The Sly Collection: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:Sly collection.jpg|300px]]
|image    = [[File:{{#setmainimage:Sly collection.jpg}}|300px]]
|developer = Sanzaru Games, Sucker Punch Productions
|developer = Sanzaru Games, Sucker Punch Productions
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|series    = Sly Cooper
|series    = Sly Cooper
|date      = {{vgregion|NA=November 9, 2010|AU=December 2, 2010}}{{vgregion|EU=December 3, 2010}}{{vgregion|JP=January 27, 2011}}
|date      = {{vgregion|NA=November 9, 2010|AU=December 2, 2010}}{{vgregion|EU=December 3, 2010}}{{vgregion|JP=January 27, 2011}}
|release  = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Platform, Stealth, Action, Adventure
|genre    = Platform, Stealth, Action, Adventure
|modes    = '''''Sly Cooper and the Thievius Raccoonus'''''<br>Single-player<br>'''''Sly 2: Band of Thieves'''''<br>Single-player<br>'''''Sly 3: Honor Among Thieves'''''<br>Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = '''''Sly Cooper and the Thievius Raccoonus'''''<br>{{gameid|id=NPEA00341, NPUA80663|ird=NA}}<br>'''''Sly 2: Band of Thieves'''''<br>{{gameid|id=NPEA00342, NPUA80664|ird=NA}}<br>'''''Sly 3: Honor Among Thieves'''''<br>{{gameid|id=NPEA00343, NPUA80665|ird=NA}}<br>'''''The Sly Collection'''''<br>{{gameid|id=BCES00968, BCUS98246|ird=Yes}}, {{gameid|id=BCES00982|ird=No}}
|gameid    = '''''Sly Cooper and the Thievius Raccoonus'''''<br>{{gameid|id=NPEA00341, NPUA80663|ird=NA}}<br>'''''Sly 2: Band of Thieves'''''<br>{{gameid|id=NPEA00342, NPUA80664|ird=NA}}<br>'''''Sly 3: Honor Among Thieves'''''<br>{{gameid|id=NPEA00343, NPUA80665|ird=NA}}<br>'''''The Sly Collection'''''<br>{{gameid|id=BCES00982, BCES00968, BCUS98246, BCJS30061|ird=Yes}}
|internal resolution = 1280x720
|wikipedia = https://en.wikipedia.org/wiki/Sly_Cooper#The_Sly_Collection
|wikipedia = https://en.wikipedia.org/wiki/Sly_Cooper#The_Sly_Collection
}}
}}
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'''''Sly 2: Band of Thieves''''' was the sequel to the game Sly Cooper and the Thievius Raccoonus and was released in 2004 for PlayStation 2. The game received critical acclaim and is often considered to be one of the greatest PlayStation 2 games of all time. The game has a variety of changes, particularly in level design. The ultimate goal is to acquire Clockwerk parts, one or more of which can be found per world. Sly 2 features a health meter for characters such as Sly, Bentley and Murray, replacing the "charm system" of the first game. Other changes include missions where the player controls Bentley or Murray, who have their own unique skills and are able to do much more than in the previous game.
'''''Sly 2: Band of Thieves''''' was the sequel to the game Sly Cooper and the Thievius Raccoonus and was released in 2004 for PlayStation 2. The game received critical acclaim and is often considered to be one of the greatest PlayStation 2 games of all time. The game has a variety of changes, particularly in level design. The ultimate goal is to acquire Clockwerk parts, one or more of which can be found per world. Sly 2 features a health meter for characters such as Sly, Bentley and Murray, replacing the "charm system" of the first game. Other changes include missions where the player controls Bentley or Murray, who have their own unique skills and are able to do much more than in the previous game.


