Uncharted 2: Among Thieves: Difference between revisions

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m (Text replacement - "<!-- Debug configuration --> |force cpu blit emulation = <!-- On, Off -->" to "<!-- Debug configuration --> |disable zcull occlusion queries = <!-- On, Off --> |disable zcull occlusion queries notes = |force cpu blit emulation = <!-- On, Off -->")
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|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale notes                = Resolution scaling is only supported when Post Processing on SPU is disabled.
|resolution scale notes                = Resolution scaling is only supported when Post Processing on SPU is disabled.
|resolution scale threshold            = 1x1 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 160x160 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
|resolution scale threshold notes      = Fixes bloom artifacts when using Resolution scaling above 100%
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 111: Line 111:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes = To be enabled on systems that do not have TSX.
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 118: Line 122:
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings                    = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = libvdec <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware settings notes              = Enable "libvdec.sprx" to fix pre-rendered video playback <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes = To be enabled on systems that do not have TSX.
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
<!-- Misc. configuration -->
|ppu llvm java mode handling          = true <!-- true, false -->
|ppu llvm java mode handling notes    = Provides additional gameplay stability and stops frequent trap errors from occurring.
}}
}}


Line 166: Line 171:
Anchors:
Anchors:
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  # Since we only change store reg, no need to patch the rest.
   uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
   uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
     - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9B5FB)
     - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9B5FB)
    
    
   uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
   uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
     - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9B5FB)
     - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9B5FB)
    
    
   uc2_Disc_100_ssao: &uc2_Disc_100_ssao
   uc2_Disc_100_ssao: &uc2_Disc_100_ssao
     - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9B642)
     - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9B642)
    
    
   uc2_Disc_100_dof: &uc2_Disc_100_dof
   uc2_Disc_100_dof: &uc2_Disc_100_dof
     - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9B651)
     - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9B651)
    
    
   uc2_Disc_100_post: &uc2_Disc_100_post
   uc2_Disc_100_post: &uc2_Disc_100_post
     - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU                    (mem address: 0x0E9B668)
     - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU                    (mem address: 0x0E9B668)
    
    
   uc2_Disc_100_light: &uc2_Disc_100_light
   uc2_Disc_100_light: &uc2_Disc_100_light
     - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
     - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
 
     - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
  uc2_Disc_100_stencil: &uc2_Disc_100_stencil
 
     - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
 
   uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   uc2_Disc_100_mesh: &uc2_Disc_100_mesh
     - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming                  (mem address: 0x0F995D0)
     - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F995D0)
    
    
   uc2_Disc_100_mb: &uc2_Disc_100_mb
   uc2_Disc_100_mb: &uc2_Disc_100_mb
     - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur                    (mem address: 0x0E9B64F)
     - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur                    (mem address: 0x0E9B64F)
    
    
   uc2_Disc_100_vmb: &uc2_Disc_100_vmb
   uc2_Disc_100_vmb: &uc2_Disc_100_vmb
     - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
     - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
    
    
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
   uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
     - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9C1FB)
     - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9C1FB)
    
    
   uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
   uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
     - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9C1FB)
     - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9C1FB)
    
    
   uc2_Disc_109_ssao: &uc2_Disc_109_ssao
   uc2_Disc_109_ssao: &uc2_Disc_109_ssao
     - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
     - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
    
    
   uc2_Disc_109_dof: &uc2_Disc_109_dof
   uc2_Disc_109_dof: &uc2_Disc_109_dof
     - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
     - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
    
    
   uc2_Disc_109_post: &uc2_Disc_109_post
   uc2_Disc_109_post: &uc2_Disc_109_post
     - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU                    (mem address: 0x0E9C268)
     - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU                    (mem address: 0x0E9C268)
    
    
   uc2_Disc_109_light: &uc2_Disc_109_light
   uc2_Disc_109_light: &uc2_Disc_109_light
     - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
     - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
     - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
  uc2_Disc_109_stencil: &uc2_Disc_109_stencil
 
     - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
   uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   uc2_Disc_109_mesh: &uc2_Disc_109_mesh
     - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
     - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
    
    
   uc2_Disc_109_mb: &uc2_Disc_109_mb
   uc2_Disc_109_mb: &uc2_Disc_109_mb
     - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur                    (mem address: 0x0E9C24F)
     - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur                    (mem address: 0x0E9C24F)
    
    
   uc2_Disc_109_vmb: &uc2_Disc_109_vmb
   uc2_Disc_109_vmb: &uc2_Disc_109_vmb
     - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
     - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
    
    
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   uc2_PSN_60FPS: &uc2_PSN_60FPS
   uc2_PSN_60FPS: &uc2_PSN_60FPS
     - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9C1FB)
     - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit)            (mem address: 0x0E9C1FB)
    
    
   uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
   uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
     - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9C1FB)
     - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit)            (mem address: 0x0E9C1FB)
    
    
   uc2_PSN_ssao: &uc2_PSN_ssao
   uc2_PSN_ssao: &uc2_PSN_ssao
     - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
     - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
    
    
   uc2_PSN_dof: &uc2_PSN_dof
   uc2_PSN_dof: &uc2_PSN_dof
     - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
     - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
    
    
   uc2_PSN_post: &uc2_PSN_post
   uc2_PSN_post: &uc2_PSN_post
     - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU                    (mem address: 0x0E9C268)
     - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU                    (mem address: 0x0E9C268)
    
    
   uc2_PSN_light: &uc2_PSN_light
   uc2_PSN_light: &uc2_PSN_light
     - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
     - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
     - [ be16, 0x000c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)
  uc2_PSN_stencil: &uc2_PSN_stencil
 
     - [ be32, 0x00c2f9c, 0x9b630375 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)
 
   uc2_PSN_mesh: &uc2_PSN_mesh
   uc2_PSN_mesh: &uc2_PSN_mesh
     - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
     - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                  (mem address: 0x0F9BFD0)
    
    
   uc2_PSN_mb: &uc2_PSN_mb
   uc2_PSN_mb: &uc2_PSN_mb
     - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur                    (mem address: 0x0E9C24F)
     - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur                    (mem address: 0x0E9C24F)
    
    
   uc2_PSN_vmb: &uc2_PSN_vmb
   uc2_PSN_vmb: &uc2_PSN_vmb
     - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
     - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
    
    
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
   uc2_Demo_60FPS: &uc2_Demo_60FPS
   uc2_Demo_60FPS: &uc2_Demo_60FPS
     - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)
     - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit)
    
    
   uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
   uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
     - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit)
     - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit)
    
    
   uc2_Demo_ssao: &uc2_Demo_ssao
   uc2_Demo_ssao: &uc2_Demo_ssao
     - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO
     - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO
    
    
   uc2_Demo_dof: &uc2_Demo_dof
   uc2_Demo_dof: &uc2_Demo_dof
     - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field
     - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field
    
    
   uc2_Demo_post: &uc2_Demo_post
   uc2_Demo_post: &uc2_Demo_post
     - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU
     - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU
    
    
   uc2_Demo_light: &uc2_Demo_light
   uc2_Demo_light: &uc2_Demo_light
     - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting
     - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting
 
     - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting
  uc2_Demo_stencil: &uc2_Demo_stencil
 
     - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting
 
   uc2_Demo_mesh: &uc2_Demo_mesh
   uc2_Demo_mesh: &uc2_Demo_mesh
     - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming
     - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
    
    
   uc2_Demo_mb: &uc2_Demo_mb
   uc2_Demo_mb: &uc2_Demo_mb
     - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur
     - [ be16, 0x000c9610, 0x9b83 ] # Motion blur
    
    
   uc2_Demo_vmb: &uc2_Demo_vmb
   uc2_Demo_vmb: &uc2_Demo_vmb
     - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur
     - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur


   debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
   debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling"
  uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS"
  uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate"
  uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by forcing Uncharted 2 to use GPU Path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues"


PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
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         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Notes: *uc260fpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 309: Line 310:
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Notes: *uc2unlockedfpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 321: Line 321:
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes:  
Line 332: Line 331:
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes:  
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         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible.
     Notes: *uc2spupostnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_post ]
       - [ load, *uc2_Disc_100_post ]
   Disable SPU Lighting:
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mb ]
   Disable Velocity Motion Blur:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
        BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes:  
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_light ]
       - [ load, *uc2_Disc_100_vmb ]
   Enable Stencil Buffer for GPU Lighting:
   Debug Menu:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         BCES00509: [ 01.00 ]
         BCES00509: [ 01.00 ]
         BCES00757: [ 01.00 ]
         BCES00757: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]
PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 370: Line 426:
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_stencil ]
       - [ load, *uc2_Disc_100_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 385: Line 466:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 396: Line 475:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
Line 407: Line 484:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
         BCUS98123: [ 01.00 ]
         BCUS98123: [ 01.00 ]
     Author: dron_3, HdHereidme
     Author: dron_3, HdHereidme, illusion
     Notes: *debugmenunotesUC2
     Notes: *debugmenunotesUC2
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x007964C4, 0x38000001 ]
       - [ be16, 0x00023c64, 0x419e ]
      - [ be32, 0x007964C8, 0x981821C8 ]
      - [ be32, 0x007964CC, 0x480002A0 ]


PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
Line 426: Line 499:
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Notes: *uc260fpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 438: Line 511:
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Notes: *uc2unlockedfpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 472: Line 545:
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible.
     Notes: *uc2spupostnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_post ]
       - [ load, *uc2_Disc_109_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 483: Line 556:
         BCUS98123: [ 01.09 ]
         BCUS98123: [ 01.09 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_light ]
       - [ load, *uc2_Disc_109_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
Line 541: Line 603:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00794D34, 0x38000001 ]
       - [ be16, 0x00023c0c, 0x419e ]
      - [ be32, 0x00794D38, 0x981821C8 ]
      - [ be32, 0x00794D3C, 0x480002A0 ]


PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
Line 552: Line 612:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Notes: *uc260fpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 563: Line 623:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Notes: *uc2unlockedfpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 594: Line 654:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible.
     Notes: *uc2spupostnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_PSN_post ]
       - [ load, *uc2_PSN_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 604: Line 664:
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_PSN_light ]
       - [ load, *uc2_PSN_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
Line 653: Line 703:
         NPEA00365: [ 01.10 ]
         NPEA00365: [ 01.10 ]
         NPUA80698: [ 01.10 ]
         NPUA80698: [ 01.10 ]
     Author: dron_3, HdHereidme
     Author: dron_3, HdHereidme, illusion
     Notes: *debugmenunotesUC2
     Notes: *debugmenunotesUC2
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00794c84, 0x38000001 ]
       - [ be16, 0x000244e0, 0x419e ]
      - [ be32, 0x00794c88, 0x981821cc ]
      - [ be32, 0x00794c8c, 0x480002a0 ]


PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
Line 667: Line 715:
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Notes: *uc260fpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 677: Line 725:
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Notes: *uc2unlockedfpsnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Group: FPS
     Group: FPS
Line 705: Line 753:
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Notes:
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Demo_post ]
       - [ load, *uc2_Demo_post ]
   Disable SPU Lighting:
   Enable GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
         NPEA90055: [ All ]
         NPEA90055: [ All ]
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes:  
     Notes: *uc2spulightingnotes
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *uc2_Demo_light ]
       - [ load, *uc2_Demo_light ]
  Enable Stencil Buffer for GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_stencil ]
   Disable Mesh Trimming:
   Disable Mesh Trimming:
     Games:
     Games:
Line 754: Line 793:
     Patch:
     Patch:
       - [ load, *uc2_Demo_vmb ]
       - [ load, *uc2_Demo_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading
}}
}}

Revision as of 19:30, 24 January 2021

Uncharted 2: Among Thieves
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
Release date(s) NA October 13, 2009
AU October 15, 2009
EU October 15, 2009
Release type PlayStation exclusive
Genre(s) Action, Adventure, Third-person shooter, Platform
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES00509 (IRD), BCES00757 (IRD), BCUS98123 (IRD), NPEA00365, NPUA80698
Demo
NPEA90055, NPJA90127
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.

Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.

The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Resolution scaling is only supported when Post Processing on SPU is disabled.
Resolution scale threshold 160x160 Fixes bloom artifacts when using Resolution scaling above 100%
Write color buffers On Fixes where some scenes are too bright.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on systems that do not have TSX.
PPU LLVM Java mode handling Provides additional gameplay stability and stops frequent trap errors from occurring.

Known Issues

This title is currently not playable.

Special Notes

Patches

Anchors:
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  # Since we only change store reg, no need to patch the rest.
  uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
    - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)
  
  uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
    - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)
  
  uc2_Disc_100_ssao: &uc2_Disc_100_ssao
    - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9B642)
  
  uc2_Disc_100_dof: &uc2_Disc_100_dof
    - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9B651)
  
  uc2_Disc_100_post: &uc2_Disc_100_post
    - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9B668)
  
  uc2_Disc_100_light: &uc2_Disc_100_light
    - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
    - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)

  uc2_Disc_100_mesh: &uc2_Disc_100_mesh
    - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F995D0)
  
  uc2_Disc_100_mb: &uc2_Disc_100_mb
    - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9B64F)
  
  uc2_Disc_100_vmb: &uc2_Disc_100_vmb
    - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
    - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
    - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_Disc_109_ssao: &uc2_Disc_109_ssao
    - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
  
  uc2_Disc_109_dof: &uc2_Disc_109_dof
    - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
  
  uc2_Disc_109_post: &uc2_Disc_109_post
    - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
  
  uc2_Disc_109_light: &uc2_Disc_109_light
    - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
    - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)

  uc2_Disc_109_mesh: &uc2_Disc_109_mesh
    - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
  
  uc2_Disc_109_mb: &uc2_Disc_109_mb
    - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)
  
  uc2_Disc_109_vmb: &uc2_Disc_109_vmb
    - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_PSN_60FPS: &uc2_PSN_60FPS
    - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
    - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
  
  uc2_PSN_ssao: &uc2_PSN_ssao
    - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
  
  uc2_PSN_dof: &uc2_PSN_dof
    - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
  
  uc2_PSN_post: &uc2_PSN_post
    - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
  
  uc2_PSN_light: &uc2_PSN_light
    - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
    - [ be16, 0x000c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)

  uc2_PSN_mesh: &uc2_PSN_mesh
    - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
  
  uc2_PSN_mb: &uc2_PSN_mb
    - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)
  
  uc2_PSN_vmb: &uc2_PSN_vmb
    - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
  
  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
  uc2_Demo_60FPS: &uc2_Demo_60FPS
    - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit)
  
  uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
    - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit)
  
  uc2_Demo_ssao: &uc2_Demo_ssao
    - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO
  
  uc2_Demo_dof: &uc2_Demo_dof
    - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field
  
  uc2_Demo_post: &uc2_Demo_post
    - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU
  
  uc2_Demo_light: &uc2_Demo_light
    - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting
    - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting

  uc2_Demo_mesh: &uc2_Demo_mesh
    - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
  
  uc2_Demo_mb: &uc2_Demo_mb
    - [ be16, 0x000c9610, 0x9b83 ] # Motion blur
  
  uc2_Demo_vmb: &uc2_Demo_vmb
    - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur

  debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling"
  uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS"
  uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate"
  uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by forcing Uncharted 2 to use GPU Path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues"

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.00 ]
        BCES00757: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]

PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_100_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCUS98123: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c64, 0x419e ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_109_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Disc_109_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: dron_3, HdHereidme
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00023c0c, 0x419e ]

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_PSN_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_PSN_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2spupostnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000244e0, 0x419e ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
  60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc260fpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Demo_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc2unlockedfpsnotes
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Demo_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_post ]
  Enable GPU Lighting:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: *uc2spulightingnotes
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_light ]
  Disable Mesh Trimming:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_vmb ]
  Debug Menu:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC2
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading