Uncharted: Drake's Fortune: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:UC1.jpg}}|300px]]
|developer = Naughty Dog
|developer = Naughty Dog
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|series    = Uncharted
|series    = Uncharted
|date      = {{vgregion|NA=November 20, 2007|AU=December 6, 2007}}{{vgregion|EU=December 7, 2007}}
|date      = {{vgregion|NA=November 20, 2007|AU=December 6, 2007}}{{vgregion|EU=December 7, 2007}}
|release  = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Adventure, Third-person shooter, Platform
|genre    = Action, Adventure, Third-person shooter, Platform
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00065, BCUS98103, NPEA00363, NPUA80697|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90018, NPUA98103, NPJA90063|ird=NA}}
|gameid    = {{gameid|id=BCES00065, BCUS98103, BCJS30015, BCAS20024, NPEA00363, NPUA80697, NPHA80193|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90018, NPUA98103, NPJA90063|ird=NA}}
|internal resolution = 1280x720
}}
}}


'''''Uncharted: Drake's Fortune''''' is the first game in the [[:Category:Uncharted (Series)|Uncharted]] series, and follows ''Nathan Drake'', the supposed descendant of the explorer ''Sir Francis Drake'', as he seeks the lost treasure of ''El Dorado'', with the help of journalist ''Elena Fisher'' and mentor ''Victor Sullivan''. The development of ''Uncharted: Drake's Fortune'' began in 2005, and saw ''Naughty Dog'' altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. ''Uncharted: Drake's Fortune'' is notable for being one of the first video games to feature force feedback vibration, and the development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.
'''''Uncharted: Drake's Fortune''''' is the first game in the [[:Category:Uncharted (Series)|Uncharted]] series, and follows ''Nathan Drake'', the supposed descendant of the explorer ''Sir Francis Drake'', as he seeks the lost treasure of ''El Dorado'', with the help of journalist ''Elena Fisher'' and mentor ''Victor Sullivan''. The development of ''Uncharted: Drake's Fortune'' began in 2005, and saw ''Naughty Dog'' altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.


Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled [[Uncharted 2: Among Thieves]] in 2009, and was re-released on PlayStation 4 as part of ''Uncharted: The Nathan Drake Collection''.
Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled [[Uncharted 2: Among Thieves]] in 2009, and was re-released on PlayStation 4 as part of ''Uncharted: The Nathan Drake Collection''.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 38: Line 36:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      = Fixes 2x speed cutscenes if playing with 120 VBlank.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 56: Line 60:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes blurry screen in some Chapters
|write color buffers notes            = Fixes blurry screen in some chapters.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 64: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 98: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 107: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 113: Line 126:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|write depth buffers notes            =  
|rsx fifo accuracy notes              = Helps with stability.
|write depth buffers                  = On
|write depth buffers notes            = Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility.
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Allows for 60 FPS
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Blur===
This title is currently not playable.
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches '''Disable Motion Blur''' and '''Disable Depth of Field''' in RPCS3 Patch Manager to fix this.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===60 FPS===
===Patches===
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.
<pre class="mw-collapsible mw-collapsed">
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
Anchors:
   uc1_Disc_100_mb: &uc1_Disc_100_mb
   uc1_disc100title: &uc1_disc100title
     - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur    (mem address: 0x042974A)
     "Uncharted: Drake's Fortune":
    
      BCES00065: [ 01.00 ]
   uc1_Disc_100_dof: &uc1_Disc_100_dof
      BCUS98103: [ 01.00 ]
     - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C)
   uc1_disc100asiatitle: &uc1_disc100asiatitle
    
    "Uncharted: Drake's Fortune":
   uc1_Disc_110_mb: &uc1_Disc_110_mb
      BCAS20024: [ 01.00 ]
     - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB43DA)
   uc1_disc101title: &uc1_disc101title
    
     "Uncharted: Drake's Fortune":
   uc1_Disc_110_dof: &uc1_Disc_110_dof
      BCES00065: [ 01.01 ]
     - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC)
      BCJS30015: [ 01.01 ]
 
      BCUS98103: [ 01.10 ]
  uc1_PSN_mb: &uc1_PSN_mb
   uc1_disc101asiatitle: &uc1_disc101asiatitle
     - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB321A)
    "Uncharted: Drake's Fortune":
 
      BCAS20024: [ 01.01 ]
  uc1_PSN_dof: &uc1_PSN_dof
   uc1_PSNalltitle: &uc1_PSNalltitle
     - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)
     "Uncharted: Drake's Fortune":
      NPEA00363: [ All ]
      NPUA80697: [ All ]
      NPHA80193: [ All ]
   uc1_internaltitle: &uc1_internaltitle
    "Uncharted: Drake's Fortune":
      TEST12345: [ 01.00 ]
 
   uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
     - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
     - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
     - [ be16, 0x00071ed0, 0x4800 ] # particles
 
  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
  uc1_zfightingfix_notes: &uc1_zfightingfix_notes
    "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."


