The Last of Us: Difference between revisions

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|genre    = Action, Adventure, Survival horror
|genre    = Action, Adventure, Survival horror
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES01584, BCES01585, BCUS98174, NPEA00435|oid=BCAS20270, BCJS37010, NPJA00096, NPUA80960|ird=Yes}}<br>'''''Left Behind'''''<br>{{gameid|oid=NPEA00521, NPJA00129, NPUA81175, NPHA80279|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPHA80206, NPUA70257|ird=NA}}
|gameid    = {{gameid|id=BCES01584, BCES01585, BCUS98174, NPEA00435|oid=BCAS20270, BCJS37010, NPJA00096, NPUA80960|ird=Yes}}<br>'''''Left Behind'''''<br>{{gameid|oid=NPEA00521, NPJA00129, NPUA81175, NPHA80279|ird=No}}<br>'''''Demo'''''<br>{{gameid|NPUA70257|ird=NA}}
}}
}}


Line 58: Line 58:
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Fixes graphical issues (nuclear rain and particles effect) with a slight reduction in performance.
|write color buffers notes            = Only needed if you're not using MLAA patch. Fixes Green Rain and particle issues. Slightly reduces performance.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 136: Line 136:
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 120 <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    = Vblank rate should be double of the target framerate. Hence, setting Vblank to 120Hz will raise the FPS cap to 60.
|vblank rate notes                    =  
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 153: Line 153:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu llvm java mode handling          = true <!-- true, false -->
|ppu llvm java mode handling notes    = Provides additional gameplay stability and stops frequent trap errors from occurring.
}}
}}


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|content =  
|content =  
Anchors:
Anchors:
 
  # Since we only change store reg and branch, we don't need to patch last 2 bytes again.
   tlou100_mlaa: &tlou100_mlaa
   tlou100_mlaa: &tlou100_mlaa
     - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA
     - [ be16, 0x00a7a514, 0x9b83 ]    # store 0
     - [ be32, 0x0092ddac, 0x4800002c ] # Skip memory check function
  #  - [ be16, 0x00a51a8c, 0x4800 ]     # unconditonally branch to disable MLAA
     - [ be16, 0x0092ddac, 0x4800 ]     # Skip memory check function
     - [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain
     - [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain
     - [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain
     - [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain
 
    - [ be32, 0x00a2c4fc, 0x38000000 ] # Green rain
    - [ be32, 0x00a58da8, 0x60000000 ] # skip assert: x + w <= width && y + h <= height
 
   # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming  
   # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming  
   # address. Without them this patch wouldn't have been possible.
   # address. Without them this patch wouldn't have been possible.
Line 184: Line 190:
    
    
   tlou100_post: &tlou100_post
   tlou100_post: &tlou100_post
  #- [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes                    (mem address: 0x14C79C7)
  # - [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes                    (mem address: 0x14C79C7)
     - [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0
     - [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0
     - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
     - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
     - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
     - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
 
 
   tlou100_mesh: &tlou100_mesh
   tlou100_mesh: &tlou100_mesh
     - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming      (r3  => r0 ) (mem address: 0x142C584)
     - [ be16, 0x00923a94, 0x9809 ]     # Disable Mesh trimming      (r3  => r0 ) (mem address: 0x142C584)
    
    
   # Many settings below are enabled/disabled in sub_A7A340. In this subroutine,
   # Many settings below are enabled/disabled in sub_A7A340. In this subroutine,
Line 200: Line 206:
    
    
   tlou100_ssao: &tlou100_ssao
   tlou100_ssao: &tlou100_ssao
     - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)
     - [ be16, 0x00a7a470, 0x9b83 ]     # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)
    
    
   tlou100_mb: &tlou100_mb
   tlou100_mb: &tlou100_mb
     - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur        (r27 => r28) (mem address: 0x14C7C2E)
     - [ be16, 0x00a7a4d4, 0x9b83 ]     # Disable motion blur        (r27 => r28) (mem address: 0x14C7C2E)
    
    
   tlou100_dof: &tlou100_dof
   tlou100_dof: &tlou100_dof
     - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)
     - [ be16, 0x00a7a4e0, 0x9b83 ]     # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)
    
    
   tlou100_dbv: &tlou100_dbv
   tlou100_dbv: &tlou100_dbv
     - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport      (r28 => r27) (mem address: 0x14C7E9D)
     - [ be16, 0x00a7a760, 0x9b63 ]     # Depth buffer viewport      (r28 => r27) (mem address: 0x14C7E9D)
    
    
   tlou100_dbf: &tlou100_dbf
   tlou100_dbf: &tlou100_dbf
     - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)
     - [ be16, 0x00a7a7ac, 0x9b83 ]     # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)
    
    
   tlou100_db: &tlou100_db
   tlou100_db: &tlou100_db
     - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)
     - [ be16, 0x00a7a7b8, 0x90e3 ]     # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)
    - [ be16, 0x00a516ec, 0x4800 ]    # Cabin resort crash fix
    
    
   tlou100_speed: &tlou100_speed
   tlou100_speed: &tlou100_speed
     - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost                              (mem address: 0x14c7e5f)
     - [ be16, 0x00a7a6b8, 0x9383 ]     # Speedboost                              (mem address: 0x14c7e5f)
    
    
   tlou100_spulighting: &tlou100_spulighting
   tlou100_spulighting: &tlou100_spulighting
     - [ be32, 0x00afeb24, 0x48000010 ]
     - [ be16, 0x00afeb24, 0x4800 ]
    
    
   tlou111_mlaa: &tlou111_mlaa
   tlou111_mlaa: &tlou111_mlaa
     - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA
  #  - [ be16, 0x00aaa040, 0x9b83 ]     # store 0
     - [ be32, 0x0095b8f8, 0x4800002c ] # Skip memory check function
  #  - [ be16, 0x00a80350, 0x4800 ]     # unconditonally branch to disable MLAA
     - [ be16, 0x0095b8f8, 0x4800 ]     # Skip memory check function
     - [ be32, 0x00b0e140, 0x38000000 ] # Green rain
     - [ be32, 0x00b0e140, 0x38000000 ] # Green rain
     - [ be32, 0x00a5bc38, 0x38000000 ] # Green rain
     - [ be32, 0x00a5bc38, 0x38000000 ] # Green rain
 