'''''Sly 3: Honor Among Thieves''''' was released in 2005 for the PlayStation 2. It is the third game in the Sly Cooper franchise. Sly 3 has optional 3-D stages, and comes with a pair of 3-D glasses inside the manual. The game received generally positive reviews from the gaming press. New variations in the game include additional playable characters besides those of Sly, Murray and Bentley. Firstly, ''Inspector Carmelita Fox'' is a playable character in some of the mini-games and a few times in the main game. Secondly, some new characters have been introduced, including a shaman named ''The Guru'' and a mouse named ''Penelope''. Finally, characters from previous titles, such as ''Dimitri'' and the ''Panda King'', are playable as well.
'''''Sly 3: Honor Among Thieves''''' was released in 2005 for the PlayStation 2. It is the third game in the Sly Cooper franchise. Sly 3 has optional 3-D stages, and comes with a pair of 3-D glasses inside the manual. The game received generally positive reviews from the gaming press. New variations in the game include additional playable characters besides those of Sly, Murray and Bentley. An offline multiplayer mode is included, along with challenges and extra movies unlocked for specific game completion percentages. The multiplayer games are: Cops and Robbers, Hackathon, Bi-Plane Duel, and Galleon Duel. Challenges are missions that are set with specific standards, along with a Treasure Hunt mission for each world attained at the end of the game.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
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|enable spu loop detection notes      =  
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|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
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|spu block size                        = <!-- Safe, Mega, Giga -->
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|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Game speed is tied to 60FPS so going above it will cause the game to run too fast.
|framelimit notes                      = Game speed is tied to 60 FPS so going above it will cause the game to run too fast.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
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|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
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|audio out linux notes                =  
|audio out linux notes                =  
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|audio format notes                   =  
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|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = True <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    = '''Sly 2''' - Fixes random black screen problem.<br>'''Sly 3''' - Fixes missing body parts on characters and fixes crash in first mission of Episode 4.
 
|ppu llvm java mode handling notes    =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.


Sly 1 - Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen. ''(Need to check if this still occurs)''
Sly 1 - Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen. ''(Need to check if this still occurs)''
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Custom Icon Art by Jjw410===
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). The Author has removed the background and has given the logo a subtle white glow to match that of the Jak Trilogy's icon.
[[File:Sly Trilogy ICON0.PNG|300px]]
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 175: Line 192:
|content =  
|content =  
PPU-4954615ba4883e0799e933ee8619098b26830416:
PPU-4954615ba4883e0799e933ee8619098b26830416:
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   "Flat Lighting":
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     Games:
       "Sly Cooper and the Thievius Raccoonus":
       "Sly Cooper and the Thievius Raccoonus":
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         NPUA80663: [ 01.00 ]
     Author: VelocityRa
     Author: "VelocityRa"
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     Notes: "Removes shadows and fog."
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     Patch Version: 2.2
     Patch:
     Patch:
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       - [ be32, 0x001300a8, 0xeda00024 ]
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       "Sly Cooper and the Thievius Raccoonus":
       "Sly Cooper and the Thievius Raccoonus":
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         NPUA80663: [ 01.00 ]
     Author: VelocityRa
     Author: "VelocityRa"
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     Notes: "Changes light colors in an unpredictable manner."
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     Patch:
     Patch:
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       "Sly Cooper and the Thievius Raccoonus":
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         NPUA80663: [ 01.00 ]
     Author: VelocityRa
     Author: "VelocityRa"
     Notes: Skips the "Warning" & Sanzaru logo intro/splash images.
     Notes: "Skips the \"Warning\" & Sanzaru logo intro/splash images."
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     Patch:
     Patch:
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         NPEA00342: [ 01.00 ]
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     Author: "VelocityRa"
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     Patch:
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  "Infinite Draw Distance":
    Games:
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    Patch Version: 2.2
    Patch:
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}}
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===Custom Icon Art by Jjw410===
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety).
[[File:Sly Trilogy ICON0.PNG|300px]]

Latest revision as of 13:22, 15 January 2024

The Sly Collection
Sly collection.jpg
Developer(s) Sanzaru Games, Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series Sly Cooper
Release date(s) NA November 9, 2010
AU December 2, 2010
EU December 3, 2010
JP January 27, 2011
Release type PlayStation exclusive
Genre(s) Platform, Stealth, Action, Adventure
Mode(s) Single-player, Co-op
GameID(s) Sly Cooper and the Thievius Raccoonus
NPEA00341, NPUA80663
Sly 2: Band of Thieves
NPEA00342, NPUA80664
Sly 3: Honor Among Thieves
NPEA00343, NPUA80665
The Sly Collection
BCES00982 (IRD), BCES00968 (IRD), BCUS98246 (IRD), BCJS30061 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Sly Collection (titled The Sly Trilogy in PAL regions and Sly Cooper Collection in Asia) is a remastered port of the first three-game games in the series - Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, released for the PlayStation 3 on a single Blu-ray Disc as a Classics HD title. The games were ported by Sanzaru Games and includes a set of mini-games.