PPU-8007056e52279bea26c15669d1ee08c2df321d00:
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
   Disable Motion Blur:
   "Disable Motion Blur":
     Games:
     Games: *uc1_disc100title
       "Uncharted: Drake's Fortune":
    Author: "illusion"
        BCES00065: [ 01.00 ]
    Notes:
        BCUS98103: [ 01.00 ]
    Patch Version: 1.0
     Author: illusion
    Patch:
     Notes:  
       - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
    Games: *uc1_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]
 
PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
  "Disable Motion Blur":
    Games: *uc1_disc100asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
    Games: *uc1_disc100asiatitle
     Author: "illusion"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_Disc_100_mb ]
       - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
   Disable Depth of Field:
   "Debug Menu":
     Games:
     Games: *uc1_disc100asiatitle
      "Uncharted: Drake's Fortune":
     Author: "dron_3, HdHereidme, illusion"
        BCES00065: [ 01.00 ]
     Notes: *uc1_debugmenu_notes
        BCUS98103: [ 01.00 ]
     Author: illusion
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_Disc_100_dof ]
       - [ be16, 0x0004e61c, 0x409e ]


PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
   Disable Motion Blur:
   "Disable Motion Blur":
     Games:
     Games: *uc1_disc101title
       "Uncharted: Drake's Fortune":
    Author: "illusion"
        BCES00065: [ 01.01 ]
    Notes:
        BCUS98103: [ 01.10 ]
    Patch Version: 1.0
     Author: illusion
    Patch:
     Notes:  
      - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
  "Disable Depth of Field":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
       - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
  "Debug Menu":
    Games: *uc1_disc101title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b6ac, 0x409e ]
  "Unlock Devkit menus":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101title
     Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e52a0, 0x981d ]
 
PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
  "Disable Motion Blur":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
  "Disable Depth of Field":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
  "Debug Menu":
    Games: *uc1_disc101asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b6ac, 0x409e ]
  "Unlock Devkit menus":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_Disc_110_mb ]
       - [ be32, 0x005d14d8, 0x39290000 ]
   Disable Depth of Field:
   "WCB Performance & Z-fighting fix":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
     Author: "ZEROx"
        BCES00065: [ 01.01 ]
     Notes: *uc1_zfightingfix_notes
        BCUS98103: [ 01.10 ]
     Author: illusion
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_Disc_110_dof ]
       - [ be16, 0x000e52a0, 0x981d ]


PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
   Disable Motion Blur:
   "Disable Motion Blur":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e5234, 0x995d ] # (mem address: 0xbb321a)
  "Disable Depth of Field":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e522c, 0x995d ] # (mem address: 0xbb321c)
  "Debug Menu":
    Games: *uc1_PSNalltitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!
  "Bug Fix: Slow Init Times":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b5d4, 0x409e ]
 
PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:
  "Debug Menu":
     Games:
     Games:
       "Uncharted: Drake's Fortune":
       "Uncharted: Drake's Fortune Demo":
         NPEA00363: [ All ]
         NPEA90018: [ 01.00 ]
         NPUA80697: [ All ]
         NPJA90063: [ 01.00 ]
     Author: illusion
     Author: "dron_3, HdHereidme, illusion, FlexBy"
     Notes:  
     Notes: *uc1_debugmenu_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_PSN_mb ]
       - [ be16, 0x0004e62c, 0x409e ]
   Disable Depth of Field:
 
PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834:
   "Debug Menu":
     Games:
     Games:
       "Uncharted: Drake's Fortune":
       "Uncharted: Drake's Fortune Demo":
         NPEA00363: [ All ]
         NPUA98103: [ 02.00 ]
        NPUA80697: [ All ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
     Author: illusion
    Notes: *uc1_debugmenu_notes
     Notes:  
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]
 
PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005bc84, 0x38000000 ]
      - [ be32, 0x0005bc88, 0x39200001 ]
 
PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00024dd0, 0x38000000 ]
      - [ be32, 0x00024dd4, 0x39200001 ]
 
PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798:
  "Debug Menu":
    Games: *uc1_internaltitle
     Author: "illusion"
     Notes: *uc1_debugmenu_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *uc1_PSN_dof ]
       - [ be16, 0x0004db48, 0x9811 ]
</pre>
      - [ be16, 0x0004db4c, 0x9bf1 ]
}}

Latest revision as of 22:11, 29 October 2023

Uncharted: Drake's Fortune
UC1.jpg
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
Release date(s) NA November 20, 2007
AU December 6, 2007
EU December 7, 2007
Release type PlayStation exclusive
Genre(s) Action, Adventure, Third-person shooter, Platform
Mode(s) Single-player
GameID(s) BCES00065 (IRD), BCUS98103 (IRD), BCJS30015 (IRD), BCAS20024 (IRD), NPEA00363, NPUA80697, NPHA80193
Demo
NPEA90018, NPUA98103, NPJA90063
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.

Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Fixes 2x speed cutscenes if playing with 120 VBlank.
Write color buffers On Fixes blurry screen in some chapters.

Advanced configuration

Setting Option Notes
Write depth buffers On Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility.
RSX FIFO accuracy Atomic Helps with stability.
Vblank rate 120 Allows for 60 FPS

Known Issues

Blur

Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches Disable Motion Blur and Disable Depth of Field in RPCS3 Patch Manager to fix this.

Special Notes

60 FPS

It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.

Patches

Anchors:
  uc1_disc100title: &uc1_disc100title
    "Uncharted: Drake's Fortune":
      BCES00065: [ 01.00 ]
      BCUS98103: [ 01.00 ]
  uc1_disc100asiatitle: &uc1_disc100asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.00 ]
  uc1_disc101title: &uc1_disc101title
    "Uncharted: Drake's Fortune":
      BCES00065: [ 01.01 ]
      BCJS30015: [ 01.01 ]
      BCUS98103: [ 01.10 ]
  uc1_disc101asiatitle: &uc1_disc101asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.01 ]
  uc1_PSNalltitle: &uc1_PSNalltitle
    "Uncharted: Drake's Fortune":
      NPEA00363: [ All ]
      NPUA80697: [ All ]
      NPHA80193: [ All ]
  uc1_internaltitle: &uc1_internaltitle
    "Uncharted: Drake's Fortune":
      TEST12345: [ 01.00 ]

  uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
    - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
    - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
    - [ be16, 0x00071ed0, 0x4800 ] # particles

  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
  uc1_zfightingfix_notes: &uc1_zfightingfix_notes
    "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."

PPU-8007056e52279bea26c15669d1ee08c2df321d00:
  "Disable Motion Blur":
    Games: *uc1_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
    Games: *uc1_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
  "Disable Motion Blur":
    Games: *uc1_disc100asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
    Games: *uc1_disc100asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
  "Disable Motion Blur":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
  "Disable Depth of Field":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
  "Debug Menu":
    Games: *uc1_disc101title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b6ac, 0x409e ]
  "Unlock Devkit menus":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101title
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e52a0, 0x981d ]

PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
  "Disable Motion Blur":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
  "Disable Depth of Field":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
  "Debug Menu":
    Games: *uc1_disc101asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b6ac, 0x409e ]
  "Unlock Devkit menus":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101asiatitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e52a0, 0x981d ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
  "Disable Motion Blur":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e5234, 0x995d ] # (mem address: 0xbb321a)
  "Disable Depth of Field":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e522c, 0x995d ] # (mem address: 0xbb321c)
  "Debug Menu":
    Games: *uc1_PSNalltitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!
  "Bug Fix: Slow Init Times":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b5d4, 0x409e ]

PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPEA90018: [ 01.00 ]
        NPJA90063: [ 01.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e62c, 0x409e ]

PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPUA98103: [ 02.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005bc84, 0x38000000 ]
      - [ be32, 0x0005bc88, 0x39200001 ]

PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00024dd0, 0x38000000 ]
      - [ be32, 0x00024dd4, 0x39200001 ]

PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004db48, 0x9811 ]
      - [ be16, 0x0004db4c, 0x9bf1 ]