    - [ be32, 0x00a5bc44, 0x38000000 ] # Green rain
    - [ be32, 0x00a877e0, 0x60000000 ] # skip assert: x + w <= width && y + h <= height
    - [ be32, 0x0096be58, 0xc1890990 ] # Cargo fix
    - [ be32, 0x0096bee0, 0xc0090990 ] # Reticle bloom
  # Beginning of new bloom code
    - [ be32, 0x00a39f60, 0x60000000 ]
    - [ be32, 0x00a3a584, 0x60000000 ]
    - [ be32, 0x00a80348, 0x8809fe1f ]
    - [ be32, 0x00a8034c, 0x2f800003 ]
    - [ be32, 0x00a80354, 0x3ca00151 ]
    - [ be32, 0x00a80358, 0x38a5e190 ]
  # Memory search
    - [ be32, 0x00a8035c, 0x3e314165 ]
    - [ be32, 0x00a80360, 0x3a31d500 ]
    - [ be32, 0x00a80364, 0x81110014 ]
    - [ be32, 0x00a80368, 0x7f854000 ]
    - [ be32, 0x00a8036c, 0x409e0008 ]
    - [ be32, 0x00a80370, 0x48000018 ]
    - [ be32, 0x00a80374, 0x2f9001a0 ]
    - [ be32, 0x00a80378, 0x3a310040 ]
    - [ be32, 0x00a8037c, 0x3a100001 ]
    - [ be32, 0x00a80380, 0x419cffe4 ]
    - [ be32, 0x00a80384, 0x480000ec ]
  # Cargo chapter check (Negative float)
    - [ be32, 0x00a80388, 0x801100a0 ]
    - [ be32, 0x00a8038c, 0x2f800000 ]
    - [ be32, 0x00a80390, 0x419e00a0 ]
    - [ be32, 0x00a80394, 0x419c00c4 ]
  # Bills town Cemetery
    - [ be32, 0x00a80398, 0x3ca03c44 ]
    - [ be32, 0x00a8039c, 0x38a5f3e0 ]
    - [ be32, 0x00a803a0, 0x7f802800 ]
    - [ be32, 0x00a803a4, 0x419e006c ]
  # Bills town Bloater
    - [ be32, 0x00a803a8, 0x3ca03ba0 ]
    - [ be32, 0x00a803ac, 0x38a5e868 ]
    - [ be32, 0x00a803b0, 0x7f802800 ]
    - [ be32, 0x00a803b4, 0x419e0050 ]
  # Bills Town intro check
    - [ be32, 0x00a803b8, 0x80110020 ]
    - [ be32, 0x00a803bc, 0x3ca04010 ]
    - [ be32, 0x00a803c0, 0x38a59e30 ]
    - [ be32, 0x00a803c4, 0x7f802800 ]
    - [ be32, 0x00a803c8, 0x419e003c ]
  # Bills Town offroad check
    - [ be32, 0x00a803cc, 0x3ca03fba ]
    - [ be32, 0x00a803d0, 0x38a596a7 ]
    - [ be32, 0x00a803d4, 0x7f802800 ]
    - [ be32, 0x00a803d8, 0x419e0038 ]
  # Bills town main street
    - [ be32, 0x00a803dc, 0x80110060 ]
    - [ be32, 0x00a803e0, 0x3ca04026 ]
    - [ be32, 0x00a803e4, 0x38a56666 ]
    - [ be32, 0x00a803e8, 0x7f802800 ]
    - [ be32, 0x00a803ec, 0x419e0018 ]
  # Bills town Trap
    - [ be32, 0x00a803f0, 0x3ca0403d ]
    - [ be32, 0x00a803f4, 0x38a5e4e2 ]
    - [ be32, 0x00a803f8, 0x7f802800 ]
    - [ be32, 0x00a803fc, 0x419e0008 ]
    - [ be32, 0x00a80400, 0x4800001c ]
  # Coefs - Bills town both - 0.68
    - [ be32, 0x00a80404, 0x38a03f30 ]
    - [ be32, 0x00a80408, 0x39003f30 ]
    - [ be32, 0x00a8040c, 0x48000018 ]
  # Coefs - Bills town 1-st -0.68 2-nd 1.0
    - [ be32, 0x00a80410, 0x38a03f30 ]
    - [ be32, 0x00a80414, 0x39003f80 ]
    - [ be32, 0x00a80418, 0x4800000c ]
  # Coefs - Default
    - [ be32, 0x00a8041c, 0x38a03f80 ]
    - [ be32, 0x00a80420, 0x39003f80 ]
  # Patch function
    - [ be32, 0x00a80424, 0xb0b1000c ]
    - [ be32, 0x00a80428, 0xb111004c ]
    - [ be32, 0x00a8042c, 0x4800002c ]
  # Patch Menu/Ending level
    - [ be32, 0x00a80430, 0x80110020 ]
    - [ be32, 0x00a80434, 0x3ca03f8d ]
    - [ be32, 0x00a80438, 0x38a52f6f ]
    - [ be32, 0x00a8043c, 0x7f802800 ]
    - [ be32, 0x00a80440, 0x419e0010 ]
    - [ be32, 0x00a80444, 0x80b10060 ]
    - [ be32, 0x00a80448, 0x7f802800 ]
    - [ be32, 0x00a8044c, 0x409e000c ]
    - [ be32, 0x00a80450, 0x39003f00 ]
    - [ be32, 0x00a80454, 0xb111000c ]
  # Patch DoF if needed
    - [ be32, 0x00a80458, 0x88090089 ]
    - [ be32, 0x00a8045c, 0x2f800000 ]
    - [ be32, 0x00a80460, 0x419e0010 ]
    - [ be32, 0x00a80464, 0x39003ea0 ]
    - [ be32, 0x00a80468, 0xb111100c ]
    - [ be32, 0x00a8046c, 0xb111108c ]
  # Register clearing
    - [ be32, 0x00a80470, 0x38a00000 ]
    - [ be32, 0x00a80474, 0x3a000000 ]
    - [ be32, 0x00a80478, 0x3a200000 ]
    - [ be32, 0x00a8047c, 0x4800098c ]
 
   # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming  
   # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming  
   # address. Without them this patch wouldn't have been possible.
   # address. Without them this patch wouldn't have been possible.
Line 240: Line 347:
    
    
   tlou111_post: &tlou111_post
   tlou111_post: &tlou111_post
  #- [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes                    (mem address: 0x1571867)
  # - [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes                    (mem address: 0x1571867)
     - [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0
     - [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0
     - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0
     - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0
     - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0
     - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0
 
 
   tlou111_mesh: &tlou111_mesh
   tlou111_mesh: &tlou111_mesh
     - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming      (r3  => r0 ) (mem address: 0x14A9604)
     - [ be16, 0x009515d8, 0x9809 ]     # Disable Mesh trimming      (r3  => r0 ) (mem address: 0x14A9604)
    
    
   # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
   # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
Line 256: Line 363:
    
    
   tlou111_ssao: &tlou111_ssao
   tlou111_ssao: &tlou111_ssao
     - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO               (r27 => r28) (mem address: 0x1571AAF)
  # Only disable during Blizzard
    - [ be32, 0x00a7ffac, 0x48000545 ] # Function Call
    - [ be32, 0x00a804f0, 0x38600001 ] # r3 = 1
    - [ be32, 0x00a80484, 0x38a00000 ] # r5 = 0
  # Check Blizzard
    - [ be32, 0x00a804f8, 0x800909a0 ]
    - [ be32, 0x00a804fc, 0x3d203f92 ] # r9 = 3f920000
    - [ be32, 0x00a80500, 0x3929f5ae ] # r9 = 3f91f5ae
    - [ be32, 0x00a80504, 0x7f804800 ] # compare r0 to r9
    - [ be32, 0x00a80508, 0x3d200157 ]
    - [ be32, 0x00a8050c, 0x409e0018 ] # Skip to fast return
  # Check SSAO State
     - [ be32, 0x00a80510, 0x88091aaf ]
    - [ be32, 0x00a80518, 0x409e001c ]
    - [ be32, 0x00a8051c, 0x98691aaf ] # Enable SSAO
    - [ be32, 0x00a80520, 0x48000014 ] # Go to return
    - [ be32, 0x00a80524, 0x98a91aaf ] # Disable SSAO
    - [ be32, 0x00a80528, 0x3d2000a8 ]
    - [ be32, 0x00a8052c, 0x3929014c ]
    - [ be32, 0x00a80530, 0x7d2803a6 ]
    - [ be32, 0x00a80534, 0x813d000c ]
    - [ be32, 0x00a80538, 0x4e800020 ] # Return
    
    
   tlou111_mb: &tlou111_mb
   tlou111_mb: &tlou111_mb
     - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x1571ACE)
     - [ be32, 0x0096aa94, 0x480000e0 ] # Disable motion blur
    
    
   tlou111_dof: &tlou111_dof
   tlou111_dof: &tlou111_dof
     - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)
     - [ be16, 0x00aaa00c, 0x9b83 ]     # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)
    
    
   tlou111_dbv: &tlou111_dbv
   tlou111_dbv: &tlou111_dbv
     - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport      (r28 => r27) (mem address: 0x1571D41)
     - [ be16, 0x00aaa290, 0x9b63 ]     # Depth buffer viewport      (r28 => r27) (mem address: 0x1571D41)
    