Sly Cooper and the Thievius Raccoonus (known as Sly Raccoon in Europe and Australia) was created by Sucker Punch Productions and released on the PlayStation 2 in 2002. The game focuses on master thief Sly Cooper and his gang, Bentley the Turtle and Murray the Hippo, as they seek out the Fiendish Five to recover his family's "Thievius Raccoonus", a book with the accumulation of all of Sly's ancestors' thieving moves. The game was praised for using a variation on cel-shading rendering, which is used to create a film noir feel, while still rendered as a hand-drawn animated movie, though criticized for being too short.

Sly 2: Band of Thieves was the sequel to the game Sly Cooper and the Thievius Raccoonus and was released in 2004 for PlayStation 2. The game received critical acclaim and is often considered to be one of the greatest PlayStation 2 games of all time. The game has a variety of changes, particularly in level design. The ultimate goal is to acquire Clockwerk parts, one or more of which can be found per world. Sly 2 features a health meter for characters such as Sly, Bentley and Murray, replacing the "charm system" of the first game. Other changes include missions where the player controls Bentley or Murray, who have their own unique skills and are able to do much more than in the previous game.

Sly 3: Honor Among Thieves was released in 2005 for the PlayStation 2. It is the third game in the Sly Cooper franchise. Sly 3 has optional 3-D stages, and comes with a pair of 3-D glasses inside the manual. The game received generally positive reviews from the gaming press. New variations in the game include additional playable characters besides those of Sly, Murray and Bentley. An offline multiplayer mode is included, along with challenges and extra movies unlocked for specific game completion percentages. The multiplayer games are: Cops and Robbers, Hackathon, Bi-Plane Duel, and Galleon Duel. Challenges are missions that are set with specific standards, along with a Treasure Hunt mission for each world attained at the end of the game.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60 FPS so going above it will cause the game to run too fast.

Known Issues

Sly 1 - Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen. (Need to check if this still occurs)

Special Notes

Custom Icon Art by Jjw410

Custom replacement icon art by user Jjw410. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). The Author has removed the background and has given the logo a subtle white glow to match that of the Jak Trilogy's icon.

Sly Trilogy ICON0.PNG

Patches

PPU-4954615ba4883e0799e933ee8619098b26830416:
  "Flat Lighting":
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: "VelocityRa"
    Notes: "Removes shadows and fog."
    Patch Version: 2.2
    Patch:
      - [ be32, 0x001300a8, 0xeda00024 ]
  "Spooky Lighting":
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: "VelocityRa"
    Notes: "Changes light colors in an unpredictable manner."
    Patch Version: 2.2
    Patch:
      - [ be32, 0x001300a8, 0xedad6824 ]
  "Unskippable Images Intro Skip":
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: "VelocityRa"
    Notes: "Skips the \"Warning\" & Sanzaru logo intro/splash images."
    Patch Version: 2.2
    Patch:
      - [ be32, 0x0039d190, 0x00000000 ]

PPU-d3a99698275b4203d42c7aeccc053299a5811804:
  "Unskippable Images Intro Skip":
    Games:
      "Sly 2: Band of Thieves":
        NPEA00342: [ 01.00 ]
    Author: "VelocityRa"
    Notes: "Skips the \"WARNING\" & Sanzaru logo intro/splash images."
    Patch Version: 2.2
    Patch:
      - [ be32, 0x003fe780, 0x00000000 ]

PPU-3675007cd4110c6e8c2c297e6dde41799e05198c:
  "Infinite Draw Distance":
    Games:
      "Sly 3: Honor Among Thieves":
        NPUA80665: [ 01.00 ]
    Author: "VelocityRa"
    Notes: "Renders all objects, even ones that are far away."
    Patch Version: 2.2
    Patch:
      - [ bef32, 0x0048d148, 0 ]
      - [ be32, 0x00099d94, 0xfc000028 ]
      - [ be32, 0x0004cd24, 0xfc000028 ]
      - [ be32, 0x0005b7d0, 0xfc000028 ]