_100_mb | ||
- [ | - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9B64F) | ||
uc2_Disc_100_vmb: &uc2_Disc_100_vmb | uc2_Disc_100_vmb: &uc2_Disc_100_vmb | ||
- [ | - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9B894) | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS | uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS | ||
- [ | - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) | ||
uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS | uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS | ||
- [ | - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) | ||
uc2_Disc_109_ssao: &uc2_Disc_109_ssao | uc2_Disc_109_ssao: &uc2_Disc_109_ssao | ||
- [ | - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) | ||
uc2_Disc_109_dof: &uc2_Disc_109_dof | uc2_Disc_109_dof: &uc2_Disc_109_dof | ||
- [ | - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) | ||
uc2_Disc_109_post: &uc2_Disc_109_post | uc2_Disc_109_post: &uc2_Disc_109_post | ||
- [ | - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) | ||
uc2_Disc_109_light: &uc2_Disc_109_light | uc2_Disc_109_light: &uc2_Disc_109_light | ||
- [ | - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) | ||
- [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) | |||
- [ | |||
uc2_Disc_109_mesh: &uc2_Disc_109_mesh | uc2_Disc_109_mesh: &uc2_Disc_109_mesh | ||
- [ | - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) | ||
uc2_Disc_109_mb: &uc2_Disc_109_mb | uc2_Disc_109_mb: &uc2_Disc_109_mb | ||
- [ | - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) | ||
uc2_Disc_109_vmb: &uc2_Disc_109_vmb | uc2_Disc_109_vmb: &uc2_Disc_109_vmb | ||
- [ | - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
uc2_PSN_60FPS: &uc2_PSN_60FPS | uc2_PSN_60FPS: &uc2_PSN_60FPS | ||
- [ | - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) | ||
uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS | uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS | ||
- [ | - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) | ||
uc2_PSN_ssao: &uc2_PSN_ssao | uc2_PSN_ssao: &uc2_PSN_ssao | ||
- [ | - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) | ||
uc2_PSN_dof: &uc2_PSN_dof | uc2_PSN_dof: &uc2_PSN_dof | ||
- [ | - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) | ||
uc2_PSN_post: &uc2_PSN_post | uc2_PSN_post: &uc2_PSN_post | ||
- [ | - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) | ||
uc2_PSN_light: &uc2_PSN_light | uc2_PSN_light: &uc2_PSN_light | ||
- [ | - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) | ||
- [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) | |||
- [ | |||
uc2_PSN_mesh: &uc2_PSN_mesh | uc2_PSN_mesh: &uc2_PSN_mesh | ||
- [ | - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) | ||
uc2_PSN_mb: &uc2_PSN_mb | uc2_PSN_mb: &uc2_PSN_mb | ||
- [ | - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) | ||
uc2_PSN_vmb: &uc2_PSN_vmb | uc2_PSN_vmb: &uc2_PSN_vmb | ||
- [ | - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
uc2_Demo_60FPS: &uc2_Demo_60FPS | uc2_Demo_60FPS: &uc2_Demo_60FPS | ||
- [ | - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) | ||
uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS | uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS | ||
- [ | - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) | ||
uc2_Demo_ssao: &uc2_Demo_ssao | uc2_Demo_ssao: &uc2_Demo_ssao | ||
- [ | - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO | ||
uc2_Demo_dof: &uc2_Demo_dof | uc2_Demo_dof: &uc2_Demo_dof | ||
- [ | - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field | ||
uc2_Demo_post: &uc2_Demo_post | uc2_Demo_post: &uc2_Demo_post | ||
- [ | - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU | ||
uc2_Demo_light: &uc2_Demo_light | uc2_Demo_light: &uc2_Demo_light | ||
- [ | - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting | ||
- [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting | |||
- [ | |||
uc2_Demo_mesh: &uc2_Demo_mesh | uc2_Demo_mesh: &uc2_Demo_mesh | ||
- [ | - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming | ||
uc2_Demo_mb: &uc2_Demo_mb | uc2_Demo_mb: &uc2_Demo_mb | ||
- [ | - [ be16, 0x000c9610, 0x9b83 ] # Motion blur | ||
uc2_Demo_vmb: &uc2_Demo_vmb | uc2_Demo_vmb: &uc2_Demo_vmb | ||
- [ | - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur | ||
debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" | debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" | ||
uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling" | |||
uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS" | |||
uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate" | |||
uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by forcing Uncharted 2 to use GPU Path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues" | |||
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: | PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: | ||
Line 299: | Line 299: | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc260fpsnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Group: FPS | Group: FPS | ||
Line 311: | Line 310: | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2unlockedfpsnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Group: FPS | Group: FPS | ||
Line 323: | Line 321: | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: | ||
Line 334: | Line 331: | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: | ||
Line 345: | Line 341: | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2spupostnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_100_post ] | - [ load, *uc2_Disc_100_post ] | ||
Disable | Enable GPU Lighting: | ||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: *uc2spulightingnotes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_light ] | |||
Disable Mesh Trimming: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_mesh ] | |||
Disable Motion Blur: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_mb ] | |||
Disable Velocity Motion Blur: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *uc2_Disc_100_vmb ] | ||
Debug Menu: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCES00509: [ 01.00 ] | BCES00509: [ 01.00 ] | ||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
Author: dron_3, HdHereidme, illusion | |||
Notes: *debugmenunotesUC2 | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00023c64, 0x419e ] | |||
PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: | |||
60 FPS: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: *uc260fpsnotes | |||
Patch Version: 1.2 | |||
Group: FPS | |||
Patch: | |||
- [ load, *uc2_Disc_100_60FPS ] | |||
Unlock FPS: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: *uc2unlockedfpsnotes | |||
Patch Version: 1.2 | |||
Group: FPS | |||
Patch: | |||
- [ load, *uc2_Disc_100_UnlockFPS ] | |||
Disable SSAO: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_ssao ] | |||
Disable Depth of Field: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | BCUS98123: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 372: | Line 435: | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *uc2_Disc_100_dof ] | ||