    
   tlou111_dbf: &tlou111_dbf
   tlou111_dbf: &tlou111_dbf
     - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix            (r27 => r28) (mem address: 0x1571D65)
     - [ be16, 0x00aaa2d8, 0x9b83 ]     # Depth border fix            (r27 => r28) (mem address: 0x1571D65)
    
    
   tlou111_db: &tlou111_db
   tlou111_db: &tlou111_db
     - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)
     - [ be16, 0x00aaa2e4, 0x90c3 ]     # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)
  #  - [ be16, 0x00a7ffac, 0x4800 ]    # Cabin resort crash fix
    
    
   tlou111_speed: &tlou111_speed
   tlou111_speed: &tlou111_speed
     - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost                              (mem address: 0x1571d03)
     - [ be16, 0x00aaa1e8, 0x9383 ]     # Speedboost                              (mem address: 0x1571d03)
    
    
   tlou111_spulighting: &tlou111_spulighting
   tlou111_spulighting: &tlou111_spulighting
     - [ be32, 0x00b294ec, 0x48000010 ]
    - [ be16, 0x00b294ec, 0x4800 ]
 
  tlou111_torch: &tlou111_torch
     - [ be32, 0x009609f4, 0x60000000 ] # Torch lights disable
 
  tlou111_devplus: &tlou111_devplus
    - [ be32, 0x012850e8, 0x00e8c3e7 ]
    - [ be32, 0x0128515c, 0x00e8c57f ]
    - [ be16, 0x00e8c318, 0x202b ]
    - [ byte, 0x00e8c3e7, 42 ]
    - [ byte, 0x00e8c57f, 42 ]
  # ptr
  # addi can't have more than 0x7fff of offset from base ptr
    - [ be32, 0x0129732c, 0x015715f0 ]
    - [ be32, 0x002dcc40, 0x38bc00be ]
    - [ be32, 0x012973fc, 0x00ee0490 ]
    - [ be16, 0x00ee0498, 0x5669 ]
    - [ be32, 0x002dcc74, 0x38bc06d9 ]
    - [ be32, 0x01297400, 0x00ee01d8 ]
    - [ be32, 0x002dcca8, 0x38bc06da ]
    - [ be32, 0x01297404, 0x00ee01f0 ]
    - [ be32, 0x002dccdc, 0x38bc06db ]
    - [ be32, 0x01297408, 0x00ee0210 ]
    - [ be32, 0x002dcd10, 0x38bc04f4 ]
    - [ be32, 0x0129740c, 0x00f05a48 ]
    - [ be32, 0x002dcd44, 0x38bc04de ]
    - [ be32, 0x01297410, 0x00f05618 ]
    - [ be32, 0x002dcd78, 0x38bc04e1 ]
    - [ be32, 0x01297414, 0x00f05410 ]
    - [ be32, 0x012974e4, 0x0135bfe8 ]
    - [ be64, 0x00ea8ba0, 0x456e61626c652050 ]
    - [ be32, 0x00ea8ba8, 0x61757365 ]
    - [ byte, 0x00ea8bac, 0 ]
    - [ be32, 0x01297418, 0x00e8d580 ]
    - [ be32, 0x0129741c, 0x0157186e ] # bug! need fixing.
    - [ byte, 0x00eeeef8, 0]
    - [ byte, 0x00eeef10, 0]
    - [ byte, 0x00eeef28, 0]
    - [ byte, 0x00eeef50, 0]
    - [ be32, 0x012bf4a4, 0x00e8d520 ]
    - [ be32, 0x012bf4a8, 0x00e8d550 ]
  # str
    - [ be64, 0x00e8d520, 0x437265646974733a ]
    - [ be64, 0x00e8d550, 0x4d61646520627920 ]
    - [ be64, 0x00e8d558, 0x696c6c7573696f6e ]
    - [ be64, 0x00e8d560, 0x2c20467265616b6f ]
    - [ be64, 0x00e8d568, 0x20616e6420536d61 ]
    - [ be64, 0x00e8d570, 0x7368657232343800 ]
    - [ be64, 0x00e8d580, 0x53686f7720437265 ]
    - [ be32, 0x00e8d588, 0x64697473 ]
  # console exclusive code, we don't need this due to post on spu off
  #  - [ be32, 0x00aa9444, 0x38600001 ]
  #  - [ be16, 0x00aa9464, 0x9869 ]
 
  gpulightingnotes: &gpulightingnotes "Uses GPU (RSX) path for lighting effects,\nThis path is incomplete results in some missing effects. (Volumetric lighting)"
 
  spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance."
 
  debugmenunotes: &debugmenunotes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = FPS Text\nL3 + R3 = Debug Fly"
 
  fpsnotes: &fpsnotes "Unlocks FPS without any special settings.\nGame may crash above 500FPS in loading screen."
    
    
   dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter."
   tloumlaanotes: &tloumlaanotes "Last modified: Dec 28 2020\n\nAllows for the use of Resolution Scaling and improves performance.\nVersion 2.0 fixes crashes introduced in the original patch.\nVersion 3.0 Fixes the Green Rain in more areas.\nVersion 4.0 Fixes high levels of Bloom in some areas. (1.11 Only)\nKnown issues: Non working listen mode"
 
  spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."
    
    
  debugmenunotes: &debugmenunotes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL3 + R3 = Debug Fly"
  fpsnotes: &fpsnotes "Unlocks the FPS without any special settings.\nGame may crash above 500FPS in loading screen."
  tloumlaanotes: &tloumlaanotes "Allows for the use of Resolution Scaling in the title and also improves performance.\nUpdated with a new version which fixes some issues introduced in 1.0 version of the patch.\nFixed crash in the following subchapters:\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nIncorrect bloom can be addressed by using the Bloom patches below.\nKnown issues: Non working listen mode"
   tlou100_title: &tlou100_title
   tlou100_title: &tlou100_title
     "The Last of Us":
     "The Last of Us":
Line 296: Line 477:
       BCJS37010: [ 01.00 ]
       BCJS37010: [ 01.00 ]
       BCAS20270: [ 01.00 ]
       BCAS20270: [ 01.00 ]
 
      NPEA00435: [ 01.00 ]
      NPUA80960: [ 01.00 ]
 
   tlou111_title: &tlou111_title
   tlou111_title: &tlou111_title
     "The Last of Us":
     "The Last of Us":
Line 304: Line 487:
       BCJS37010: [ 01.11 ]
       BCJS37010: [ 01.11 ]
       BCAS20270: [ 01.11 ]
       BCAS20270: [ 01.11 ]
       NPEA00435: [ 01.11 ] # workaround for missing app_ver in param.sfo
       NPEA00435: [ 01.11 ]
       NPUA80960: [ All ] # workaround for missing app_ver in param.sfo
       NPUA80960: [ 01.11 ]


PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
Line 312: Line 495:
     Author: Whatcookie
     Author: Whatcookie
     Notes: *tloumlaanotes
     Notes: *tloumlaanotes
     Patch Version: 1.0
     Patch Version: 3.0
     Patch:
     Patch:
       - [ load, *tlou100_mlaa ]
       - [ load, *tlou100_mlaa ]
   No Bloom:
   Disable Bloom:
     Games: *tlou100_title
     Games: *tlou100_title
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Author: JohnHolmesII, ZEROx, illusion, Juhn
Line 361: Line 544:
     Games: *tlou100_title
     Games: *tlou100_title
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *tlou100_dbf ]
       - [ load, *tlou100_dbf ]
   Depth buffer:
   Enable GPU Lighting:
     Games: *tlou100_title
     Games: *tlou100_title
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: *dbnotes
     Notes: *gpulightingnotes
     Patch Version: 1.0
     Patch Version: 1.0
    Group: Lighting
     Patch:
     Patch:
       - [ load, *tlou100_db ]
       - [ load, *tlou100_db ]
Line 381: Line 565:
   Disable SPU lighting:
   Disable SPU lighting:
     Games: *tlou100_title
     Games: *tlou100_title
     Author: ZeroX
     Author: ZEROx
     Notes: *spulightingnotes
     Notes: *spulightingnotes
     Patch Version: 1.0
     Patch Version: 1.0
    Group: Lighting
     Patch:
     Patch:
       - [ load, *tlou100_spulighting ]
       - [ load, *tlou100_spulighting ]
  Disable Torch shadow maps:
    Games: *tlou111_title
    Author: ZEROx
    Notes: Disables incorrectly rendered type of shadow maps.
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_torch ]
   Debug Menu:
   Debug Menu:
     Games: *tlou100_title
     Games: *tlou100_title
     Author: dron_3, HdHereidme
     Author: dron_3, HdHereidme, illusion
     Notes: *debugmenunotes
     Notes: *debugmenunotes
     Patch Version: 1.0
     Patch Version: 1.01
     Patch:
     Patch:
       - [ be32, 0x00a46ad0, 0x38000001 ]
       - [ be16, 0x0003b2a0, 0x419e ]
       - [ be32, 0x00a46ad4, 0x980b2db0 ]
       - [ byte, 0x0003b2c3, 1 ]
      - [ be16, 0x009acbde, 0x2db6 ]
      - [ be16, 0x009acbe6, 0x2db6 ]
   21:9 Aspect Ratio:
   21:9 Aspect Ratio:
     Games: *tlou100_title
     Games: *tlou100_title
Line 419: Line 613:
       - [ be32, 0x0093e300, 0xc01e1b64 ] # load e190 with 0.75f
       - [ be32, 0x0093e300, 0xc01e1b64 ] # load e190 with 0.75f
       - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
       - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
      - [ be32, 0x0093e310, 0xc16909a4 ] # load e19c with 1.1f
       - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
       - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
   Bloom Medium:
   Bloom Medium:
Line 429: Line 622:
     Patch:
     Patch:
       - [ be32, 0x0093e300, 0xc01e034c ] # load e190 with 0.5f
       - [ be32, 0x0093e300, 0xc01e034c ] # load e190 with 0.5f
       - [ be32, 0x0093e308, 0xc1be0a14 ] # load e194 with 0.25f
       - [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f
       - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
       - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
      - [ be32, 0x0093e310, 0xc16909a4 ] # load e19c with 1.1f
       - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
       - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
   Bloom Low:
   Bloom Low:
Line 440: Line 632:
     Group: Bloom
     Group: Bloom
     Patch:
     Patch:
       - [ be32, 0x0093e300, 0xc01e0a14 ] # load e190 with 0.25f
       - [ be32, 0x0093e300, 0xc01e0e14 ] # load e190 with 0.25f
       - [ be32, 0x0093e308, 0xc1be0a14 ] # load e194 with 0.25f
       - [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f
       - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
       - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
      - [ be32, 0x0093e310, 0xc16909a4 ] # load e19c with 1.1f
       - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
       - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
   Bloom Default:
   Bloom Default:
     Games: *tlou100_title
     Games: *tlou100_title
     Author: ZEROx, illusion
     Author: ZEROx, illusion
     Notes: Replicates Bloom settings with MLAA Enabled.
     Notes: Replicates Bloom settings with MLAA Enabled. (In Game Only)
     Patch Version: 1.0
     Patch Version: 1.0
     Group: Bloom
     Group: Bloom
     Patch:
     Patch:
       - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
       - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
      - [ be32, 0x0093e310, 0xc16909a4 ] # load e19c with 1.1f
       - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
       - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f


Line 461: Line 651:
     Author: Whatcookie, illusion, ZEROx
     Author: Whatcookie, illusion, ZEROx
     Notes: *tloumlaanotes
     Notes: *tloumlaanotes
     Patch Version: 2.0
     Patch Version: 4.0
     Patch:
     Patch:
       - [ load, *tlou111_mlaa ]
       - [ load, *tlou111_mlaa ]
   No Bloom:
   Disable Bloom:
     Games: *tlou111_title
     Games: *tlou111_title
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Author: JohnHolmesII, ZEROx, illusion, Juhn
Line 483: Line 673:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes:  
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.1
     Patch:
     Patch:
       - [ load, *tlou111_ssao ]
       - [ load, *tlou111_ssao ]
Line 514: Line 704:
     Patch:
     Patch:
       - [ load, *tlou111_dbf ]
       - [ load, *tlou111_dbf ]
   Depth buffer:
   Enable GPU Lighting:
     Games: *tlou111_title
     Games: *tlou111_title
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: *dbnotes
     Notes: *gpulightingnotes
     Patch Version: 1.0
     Patch Version: 1.0
    Group: Lighting
     Patch:
     Patch:
       - [ load, *tlou111_db ]
       - [ load, *tlou111_db ]
Line 530: Line 721:
   Disable SPU Lighting:
   Disable SPU Lighting:
     Games: *tlou111_title
     Games: *tlou111_title
     Author: ZeroX
     Author: ZEROx
     Notes: *spulightingnotes
     Notes: *spulightingnotes
     Patch Version: 1.0
     Patch Version: 1.0
    Group: Lighting
     Patch:
     Patch:
       - [ load, *tlou111_spulighting ]
       - [ load, *tlou111_spulighting ]
   Debug Menu:
   Debug Menu:
     Games: *tlou111_title
     Games: *tlou111_title
     Author: dron_3, HdHereidme
     Author: dron_3, HdHereidme, illusion
     Notes: *debugmenunotes
     Notes: *debugmenunotes
    Patch Version: 1.01
    Patch:
      - [ be16, 0x0003bf9c, 0x419e ]
      - [ byte, 0x0003bfbf, 1 ]
      - [ be16, 0x009da99a, 0x2db6 ]
      - [ be16, 0x009da9a2, 0x2db6 ]
  Infinite flashlight battery:
    Games: *tlou111_title
    Author: bungholio, ZEROx
    Notes: This patch is usefull for people who play with something other than DualShock3/4.\nNormaly flashlight battery drains after ~3600 frames, patch disables battery drain, No drain - no controller shake.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00a92640, 0x38000001 ]
       - [ be32, 0x006acbc8, 0x60000000 ]
      - [ be32, 0x00a92644, 0x980b2db0 ]
   21:9 Aspect Ratio:
   21:9 Aspect Ratio:
     Games: *tlou111_title
     Games: *tlou111_title
Line 559: Line 760:
     Patch:
     Patch:
       - [ be32, 0x00039D08, 0x38A00000 ]
       - [ be32, 0x00039D08, 0x38A00000 ]
   Bloom High:
   Dev Menu Plus:
     Games: *tlou111_title
     Games: *tlou111_title
     Author: ZEROx, illusion
     Author: illusion, Freako, Smasher248
     Notes:  
     Notes: "Last modified: 10 December 2020\n\nReplaces some useless options in Memory Tab with rendering features.\n\nWireframe modes currently does not work on the emulator."
     Patch Version: 1.0
     Patch Version: 1.0
    Group: Bloom
     Patch:
     Patch:
        - [ be32, 0x0096BE4c, 0xc01e1b64 ] # load e190 with 0.75f
      - [ load, *tlou111_devplus ]
        - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0f
   Disable Pause in Dev Menu:
        - [ be32, 0x0096BE5C, 0xc16909a4 ] # load e19c with 1.1f
        - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0f
   Bloom Medium:
     Games: *tlou111_title
     Games: *tlou111_title
     Author: ZEROx, illusion
     Author: illusion, Freako
     Notes:  
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
    Group: Bloom
     Patch:
     Patch:
        - [ be32, 0x0096BE4c, 0xc01e034c ] # load e190 with 0.5f
      - [ be16, 0x009d2114, 0x9803 ]
        - [ be32, 0x0096BE54, 0xc1be0a14 ] # load e194 with 0.25f
   NPC Model Scale in Clock Menu:
        - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0f
        - [ be32, 0x0096BE5C, 0xc16909a4 ] # load e19c with 1.1f
        - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0f
   Bloom Low:
     Games: *tlou111_title
     Games: *tlou111_title
     Author: ZEROx, illusion
     Author: illusion
     Notes:  
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
    Group: Bloom
    Patch:
        - [ be32, 0x0096BE4c, 0xc01e0a14 ] # load e190 with 0.25f
        - [ be32, 0x0096BE54, 0xc1be0a14 ] # load e194 with 0.25f
        - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0f
        - [ be32, 0x0096BE5C, 0xc16909a4 ] # load e19c with 1.1f
        - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0f
  Bloom Default:
    Games: *tlou111_title
    Author: ZEROx, illusion
    Notes: Replicates Bloom settings with MLAA Enabled.
    Patch Version: 1.0
    Group: Bloom
     Patch:
     Patch:
       - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0f
       - [ be32, 0x012850f8, 0x0148AE18 ]
       - [ be32, 0x0096BE5C, 0xc16909a4 ] # load e19c with 1.1f
      - [ be16, 0x0135dcac, 0x3f80 ]
       - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0f
      - [ be64, 0x00e8c418, 0x4E5043204D6F6465 ]
       - [ be32, 0x00e8c420, 0x6C205363 ]
       - [ be16, 0x00e8c424, 0x616C ]
      - [ be64, 0x00e8c426, 0x653A000000000000 ]
}}
}}


Line 621: Line 803:
     - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset in option menu
     - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset in option menu


   spucrashnotes: &spucrashnotes "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters:\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\n\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change."
   spucrashnotes: &spucrashnotes "This patch is now obsolete. Better implementation has been implemented into MLAA Patch.\nOld description:\nThis patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters:\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\n\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change."


   tlou100_title: &tlou100_title
   tlou100_title: &tlou100_title
Line 630: Line 812:
       BCJS37010: [ 01.00 ]
       BCJS37010: [ 01.00 ]
       BCAS20270: [ 01.00 ]
       BCAS20270: [ 01.00 ]
      NPEA00435: [ 01.00 ]
      NPUA80960: [ 01.00 ]


   tlou111_title: &tlou111_title
   tlou111_title: &tlou111_title
Line 640: Line 820:
       BCJS37010: [ 01.11 ]
       BCJS37010: [ 01.11 ]
       BCAS20270: [ 01.11 ]
       BCAS20270: [ 01.11 ]
      NPEA00435: [ 01.11 ]
      NPUA80960: [ 01.11 ]


PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:

Revision as of 20:21, 17 January 2021

The Last of Us
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Release date(s) June 14, 2013
Release type PlayStation exclusive
Genre(s) Action, Adventure, Survival horror
Mode(s) Single-player, Multiplayer
GameID(s) BCES01584 (IRD), BCES01585 (IRD), BCUS98174 (IRD), NPEA00435, BCAS20270 (IRD), BCJS37010 (IRD), NPJA00096, NPUA80960
Left Behind
NPEA00521, NPJA00129, NPUA81175, NPHA80279
Demo
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Last of Us is a game where players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.

Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

Following its announcement in December 2011, The Last of Us was widely anticipated. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling games on the PlayStation 3, selling over 1.3 million units in its first week and 17 million by April 2018. After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Enabling framelimit prevents rare crashes during loading screens when framerate may exceed 500FPS. Alternatively, enable VSync on a 60Hz monitor for the same effect.
Resolution scale 100 Resolution scaling is only supported when the MLAA patch is enabled.
Resolution scale threshold 1x1 When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing.
Write color buffers On Only needed if you're not using MLAA patch. Fixes Green Rain and particle issues. Slightly reduces performance.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on systems that do not have TSX.
PPU LLVM Java mode handling Provides additional gameplay stability and stops frequent trap errors from occurring.
Read color buffers On Fixes graphical issues when certain patches are enabled.

Known Issues

This game is currently not playable.

Special Notes

Patches

Anchors:
  # Since we only change store reg and branch, we don't need to patch last 2 bytes again.
  tlou100_mlaa: &tlou100_mlaa
    - [ be16, 0x00a7a514, 0x9b83 ]     # store 0
  #  - [ be16, 0x00a51a8c, 0x4800 ]     # unconditonally branch to disable MLAA
    - [ be16, 0x0092ddac, 0x4800 ]     # Skip memory check function
    - [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain
    - [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain
    - [ be32, 0x00a2c4fc, 0x38000000 ] # Green rain
    - [ be32, 0x00a58da8, 0x60000000 ] # skip assert: x + w <= width && y + h <= height
  
  # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
  # address. Without them this patch wouldn't have been possible.
  # This patch cycles through various post-processing modes. Values accepted are:
  #    0 = None
  #    1 = Bloom
  #    2 = Depth of Field
  #    3 = ??? (Tonemapping)
  #    4 = Bloom & Depth of Field
  #    5 = Bloom & Depth of Field & Tonemapping (Default)
  
  tlou100_post: &tlou100_post
  #  - [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes                    (mem address: 0x14C79C7)
    - [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0
    - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
    - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
  
  tlou100_mesh: &tlou100_mesh
    - [ be16, 0x00923a94, 0x9809 ]     # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x142C584)
  
  # Many settings below are enabled/disabled in sub_A7A340. In this subroutine,
  #    r6  = 2
  #    r27 = 1
  #    r28 = 0
  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
  # source register from one to the other, though some are words and some are bytes, so be careful.
  
  tlou100_ssao: &tlou100_ssao
    - [ be16, 0x00a7a470, 0x9b83 ]     # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)
  
  tlou100_mb: &tlou100_mb
    - [ be16, 0x00a7a4d4, 0x9b83 ]     # Disable motion blur         (r27 => r28) (mem address: 0x14C7C2E)
  
  tlou100_dof: &tlou100_dof
    - [ be16, 0x00a7a4e0, 0x9b83 ]     # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)
  
  tlou100_dbv: &tlou100_dbv
    - [ be16, 0x00a7a760, 0x9b63 ]     # Depth buffer viewport       (r28 => r27) (mem address: 0x14C7E9D)
  
  tlou100_dbf: &tlou100_dbf
    - [ be16, 0x00a7a7ac, 0x9b83 ]     # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)
  
  tlou100_db: &tlou100_db
    - [ be16, 0x00a7a7b8, 0x90e3 ]     # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)
    - [ be16, 0x00a516ec, 0x4800 ]     # Cabin resort crash fix
  
  tlou100_speed: &tlou100_speed
    - [ be16, 0x00a7a6b8, 0x9383 ]     # Speedboost                               (mem address: 0x14c7e5f)
  
  tlou100_spulighting: &tlou100_spulighting
    - [ be16, 0x00afeb24, 0x4800 ]
  
  tlou111_mlaa: &tlou111_mlaa
  #  - [ be16, 0x00aaa040, 0x9b83 ]     # store 0
  #  - [ be16, 0x00a80350, 0x4800 ]     # unconditonally branch to disable MLAA
    - [ be16, 0x0095b8f8, 0x4800 ]     # Skip memory check function
    - [ be32, 0x00b0e140, 0x38000000 ] # Green rain
    - [ be32, 0x00a5bc38, 0x38000000 ] # Green rain
    - [ be32, 0x00a5bc44, 0x38000000 ] # Green rain
    - [ be32, 0x00a877e0, 0x60000000 ] # skip assert: x + w <= width && y + h <= height
    - [ be32, 0x0096be58, 0xc1890990 ] # Cargo fix
    - [ be32, 0x0096bee0, 0xc0090990 ] # Reticle bloom
  # Beginning of new bloom code
    - [ be32, 0x00a39f60, 0x60000000 ]
    - [ be32, 0x00a3a584, 0x60000000 ]
    - [ be32, 0x00a80348, 0x8809fe1f ]
    - [ be32, 0x00a8034c, 0x2f800003 ]
    - [ be32, 0x00a80354, 0x3ca00151 ]
    - [ be32, 0x00a80358, 0x38a5e190 ]
  # Memory search
    - [ be32, 0x00a8035c, 0x3e314165 ]
    - [ be32, 0x00a80360, 0x3a31d500 ]
    - [ be32, 0x00a80364, 0x81110014 ]
    - [ be32, 0x00a80368, 0x7f854000 ]
    - [ be32, 0x00a8036c, 0x409e0008 ]
    - [ be32, 0x00a80370, 0x48000018 ]
    - [ be32, 0x00a80374, 0x2f9001a0 ]
    - [ be32, 0x00a80378, 0x3a310040 ]
    - [ be32, 0x00a8037c, 0x3a100001 ]
    - [ be32, 0x00a80380, 0x419cffe4 ]
    - [ be32, 0x00a80384, 0x480000ec ]
  # Cargo chapter check (Negative float)
    - [ be32, 0x00a80388, 0x801100a0 ]
    - [ be32, 0x00a8038c, 0x2f800000 ]
    - [ be32, 0x00a80390, 0x419e00a0 ]
    - [ be32, 0x00a80394, 0x419c00c4 ]
  # Bills town Cemetery
    - [ be32, 0x00a80398, 0x3ca03c44 ]
    - [ be32, 0x00a8039c, 0x38a5f3e0 ]
    - [ be32, 0x00a803a0, 0x7f802800 ]
    - [ be32, 0x00a803a4, 0x419e006c ]
  # Bills town Bloater
    - [ be32, 0x00a803a8, 0x3ca03ba0 ]
    - [ be32, 0x00a803ac, 0x38a5e868 ]
    - [ be32, 0x00a803b0, 0x7f802800 ]
    - [ be32, 0x00a803b4, 0x419e0050 ]
  # Bills Town intro check
    - [ be32, 0x00a803b8, 0x80110020 ]
    - [ be32, 0x00a803bc, 0x3ca04010 ]
    - [ be32, 0x00a803c0, 0x38a59e30 ]
    - [ be32, 0x00a803c4, 0x7f802800 ]
    - [ be32, 0x00a803c8, 0x419e003c ]
  # Bills Town offroad check
    - [ be32, 0x00a803cc, 0x3ca03fba ]
    - [ be32, 0x00a803d0, 0x38a596a7 ]
    - [ be32, 0x00a803d4, 0x7f802800 ]
    - [ be32, 0x00a803d8, 0x419e0038 ]
  # Bills town main street
    - [ be32, 0x00a803dc, 0x80110060 ]
    - [ be32, 0x00a803e0, 0x3ca04026 ]
    - [ be32, 0x00a803e4, 0x38a56666 ]
    - [ be32, 0x00a803e8, 0x7f802800 ]
    - [ be32, 0x00a803ec, 0x419e0018 ]
  # Bills town Trap
    - [ be32, 0x00a803f0, 0x3ca0403d ]
    - [ be32, 0x00a803f4, 0x38a5e4e2 ]
    - [ be32, 0x00a803f8, 0x7f802800 ]
    - [ be32, 0x00a803fc, 0x419e0008 ]
    - [ be32, 0x00a80400, 0x4800001c ]
  # Coefs - Bills town both - 0.68
    - [ be32, 0x00a80404, 0x38a03f30 ]
    - [ be32, 0x00a80408, 0x39003f30 ]
    - [ be32, 0x00a8040c, 0x48000018 ]
  # Coefs - Bills town 1-st -0.68 2-nd 1.0
    - [ be32, 0x00a80410, 0x38a03f30 ]
    - [ be32, 0x00a80414, 0x39003f80 ]
    - [ be32, 0x00a80418, 0x4800000c ]
  # Coefs - Default
    - [ be32, 0x00a8041c, 0x38a03f80 ]
    - [ be32, 0x00a80420, 0x39003f80 ]
  # Patch function
    - [ be32, 0x00a80424, 0xb0b1000c ]
    - [ be32, 0x00a80428, 0xb111004c ]
    - [ be32, 0x00a8042c, 0x4800002c ]
  # Patch Menu/Ending level
    - [ be32, 0x00a80430, 0x80110020 ]
    - [ be32, 0x00a80434, 0x3ca03f8d ]
    - [ be32, 0x00a80438, 0x38a52f6f ]
    - [ be32, 0x00a8043c, 0x7f802800 ]
    - [ be32, 0x00a80440, 0x419e0010 ]
    - [ be32, 0x00a80444, 0x80b10060 ]
    - [ be32, 0x00a80448, 0x7f802800 ]
    - [ be32, 0x00a8044c, 0x409e000c ]
    - [ be32, 0x00a80450, 0x39003f00 ]
    - [ be32, 0x00a80454, 0xb111000c ]
  # Patch DoF if needed
    - [ be32, 0x00a80458, 0x88090089 ]
    - [ be32, 0x00a8045c, 0x2f800000 ]
    - [ be32, 0x00a80460, 0x419e0010 ]
    - [ be32, 0x00a80464, 0x39003ea0 ]
    - [ be32, 0x00a80468, 0xb111100c ]
    - [ be32, 0x00a8046c, 0xb111108c ]
  # Register clearing
    - [ be32, 0x00a80470, 0x38a00000 ]
    - [ be32, 0x00a80474, 0x3a000000 ]
    - [ be32, 0x00a80478, 0x3a200000 ]
    - [ be32, 0x00a8047c, 0x4800098c ]
  
  # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
  # address. Without them this patch wouldn't have been possible.
  # This patch cycles through various post-processing modes. Values accepted are:
  #    0 = None
  #    1 = Bloom
  #    2 = Depth of Field
  #    3 = ??? (Tonemapping)
  #    4 = Bloom & Depth of Field
  #    5 = Bloom & Depth of Field & Tonemapping (Default)
  
  tlou111_post: &tlou111_post
  #  - [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes                    (mem address: 0x1571867)
    - [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0
    - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0
    - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0
  
  tlou111_mesh: &tlou111_mesh
    - [ be16, 0x009515d8, 0x9809 ]     # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x14A9604)
  
  # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
  #    r6  = 2
  #    r27 = 1
  #    r28 = 0
  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
  # source register from one to the other, though some are words and some are bytes, so be careful.
  
  tlou111_ssao: &tlou111_ssao
  # Only disable during Blizzard
    - [ be32, 0x00a7ffac, 0x48000545 ] # Function Call
    - [ be32, 0x00a804f0, 0x38600001 ] # r3 = 1
    - [ be32, 0x00a80484, 0x38a00000 ] # r5 = 0
  # Check Blizzard
    - [ be32, 0x00a804f8, 0x800909a0 ]
    - [ be32, 0x00a804fc, 0x3d203f92 ] # r9 = 3f920000
    - [ be32, 0x00a80500, 0x3929f5ae ] # r9 = 3f91f5ae
    - [ be32, 0x00a80504, 0x7f804800 ] # compare r0 to r9
    - [ be32, 0x00a80508, 0x3d200157 ]
    - [ be32, 0x00a8050c, 0x409e0018 ] # Skip to fast return
  # Check SSAO State
    - [ be32, 0x00a80510, 0x88091aaf ]
    - [ be32, 0x00a80518, 0x409e001c ]
    - [ be32, 0x00a8051c, 0x98691aaf ] # Enable SSAO
    - [ be32, 0x00a80520, 0x48000014 ] # Go to return
    - [ be32, 0x00a80524, 0x98a91aaf ] # Disable SSAO
    - [ be32, 0x00a80528, 0x3d2000a8 ]
    - [ be32, 0x00a8052c, 0x3929014c ]
    - [ be32, 0x00a80530, 0x7d2803a6 ]
    - [ be32, 0x00a80534, 0x813d000c ]
    - [ be32, 0x00a80538, 0x4e800020 ] # Return
  
  tlou111_mb: &tlou111_mb
    - [ be32, 0x0096aa94, 0x480000e0 ] # Disable motion blur
  
  tlou111_dof: &tlou111_dof
    - [ be16, 0x00aaa00c, 0x9b83 ]     # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)
  
  tlou111_dbv: &tlou111_dbv
    - [ be16, 0x00aaa290, 0x9b63 ]     # Depth buffer viewport       (r28 => r27) (mem address: 0x1571D41)
  
  tlou111_dbf: &tlou111_dbf
    - [ be16, 0x00aaa2d8, 0x9b83 ]     # Depth border fix            (r27 => r28) (mem address: 0x1571D65)
  
  tlou111_db: &tlou111_db
    - [ be16, 0x00aaa2e4, 0x90c3 ]     # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)
  #  - [ be16, 0x00a7ffac, 0x4800 ]     # Cabin resort crash fix
  
  tlou111_speed: &tlou111_speed
    - [ be16, 0x00aaa1e8, 0x9383 ]     # Speedboost                               (mem address: 0x1571d03)
  
  tlou111_spulighting: &tlou111_spulighting
    - [ be16, 0x00b294ec, 0x4800 ]

  tlou111_torch: &tlou111_torch
    - [ be32, 0x009609f4, 0x60000000 ] # Torch lights disable

  tlou111_devplus: &tlou111_devplus
    - [ be32, 0x012850e8, 0x00e8c3e7 ]
    - [ be32, 0x0128515c, 0x00e8c57f ]
    - [ be16, 0x00e8c318, 0x202b ]
    - [ byte, 0x00e8c3e7, 42 ]
    - [ byte, 0x00e8c57f, 42 ]
  # ptr
  # addi can't have more than 0x7fff of offset from base ptr
    - [ be32, 0x0129732c, 0x015715f0 ]
    - [ be32, 0x002dcc40, 0x38bc00be ]
    - [ be32, 0x012973fc, 0x00ee0490 ]
    - [ be16, 0x00ee0498, 0x5669 ]
    - [ be32, 0x002dcc74, 0x38bc06d9 ]
    - [ be32, 0x01297400, 0x00ee01d8 ]
    - [ be32, 0x002dcca8, 0x38bc06da ]
    - [ be32, 0x01297404, 0x00ee01f0 ]
    - [ be32, 0x002dccdc, 0x38bc06db ]
    - [ be32, 0x01297408, 0x00ee0210 ]
    - [ be32, 0x002dcd10, 0x38bc04f4 ]
    - [ be32, 0x0129740c, 0x00f05a48 ]
    - [ be32, 0x002dcd44, 0x38bc04de ]
    - [ be32, 0x01297410, 0x00f05618 ]
    - [ be32, 0x002dcd78, 0x38bc04e1 ]
    - [ be32, 0x01297414, 0x00f05410 ]
    - [ be32, 0x012974e4, 0x0135bfe8 ]
    - [ be64, 0x00ea8ba0, 0x456e61626c652050 ]
    - [ be32, 0x00ea8ba8, 0x61757365 ]
    - [ byte, 0x00ea8bac, 0 ]
    - [ be32, 0x01297418, 0x00e8d580 ]
    - [ be32, 0x0129741c, 0x0157186e ] # bug! need fixing.
    - [ byte, 0x00eeeef8, 0]
    - [ byte, 0x00eeef10, 0]
    - [ byte, 0x00eeef28, 0]
    - [ byte, 0x00eeef50, 0]
    - [ be32, 0x012bf4a4, 0x00e8d520 ]
    - [ be32, 0x012bf4a8, 0x00e8d550 ]
  # str
    - [ be64, 0x00e8d520, 0x437265646974733a ]
    - [ be64, 0x00e8d550, 0x4d61646520627920 ]
    - [ be64, 0x00e8d558, 0x696c6c7573696f6e ]
    - [ be64, 0x00e8d560, 0x2c20467265616b6f ]
    - [ be64, 0x00e8d568, 0x20616e6420536d61 ]
    - [ be64, 0x00e8d570, 0x7368657232343800 ]
    - [ be64, 0x00e8d580, 0x53686f7720437265 ]
    - [ be32, 0x00e8d588, 0x64697473 ]
  # console exclusive code, we don't need this due to post on spu off
  #  - [ be32, 0x00aa9444, 0x38600001 ]
  #  - [ be16, 0x00aa9464, 0x9869 ]
  
  gpulightingnotes: &gpulightingnotes "Uses GPU (RSX) path for lighting effects,\nThis path is incomplete results in some missing effects. (Volumetric lighting)"
  
  spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance."
  
  debugmenunotes: &debugmenunotes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = FPS Text\nL3 + R3 = Debug Fly"
  
  fpsnotes: &fpsnotes "Unlocks FPS without any special settings.\nGame may crash above 500FPS in loading screen."
  
  tloumlaanotes: &tloumlaanotes "Last modified: Dec 28 2020\n\nAllows for the use of Resolution Scaling and improves performance.\nVersion 2.0 fixes crashes introduced in the original patch.\nVersion 3.0 Fixes the Green Rain in more areas.\nVersion 4.0 Fixes high levels of Bloom in some areas. (1.11 Only)\nKnown issues: Non working listen mode"
  
  tlou100_title: &tlou100_title
    "The Last of Us":
      BCES01584: [ 01.00 ]
      BCES01585: [ 01.00 ]
      BCUS98174: [ 01.00 ]
      BCJS37010: [ 01.00 ]
      BCAS20270: [ 01.00 ]
      NPEA00435: [ 01.00 ]
      NPUA80960: [ 01.00 ]
  
  tlou111_title: &tlou111_title
    "The Last of Us":
      BCES01584: [ 01.11 ]
      BCES01585: [ 01.11 ]
      BCUS98174: [ 01.11 ]
      BCJS37010: [ 01.11 ]
      BCAS20270: [ 01.11 ]
      NPEA00435: [ 01.11 ]
      NPUA80960: [ 01.11 ]

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
  Disable in-built MLAA:
    Games: *tlou100_title
    Author: Whatcookie
    Notes: *tloumlaanotes
    Patch Version: 3.0
    Patch:
      - [ load, *tlou100_mlaa ]
  Disable Bloom:
    Games: *tlou100_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Group: Bloom
    Patch:
      - [ load, *tlou100_post ]
  Disable Mesh trimming:
    Games: *tlou100_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_mesh ]
  Disable SSAO:
    Games: *tlou100_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_ssao ]
  Disable Motion Blur:
    Games: *tlou100_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_mb ]
  Disable Depth of Field:
    Games: *tlou100_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_dof ]
  Depth buffer viewport:
    Games: *tlou100_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_dbv ]
  Depth border fix:
    Games: *tlou100_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_dbf ]
  Enable GPU Lighting:
    Games: *tlou100_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: *gpulightingnotes
    Patch Version: 1.0
    Group: Lighting
    Patch:
      - [ load, *tlou100_db ]
  Speedboost:
    Games: *tlou100_title
    Author: ZEROx, illusion
    Notes: Improves performance in certain areas. May cause issues.
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_speed ]
  Disable SPU lighting:
    Games: *tlou100_title
    Author: ZEROx
    Notes: *spulightingnotes
    Patch Version: 1.0
    Group: Lighting
    Patch:
      - [ load, *tlou100_spulighting ]
  Disable Torch shadow maps:
    Games: *tlou111_title
    Author: ZEROx
    Notes: Disables incorrectly rendered type of shadow maps.
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_torch ]
  Debug Menu:
    Games: *tlou100_title
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotes
    Patch Version: 1.01
    Patch:
      - [ be16, 0x0003b2a0, 0x419e ]
      - [ byte, 0x0003b2c3, 1 ]
      - [ be16, 0x009acbde, 0x2db6 ]
      - [ be16, 0x009acbe6, 0x2db6 ]
  21:9 Aspect Ratio:
    Games: *tlou100_title
    Author: illusion
    Notes: HUD Elements will be stretched. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000325B8, 0x60000000 ] # nop write for ar float
      - [ be32, 0x14AEBD0,  0x3ED70A3D ] # ar float
      - [ be32, 0x128F2F4,  0x3F400000 ]
  Unlock FPS:
    Games: *tlou100_title
    Author: illusion
    Notes: *fpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00036AB8, 0x38A00000 ]
  Bloom High:
    Games: *tlou100_title
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.0
    Group: Bloom
    Patch:
      - [ be32, 0x0093e300, 0xc01e1b64 ] # load e190 with 0.75f
      - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
      - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
  Bloom Medium:
    Games: *tlou100_title
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.0
    Group: Bloom
    Patch:
      - [ be32, 0x0093e300, 0xc01e034c ] # load e190 with 0.5f
      - [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f
      - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
      - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
  Bloom Low:
    Games: *tlou100_title
    Author: ZEROx, illusion
    Notes: 
    Patch Version: 1.0
    Group: Bloom
    Patch:
      - [ be32, 0x0093e300, 0xc01e0e14 ] # load e190 with 0.25f
      - [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f
      - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
      - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
  Bloom Default:
    Games: *tlou100_title
    Author: ZEROx, illusion
    Notes: Replicates Bloom settings with MLAA Enabled. (In Game Only)
    Patch Version: 1.0
    Group: Bloom
    Patch:
      - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
      - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f

PPU-120fb71f7352d62521c639b0e99f960018c10a56:
  Disable in-built MLAA:
    Games: *tlou111_title
    Author: Whatcookie, illusion, ZEROx
    Notes: *tloumlaanotes
    Patch Version: 4.0
    Patch:
      - [ load, *tlou111_mlaa ]
  Disable Bloom:
    Games: *tlou111_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Group: Bloom
    Patch:
      - [ load, *tlou111_post ]
  Disable Mesh trimming:
    Games: *tlou111_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_mesh ]
  Disable SSAO:
    Games: *tlou111_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.1
    Patch:
      - [ load, *tlou111_ssao ]
  Disable Motion Blur:
    Games: *tlou111_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_mb ]
  Disable Depth of Field:
    Games: *tlou111_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_dof ]
  Depth buffer viewport:
    Games: *tlou111_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_dbv ]
  Depth border fix:
    Games: *tlou111_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_dbf ]
  Enable GPU Lighting:
    Games: *tlou111_title
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: *gpulightingnotes
    Patch Version: 1.0
    Group: Lighting
    Patch:
      - [ load, *tlou111_db ]
  Speedboost:
    Games: *tlou111_title
    Author: ZEROx, illusion
    Notes: Improves performance in certain areas. May cause issues.
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_speed ]
  Disable SPU Lighting:
    Games: *tlou111_title
    Author: ZEROx
    Notes: *spulightingnotes
    Patch Version: 1.0
    Group: Lighting
    Patch:
      - [ load, *tlou111_spulighting ]
  Debug Menu:
    Games: *tlou111_title
    Author: dron_3, HdHereidme, illusion
    Notes: *debugmenunotes
    Patch Version: 1.01
    Patch:
      - [ be16, 0x0003bf9c, 0x419e ]
      - [ byte, 0x0003bfbf, 1 ]
      - [ be16, 0x009da99a, 0x2db6 ]
      - [ be16, 0x009da9a2, 0x2db6 ]
  Infinite flashlight battery:
    Games: *tlou111_title
    Author: bungholio, ZEROx
    Notes: This patch is usefull for people who play with something other than DualShock3/4.\nNormaly flashlight battery drains after ~3600 frames, patch disables battery drain, No drain - no controller shake.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006acbc8, 0x60000000 ]
  21:9 Aspect Ratio:
    Games: *tlou111_title
    Author: illusion
    Notes: HUD Elements will be stretched. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0003556C, 0x60000000 ] # nop write for ar float
      - [ be32, 0x1558A50,  0x3ED70A3D ] # ar float
      - [ be32, 0x12C1964,  0x3F400000 ]
  Unlock FPS:
    Games: *tlou111_title
    Author: illusion
    Notes: *fpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00039D08, 0x38A00000 ]
  Dev Menu Plus:
    Games: *tlou111_title
    Author: illusion, Freako, Smasher248
    Notes: "Last modified: 10 December 2020\n\nReplaces some useless options in Memory Tab with rendering features.\n\nWireframe modes currently does not work on the emulator."
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_devplus ]
  Disable Pause in Dev Menu:
    Games: *tlou111_title
    Author: illusion, Freako
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be16, 0x009d2114, 0x9803 ]
  NPC Model Scale in Clock Menu:
    Games: *tlou111_title
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x012850f8, 0x0148AE18 ]
      - [ be16, 0x0135dcac, 0x3f80 ]
      - [ be64, 0x00e8c418, 0x4E5043204D6F6465 ]
      - [ be32, 0x00e8c420, 0x6C205363 ]
      - [ be16, 0x00e8c424, 0x616C ]
      - [ be64, 0x00e8c426, 0x653A000000000000 ]

Canary Patches

Anchors:
  tlou100_spucrashfix: &tlou100_spucrashfix
    - [ be16, 0x1291C0C, 0x3F00 ]      # set float to 0.5 for sun pos(?)
    - [ be32, 0x0093E8B4, 0xC0490E57 ] # Dev Menu -> Rendering -> HDR Tonemapping -> display brightness -1.404
    - [ be32, 0x00335DB8, 0x60000000 ] # nop reset in option menu

  tlou111_spucrashfix: &tlou111_spucrashfix
    - [ be16, 0x12C41A4, 0x3F00 ]      # set float to 0.5 for sun pos(?)
    - [ be32, 0x0096C400, 0xC0490E57 ] # Dev Menu -> HDR Tonemapping -> display brightness -1.404
    - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset in option menu

  spucrashnotes: &spucrashnotes "This patch is now obsolete. Better implementation has been implemented into MLAA Patch.\nOld description:\nThis patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters:\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\n\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change."

  tlou100_title: &tlou100_title
    "The Last of Us":
      BCES01584: [ 01.00 ]
      BCES01585: [ 01.00 ]
      BCUS98174: [ 01.00 ]
      BCJS37010: [ 01.00 ]
      BCAS20270: [ 01.00 ]

  tlou111_title: &tlou111_title
    "The Last of Us":
      BCES01584: [ 01.11 ]
      BCES01585: [ 01.11 ]
      BCUS98174: [ 01.11 ]
      BCJS37010: [ 01.11 ]
      BCAS20270: [ 01.11 ]

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
  SPU Crash Workaround:
    Games: *tlou100_title
    Author: illusion, ZEROx
    Notes: *spucrashnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_spucrashfix ]

PPU-120fb71f7352d62521c639b0e99f960018c10a56:
  SPU Crash Workaround:
    Games: *tlou111_title
    Author: illusion, ZEROx
    Notes: *spucrashnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_spucrashfix ]