The Ratchet & Clank Trilogy

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The Ratchet & Clank Trilogy
Developer(s) Insomniac Games, Idol Minds
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank
Release date(s) AU June 28, 2012
EU June 29, 2012
NA August 28, 2012
JP September 6, 2012
Release type PlayStation exclusive
Genre(s) Platform, Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) Ratchet & Clank Collection
BCUS98282 (IRD), BCES01503 (IRD)
Ratchet & Clank
NPEA00385, NPUA80643
Ratchet & Clank 2
NPEA00386, NPUA80644
Ratchet & Clank 3
NPEA00387, NPUA80645
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The Ratchet and Clank Trilogy (known as Ratchet & Clank Collection in North America and Ratchet & Clank 1+2+3 in Japan) is a high-definition remastered collection of the first 3 Ratchet and Clank games from the Playstation 2. The collection includes the original 3 games in native 1080p @ 60FPS and includes 720p stereoscopic 3D support @ 30FPS. It also includes the multiplayer of Up Your Arsenal over the PlayStation Network. The PlayStation 3 Multiplayer Servers were terminated on February 15, 2018. It includes a Trophy set for each game. The games feature a combination of platforming, and over the top gunplay with a wide-variety of cartoonish weapons. While following the adventures of our charismatic duo throughout the universe.

While the collection was praised for its timeless gameplay. It is known amongst fans to be a less than ideal port. While the first game has the fewest issues, all of the titles feature a wide variety of intrusive visual bugs, including squashed character portraits and, most infamously, Ratchet's enlarged helmet floating above his head in every in-game cutscene throughout the 2nd and 3rd game. Presumably as a result of being ported by a less experienced developer, Idol Minds. Many fans consider the original Playstation 2 versions of each game to be the definitive way to play them due to these issues.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.

Known Issues

There are no reported issues with this title.

Special Notes