m (Text replacement - "|disable on-disk shader cache notes = |relaxed zcull sync = <!-- On, Off --> " to "|disable on-disk shader cache notes = |disable native float16 support = <!-- On, Off --> |disable native float16 support notes = |relaxed zcull sync = <!-- On, Off --> ") |
Illusion0001 (talk | contribs) (→Special Notes: shorten debug menu code) |
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On <!-- On, Off --> | |||
|accurate rsx reservation access notes = To be enabled on systems that do not have TSX. | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 118: | Line 122: | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware settings = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | |firmware settings = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes = libvdec <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | |firmware settings notes = Enable "libvdec.sprx" to fix pre-rendered video playback <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 138: | Line 142: | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
Line 144: | Line 150: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
Line 164: | Line 168: | ||
Anchors: | Anchors: | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
# Since we only change store reg, no need to patch the rest. | |||
uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS | uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS | ||
- [ | - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) | ||
uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS | uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS | ||
- [ | - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) | ||
uc2_Disc_100_ssao: &uc2_Disc_100_ssao | uc2_Disc_100_ssao: &uc2_Disc_100_ssao | ||
- [ | - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0E9B642) | ||
uc2_Disc_100_dof: &uc2_Disc_100_dof | uc2_Disc_100_dof: &uc2_Disc_100_dof | ||
- [ | - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0E9B651) | ||
uc2_Disc_100_post: &uc2_Disc_100_post | uc2_Disc_100_post: &uc2_Disc_100_post | ||
- [ | - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9B668) | ||
uc2_Disc_100_light: &uc2_Disc_100_light | uc2_Disc_100_light: &uc2_Disc_100_light | ||
- [ | - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9B964) | ||
uc2_Disc_100_stencil: &uc2_Disc_100_stencil | uc2_Disc_100_stencil: &uc2_Disc_100_stencil | ||
- [ | - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) | ||
uc2_Disc_100_mesh: &uc2_Disc_100_mesh | uc2_Disc_100_mesh: &uc2_Disc_100_mesh | ||
- [ | - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F995D0) | ||
uc2_Disc_100_mb: &uc2_Disc_100_mb | uc2_Disc_100_mb: &uc2_Disc_100_mb | ||
- [ | - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9B64F) | ||
uc2_Disc_100_vmb: &uc2_Disc_100_vmb | uc2_Disc_100_vmb: &uc2_Disc_100_vmb | ||
- [ | - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9B894) | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS | uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS | ||
- [ | - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) | ||
uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS | uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS | ||
- [ | - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) | ||
uc2_Disc_109_ssao: &uc2_Disc_109_ssao | uc2_Disc_109_ssao: &uc2_Disc_109_ssao | ||
- [ | - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) | ||
uc2_Disc_109_dof: &uc2_Disc_109_dof | uc2_Disc_109_dof: &uc2_Disc_109_dof | ||
- [ | - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) | ||
uc2_Disc_109_post: &uc2_Disc_109_post | uc2_Disc_109_post: &uc2_Disc_109_post | ||
- [ | - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) | ||
uc2_Disc_109_light: &uc2_Disc_109_light | uc2_Disc_109_light: &uc2_Disc_109_light | ||
- [ | - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) | ||
uc2_Disc_109_stencil: &uc2_Disc_109_stencil | uc2_Disc_109_stencil: &uc2_Disc_109_stencil | ||
- [ | - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) | ||
uc2_Disc_109_mesh: &uc2_Disc_109_mesh | uc2_Disc_109_mesh: &uc2_Disc_109_mesh | ||
- [ | - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) | ||
uc2_Disc_109_mb: &uc2_Disc_109_mb | uc2_Disc_109_mb: &uc2_Disc_109_mb | ||
- [ | - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) | ||
uc2_Disc_109_vmb: &uc2_Disc_109_vmb | uc2_Disc_109_vmb: &uc2_Disc_109_vmb | ||
- [ | - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
uc2_PSN_60FPS: &uc2_PSN_60FPS | uc2_PSN_60FPS: &uc2_PSN_60FPS | ||
- [ | - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) | ||
uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS | uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS | ||
- [ | - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) | ||
uc2_PSN_ssao: &uc2_PSN_ssao | uc2_PSN_ssao: &uc2_PSN_ssao | ||
- [ | - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) | ||
uc2_PSN_dof: &uc2_PSN_dof | uc2_PSN_dof: &uc2_PSN_dof | ||
- [ | - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) | ||
uc2_PSN_post: &uc2_PSN_post | uc2_PSN_post: &uc2_PSN_post | ||
- [ | - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) | ||
uc2_PSN_light: &uc2_PSN_light | uc2_PSN_light: &uc2_PSN_light | ||
- [ | - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) | ||
uc2_PSN_stencil: &uc2_PSN_stencil | uc2_PSN_stencil: &uc2_PSN_stencil | ||
- [ | - [ be16, 0x00c2f9c, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) | ||
uc2_PSN_mesh: &uc2_PSN_mesh | uc2_PSN_mesh: &uc2_PSN_mesh | ||
- [ | - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) | ||
uc2_PSN_mb: &uc2_PSN_mb | uc2_PSN_mb: &uc2_PSN_mb | ||
- [ | - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) | ||
uc2_PSN_vmb: &uc2_PSN_vmb | uc2_PSN_vmb: &uc2_PSN_vmb | ||
- [ | - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
uc2_Demo_60FPS: &uc2_Demo_60FPS | uc2_Demo_60FPS: &uc2_Demo_60FPS | ||
- [ | - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) | ||
uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS | uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS | ||
- [ | - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) | ||
uc2_Demo_ssao: &uc2_Demo_ssao | uc2_Demo_ssao: &uc2_Demo_ssao | ||
- [ | - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO | ||
uc2_Demo_dof: &uc2_Demo_dof | uc2_Demo_dof: &uc2_Demo_dof | ||
- [ | - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field | ||
uc2_Demo_post: &uc2_Demo_post | uc2_Demo_post: &uc2_Demo_post | ||
- [ | - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU | ||
uc2_Demo_light: &uc2_Demo_light | uc2_Demo_light: &uc2_Demo_light | ||
- [ | - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting | ||
uc2_Demo_stencil: &uc2_Demo_stencil | uc2_Demo_stencil: &uc2_Demo_stencil | ||
- [ | - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting | ||
uc2_Demo_mesh: &uc2_Demo_mesh | uc2_Demo_mesh: &uc2_Demo_mesh | ||
- [ | - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming | ||
uc2_Demo_mb: &uc2_Demo_mb | uc2_Demo_mb: &uc2_Demo_mb | ||
- [ | - [ be16, 0x000c9610, 0x9b83 ] # Motion blur | ||
uc2_Demo_vmb: &uc2_Demo_vmb | uc2_Demo_vmb: &uc2_Demo_vmb | ||
- [ | - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur | ||
debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" | debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" | ||
Line 408: | Line 413: | ||
BCES00757: [ 01.00 ] | BCES00757: [ 01.00 ] | ||
BCUS98123: [ 01.00 ] | BCUS98123: [ 01.00 ] | ||
Author: dron_3, HdHereidme | Author: dron_3, HdHereidme, illusion | ||
Notes: *debugmenunotesUC2 | Notes: *debugmenunotesUC2 | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be16, 0x00023c64, 0x419e ] | ||
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: | PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: | ||
Line 539: | Line 542: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be16, 0x00023c0c, 0x419e ] | ||
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | ||
Line 651: | Line 652: | ||
NPEA00365: [ 01.10 ] | NPEA00365: [ 01.10 ] | ||
NPUA80698: [ 01.10 ] | NPUA80698: [ 01.10 ] | ||
Author: dron_3, HdHereidme | Author: dron_3, HdHereidme, illusion | ||
Notes: *debugmenunotesUC2 | Notes: *debugmenunotesUC2 | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be16, 0x000244e0, 0x419e ] | ||
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: | PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: | ||
Line 752: | Line 751: | ||
Patch: | Patch: | ||
- [ load, *uc2_Demo_vmb ] | - [ load, *uc2_Demo_vmb ] | ||
Debug Menu: | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
NPEA90055: [ All ] | |||
Author: dron_3, HdHereidme, illusion | |||
Notes: *debugmenunotesUC2 | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading | |||
}} | }} |
Revision as of 06:48, 17 November 2020
Uncharted 2: Among Thieves | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA October 13, 2009 AU October 15, 2009 EU October 15, 2009 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00509 (IRD), BCES00757 (IRD), BCUS98123 (IRD), NPEA00365, NPUA80698 Demo NPEA90055, NPJA90127 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Resolution scaling is only supported when Post Processing on SPU is disabled. |
Resolution scale threshold | 1x1 | When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. |
Write color buffers | On | Fixes where some scenes are too bright. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
Known Issues
This title is currently not playable.
Special Notes
Patches
Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0E9B642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0E9B651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9B668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9B964) uc2_Disc_100_stencil: &uc2_Disc_100_stencil - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F995D0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9B64F) uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9B894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) uc2_Disc_109_stencil: &uc2_Disc_109_stencil - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) uc2_PSN_stencil: &uc2_PSN_stencil - [ be16, 0x00c2f9c, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_PSN_mb: &uc2_PSN_mb - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting uc2_Demo_stencil: &uc2_Demo_stencil - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: dron_3, HdHereidme Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c0c, 0x419e ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x000244e0, 0x419e ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading