Uncharted: Drake's Fortune: Difference between revisions

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m (Fix-up)
(→‎Special Notes: add unlock some devkit menu patch)
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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
Line 38: Line 38:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
Line 64: Line 64:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
Line 73: Line 75:
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 107: Line 109:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 123: Line 129:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
Line 132: Line 140:
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
Line 138: Line 148:
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Patches===
{{patch
<pre class="mw-collapsible mw-collapsed">
|type    = PPU
|version = 1.2
|content =  
Anchors:
Anchors:
   uc1_Disc_100_mb: &uc1_Disc_100_mb
   debugmenunotesUC1: &debugmenunotesUC1 "Last modified: 24 November 2020\n\nEnable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
    - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur    (mem address: 0x042974A)
 
  uc1_Disc_100_dof: &uc1_Disc_100_dof
    - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C)
 
  uc1_Disc_110_mb: &uc1_Disc_110_mb
    - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB43DA)
 
  uc1_Disc_110_dof: &uc1_Disc_110_dof
    - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC)
 
  uc1_PSN_mb: &uc1_PSN_mb
    - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB321A)
 
  uc1_PSN_dof: &uc1_PSN_dof
    - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)


PPU-8007056e52279bea26c15669d1ee08c2df321d00:
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
Line 180: Line 174:
         BCUS98103: [ 01.00 ]
         BCUS98103: [ 01.00 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: "Last modified: 02 June 2020"
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_Disc_100_mb ]
       - [ be16, 0xec2a8, 0x995d ] # (mem address: 0x42974A)
   Disable Depth of Field:
   Disable Depth of Field:
     Games:
     Games:
Line 190: Line 184:
         BCUS98103: [ 01.00 ]
         BCUS98103: [ 01.00 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: "Last modified: 02 June 2020"
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_Disc_100_dof ]
       - [ be16, 0xec2a0, 0x995d ] # (mem address: 0x42974C)
  Debug Menu:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.00 ]
        BCUS98103: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC1
    Patch Version: 1.0
    Patch:
      - [ be16, 0x4e61c, 0x409e ]


PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
Line 202: Line 206:
         BCUS98103: [ 01.10 ]
         BCUS98103: [ 01.10 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: "Last modified: 02 June 2020"
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_Disc_110_mb ]
       - [ be16, 0xe5284, 0x995d ] # (mem address: 0xBB43DA)
   Disable Depth of Field:
   Disable Depth of Field:
     Games:
     Games:
Line 212: Line 216:
         BCUS98103: [ 01.10 ]
         BCUS98103: [ 01.10 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: "Last modified: 02 June 2020"
    Patch Version: 1.0
    Patch:
      - [ be16, 0xe527c, 0x995d ] # (mem address: 0xBB43DC)
  Debug Menu:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.01 ]
        BCUS98103: [ 01.10 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC1
    Patch Version: 1.0
    Patch:
      - [ be16, 0x4b6ac, 0x409e ]
  Unlock Devkit menus:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.01 ]
        BCUS98103: [ 01.10 ]
    Author: illusion
    Notes: "Last modified: Decmeber 16 2020\n\nUnlocks some devkit menu without DECR.\nRendering\nCollision (needs working msgcon)\nInteractive Background\nPhysics\nParticles"
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_Disc_110_dof ]
       - [ be16, 0x0007023c, 0x4800 ] # rendering
      - [ be16, 0x00070300, 0x4800 ] # col
      - [ be16, 0x000703c0, 0x4800 ] # game
      - [ be16, 0x00070434, 0x4800 ] # inter background
      - [ be16, 0x000708d4, 0x4800 ] # phys
      - [ be16, 0x00071af0, 0x4800 ] #
      - [ be16, 0x00071ed0, 0x4800 ] # particles


PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
Line 224: Line 254:
         NPUA80697: [ All ]
         NPUA80697: [ All ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: "Last modified: 02 June 2020"
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_PSN_mb ]
       - [ be16, 0xe5234, 0x995d ] # (mem address: 0xBB321A)
   Disable Depth of Field:
   Disable Depth of Field:
     Games:
     Games:
Line 234: Line 264:
         NPUA80697: [ All ]
         NPUA80697: [ All ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: "Last modified: 02 June 2020"
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_PSN_dof ]
       - [ be16, 0xe522c, 0x995d ] # (mem address: 0xBB321C)
</pre>
  Debug Menu:
    Games:
      "Uncharted: Drake's Fortune":
        NPEA00363: [ All ]
        NPUA80697: [ All ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC1
    Patch Version: 1.0
    Patch:
      - [ be16, 0x4b5c4, 0x419e ] # has it's function branched out!
}}

Revision as of 06:47, 15 January 2021

Uncharted: Drake's Fortune
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
Release date(s) NA November 20, 2007
AU December 6, 2007
EU December 7, 2007
Release type PlayStation exclusive
Genre(s) Action, Adventure, Third-person shooter, Platform
Mode(s) Single-player
GameID(s) BCES00065 (IRD), BCUS98103 (IRD), NPEA00363, NPUA80697
Demo
NPEA90018, NPUA98103, NPJA90063
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. Uncharted: Drake's Fortune is notable for being one of the first video games to feature force feedback vibration, and the development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.

Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes blurry screen in some Chapters

Known Issues

This title is currently not playable.

Special Notes

Patches

Anchors:
  debugmenunotesUC1: &debugmenunotesUC1 "Last modified: 24 November 2020\n\nEnable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"

PPU-8007056e52279bea26c15669d1ee08c2df321d00:
  Disable Motion Blur:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.00 ]
        BCUS98103: [ 01.00 ]
    Author: illusion
    Notes: "Last modified: 02 June 2020"
    Patch Version: 1.0
    Patch:
      - [ be16, 0xec2a8, 0x995d ] # (mem address: 0x42974A)
  Disable Depth of Field:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.00 ]
        BCUS98103: [ 01.00 ]
    Author: illusion
    Notes: "Last modified: 02 June 2020"
    Patch Version: 1.0
    Patch:
      - [ be16, 0xec2a0, 0x995d ] # (mem address: 0x42974C)
  Debug Menu:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.00 ]
        BCUS98103: [ 01.00 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC1
    Patch Version: 1.0
    Patch:
      - [ be16, 0x4e61c, 0x409e ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
  Disable Motion Blur:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.01 ]
        BCUS98103: [ 01.10 ]
    Author: illusion
    Notes: "Last modified: 02 June 2020"
    Patch Version: 1.0
    Patch:
      - [ be16, 0xe5284, 0x995d ] # (mem address: 0xBB43DA)
  Disable Depth of Field:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.01 ]
        BCUS98103: [ 01.10 ]
    Author: illusion
    Notes: "Last modified: 02 June 2020"
    Patch Version: 1.0
    Patch:
      - [ be16, 0xe527c, 0x995d ] # (mem address: 0xBB43DC)
  Debug Menu:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.01 ]
        BCUS98103: [ 01.10 ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC1
    Patch Version: 1.0
    Patch:
      - [ be16, 0x4b6ac, 0x409e ]
  Unlock Devkit menus:
    Games:
      "Uncharted: Drake's Fortune":
        BCES00065: [ 01.01 ]
        BCUS98103: [ 01.10 ]
    Author: illusion
    Notes: "Last modified: Decmeber 16 2020\n\nUnlocks some devkit menu without DECR.\nRendering\nCollision (needs working msgcon)\nInteractive Background\nPhysics\nParticles"
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0007023c, 0x4800 ] # rendering
      - [ be16, 0x00070300, 0x4800 ] # col
      - [ be16, 0x000703c0, 0x4800 ] # game
      - [ be16, 0x00070434, 0x4800 ] # inter background
      - [ be16, 0x000708d4, 0x4800 ] # phys
      - [ be16, 0x00071af0, 0x4800 ] # 
      - [ be16, 0x00071ed0, 0x4800 ] # particles

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
  Disable Motion Blur:
    Games:
      "Uncharted: Drake's Fortune":
        NPEA00363: [ All ]
        NPUA80697: [ All ]
    Author: illusion
    Notes: "Last modified: 02 June 2020"
    Patch Version: 1.0
    Patch:
      - [ be16, 0xe5234, 0x995d ] # (mem address: 0xBB321A)
  Disable Depth of Field:
    Games:
      "Uncharted: Drake's Fortune":
        NPEA00363: [ All ]
        NPUA80697: [ All ]
    Author: illusion
    Notes: "Last modified: 02 June 2020"
    Patch Version: 1.0
    Patch:
      - [ be16, 0xe522c, 0x995d ] # (mem address: 0xBB321C)
  Debug Menu:
    Games:
      "Uncharted: Drake's Fortune":
        NPEA00363: [ All ]
        NPUA80697: [ All ]
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotesUC1
    Patch Version: 1.0
    Patch:
      - [ be16, 0x4b5c4, 0x419e ] # has it's function branched out!