The Sly Collection: Difference between revisions

From RPCS3 Wiki
(Create new game page + added note on icon art)
 
(Merged all information of Sly to the collections page)
Line 8: Line 8:
|genre    = Platform, Stealth, Action, Adventure
|genre    = Platform, Stealth, Action, Adventure
|modes    = '''''Sly Cooper and the Thievius Raccoonus'''''<br>Single-player<br>'''''Sly 2: Band of Thieves'''''<br>Single-player<br>'''''Sly 3: Honor Among Thieves'''''<br>Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = '''''Sly Cooper and the Thievius Raccoonus'''''<br>Single-player<br>'''''Sly 2: Band of Thieves'''''<br>Single-player<br>'''''Sly 3: Honor Among Thieves'''''<br>Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00968, BCUS98246|ird=Yes}}, {{gameid|id=BCES00982|ird=No}}
|gameid    = '''''Sly Cooper and the Thievius Raccoonus'''''<br>{{gameid|id=NPEA00341, NPUA80663|ird=NA}}<br>'''''Sly 2: Band of Thieves'''''<br>{{gameid|id=NPEA00342, NPUA80664|ird=NA}}<br>'''''Sly 3: Honor Among Thieves'''''<br>{{gameid|id=NPEA00343, NPUA80665|ird=NA}}<br>'''''The Sly Collection'''''<br>{{gameid|id=BCES00968, BCUS98246|ird=Yes}}, {{gameid|id=BCES00982|ird=No}}
|wikipedia = https://en.wikipedia.org/wiki/Sly_Cooper#The_Sly_Collection
|wikipedia = https://en.wikipedia.org/wiki/Sly_Cooper#The_Sly_Collection
}}
}}


'''''The Sly Collection''''' (titled '''The Sly Trilogy''' in PAL regions and '''Sly Cooper Collection''' in Asia) is a remastered port of the first three-game games in the series, released for the PlayStation 3 on a single Blu-ray Disc as a Classics HD title. The games were ported by Sanzaru Games. The collection also includes a set of mini games.
'''''The Sly Collection''''' (titled '''The Sly Trilogy''' in PAL regions and '''Sly Cooper Collection''' in Asia) is a remastered port of the first three-game games in the series, released for the PlayStation 3 on a single Blu-ray Disc as a Classics HD title. The games were ported by Sanzaru Games. The collection also includes a set of mini games.
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                =
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =
<!-- GPU configuration -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        =
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      = Game speed is tied to 60FPS so going above it will cause the game to run too fast.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =
|vsync                                = <!-- On, Off -->
|vsync notes                          =
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = True <!-- True, False -->
|ppu llvm java mode handling notes    = '''Sly 2''' - Fixes random black screen problem.<br>'''Sly 3''' - Fixes missing body parts on characters and fixes crash in first mission of Episode 4.
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
Sly 1 - Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen. ''(Need to check if this still occurs)''


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-4954615ba4883e0799e933ee8619098b26830416:
  Flat Lighting:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Removes shadows and fog.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x001300a8, 0xeda00024 ]
  Spooky Lighting:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Changes light colors in an unpredictable manner.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x001300a8, 0xedad6824 ]
  Unskippable Images Intro Skip:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Skips the "Warning" & Sanzaru logo intro/splash images.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x039d190, 0x00000000 ]
PPU-d3a99698275b4203d42c7aeccc053299a5811804:
  Unskippable Images Intro Skip:
    Games:
      "Sly 2: Band of Thieves™":
        NPEA00342: [ 01.00 ]
    Author: VelocityRa
    Notes: Skips the "WARNING" & Sanzaru logo intro/splash images.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x003fe780, 0x00000000 ]
}}
===Custom Icon Art by Jjw410===
===Custom Icon Art by Jjw410===
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety).
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety).


[[File:Sly Trilogy ICON0.PNG|300px]]
[[File:Sly Trilogy ICON0.PNG|300px]]

Revision as of 12:26, 28 July 2021

The Sly Collection
Developer(s) Sanzaru Games, Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series Sly Cooper
Release date(s) NA November 9, 2010
AU December 2, 2010
EU December 3, 2010
JP January 27, 2011
Release type PlayStation exclusive
Genre(s) Platform, Stealth, Action, Adventure
Mode(s) Sly Cooper and the Thievius Raccoonus
Single-player
Sly 2: Band of Thieves
Single-player
Sly 3: Honor Among Thieves
Single-player, Co-op
GameID(s) Sly Cooper and the Thievius Raccoonus
NPEA00341, NPUA80663
Sly 2: Band of Thieves
NPEA00342, NPUA80664
Sly 3: Honor Among Thieves
NPEA00343, NPUA80665
The Sly Collection
BCES00968 (IRD), BCUS98246 (IRD), BCES00982
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Sly Collection (titled The Sly Trilogy in PAL regions and Sly Cooper Collection in Asia) is a remastered port of the first three-game games in the series, released for the PlayStation 3 on a single Blu-ray Disc as a Classics HD title. The games were ported by Sanzaru Games. The collection also includes a set of mini games.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60FPS so going above it will cause the game to run too fast.

Advanced configuration

Setting Option Notes
PPU LLVM Java mode handling Sly 2 - Fixes random black screen problem.
Sly 3 - Fixes missing body parts on characters and fixes crash in first mission of Episode 4.

Known Issues

There are no reported issues with this title.

Sly 1 - Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen. (Need to check if this still occurs)

Special Notes

Patches

PPU-4954615ba4883e0799e933ee8619098b26830416:
  Flat Lighting:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Removes shadows and fog.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x001300a8, 0xeda00024 ]
  Spooky Lighting:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Changes light colors in an unpredictable manner.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x001300a8, 0xedad6824 ]
  Unskippable Images Intro Skip:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Skips the "Warning" & Sanzaru logo intro/splash images.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x039d190, 0x00000000 ]

PPU-d3a99698275b4203d42c7aeccc053299a5811804:
  Unskippable Images Intro Skip:
    Games:
      "Sly 2: Band of Thieves™":
        NPEA00342: [ 01.00 ]
    Author: VelocityRa
    Notes: Skips the "WARNING" & Sanzaru logo intro/splash images.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x003fe780, 0x00000000 ]

Custom Icon Art by Jjw410

Custom replacement icon art by user Jjw410. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety).

Sly Trilogy ICON0.PNG