Disable SPU Post-processing: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: *uc2spupostnotes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_post ] | |||
Enable GPU Lighting: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: ZEROx, illusion | |||
Notes: *uc2spulightingnotes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_light ] | |||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCUS98123: [ 01.00 ] | BCUS98123: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 387: | Line 466: | ||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCUS98123: [ 01.00 ] | BCUS98123: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 398: | Line 475: | ||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCUS98123: [ 01.00 ] | BCUS98123: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Line 409: | Line 484: | ||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
BCUS98123: [ 01.00 ] | BCUS98123: [ 01.00 ] | ||
Author: dron_3, HdHereidme | Author: dron_3, HdHereidme, illusion | ||
Notes: *debugmenunotesUC2 | Notes: *debugmenunotesUC2 | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be16, 0x00023c64, 0x419e ] | ||
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: | PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: | ||
Line 428: | Line 499: | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc260fpsnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Group: FPS | Group: FPS | ||
Line 440: | Line 511: | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2unlockedfpsnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Group: FPS | Group: FPS | ||
Line 474: | Line 545: | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2spupostnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_109_post ] | - [ load, *uc2_Disc_109_post ] | ||
Enable GPU Lighting: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
Line 485: | Line 556: | ||
BCUS98123: [ 01.09 ] | BCUS98123: [ 01.09 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2spulightingnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_109_light ] | - [ load, *uc2_Disc_109_light ] | ||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: | ||
Line 543: | Line 603: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be16, 0x00023c0c, 0x419e ] | ||
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | ||
Line 554: | Line 612: | ||
NPUA80698: [ 01.10 ] | NPUA80698: [ 01.10 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc260fpsnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Group: FPS | Group: FPS | ||
Line 565: | Line 623: | ||
NPUA80698: [ 01.10 ] | NPUA80698: [ 01.10 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2unlockedfpsnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Group: FPS | Group: FPS | ||
Line 596: | Line 654: | ||
NPUA80698: [ 01.10 ] | NPUA80698: [ 01.10 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2spupostnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, *uc2_PSN_post ] | - [ load, *uc2_PSN_post ] | ||
Enable GPU Lighting: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
Line 606: | Line 664: | ||
NPUA80698: [ 01.10 ] | NPUA80698: [ 01.10 ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2spulightingnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, *uc2_PSN_light ] | - [ load, *uc2_PSN_light ] | ||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: | ||
Line 655: | Line 703: | ||
NPEA00365: [ 01.10 ] | NPEA00365: [ 01.10 ] | ||
NPUA80698: [ 01.10 ] | NPUA80698: [ 01.10 ] | ||
Author: dron_3, HdHereidme | Author: dron_3, HdHereidme, illusion | ||
Notes: *debugmenunotesUC2 | Notes: *debugmenunotesUC2 | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be16, 0x000244e0, 0x419e ] | ||
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: | PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: | ||
Line 669: | Line 715: | ||
NPEA90055: [ All ] | NPEA90055: [ All ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc260fpsnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Group: FPS | Group: FPS | ||
Line 679: | Line 725: | ||
NPEA90055: [ All ] | NPEA90055: [ All ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2unlockedfpsnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Group: FPS | Group: FPS | ||
Line 707: | Line 753: | ||
NPEA90055: [ All ] | NPEA90055: [ All ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, *uc2_Demo_post ] | - [ load, *uc2_Demo_post ] | ||
Enable GPU Lighting: | |||
Games: | Games: | ||
"Uncharted 2: Among Thieves": | "Uncharted 2: Among Thieves": | ||
NPEA90055: [ All ] | NPEA90055: [ All ] | ||
Author: ZEROx, illusion | Author: ZEROx, illusion | ||
Notes: | Notes: *uc2spulightingnotes | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ load, *uc2_Demo_light ] | - [ load, *uc2_Demo_light ] | ||
Disable Mesh Trimming: | Disable Mesh Trimming: | ||
Games: | Games: | ||
Line 756: | Line 793: | ||
Patch: | Patch: | ||
- [ load, *uc2_Demo_vmb ] | - [ load, *uc2_Demo_vmb ] | ||
Debug Menu: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
NPEA90055: [ All ] | |||
Author: dron_3, HdHereidme, illusion | |||
Notes: *debugmenunotesUC2 | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading | |||
}} | }} |
Revision as of 19:30, 24 January 2021
Uncharted 2: Among Thieves | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA October 13, 2009 AU October 15, 2009 EU October 15, 2009 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00509 (IRD), BCES00757 (IRD), BCUS98123 (IRD), NPEA00365, NPUA80698 Demo NPEA90055, NPJA90127 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Resolution scaling is only supported when Post Processing on SPU is disabled. |
Resolution scale threshold | 160x160 | Fixes bloom artifacts when using Resolution scaling above 100% |
Write color buffers | On | Fixes where some scenes are too bright. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
PPU LLVM Java mode handling | Provides additional gameplay stability and stops frequent trap errors from occurring. |
Known Issues
This title is currently not playable.
Special Notes
Patches
Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0E9B642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0E9B651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9B668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9B964) - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F995D0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9B64F) uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9B894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_PSN_mb: &uc2_PSN_mb - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling" uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS" uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate" uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by forcing Uncharted 2 to use GPU Path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues" PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: 60 FPS: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: dron_3, HdHereidme Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c0c, 0x419e ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x000244e0, 0x419e ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading