m (Text replacement - "<!-- Debug configuration --> |force cpu blit emulation = <!-- On, Off -->" to "<!-- Debug configuration --> |disable zcull occlusion queries = <!-- On, Off --> |disable zcull occlusion queries notes = |force cpu blit emulation = <!-- On, Off -->") |
No edit summary |
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(37 intermediate revisions by 7 users not shown) | |||
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|genre = Action, Adventure, Survival horror | |genre = Action, Adventure, Survival horror | ||
|modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BCES01584, BCES01585, BCUS98174, NPEA00435|oid=BCAS20270, BCJS37010, NPJA00096, NPUA80960|ird=Yes}}<br>'''''Left Behind'''''<br>{{gameid|oid=NPEA00521, NPJA00129, NPUA81175, NPHA80279|ird=No}}<br>'''''Demo'''''<br>{{gameid| | |gameid = {{gameid|id=BCES01584, BCES01585, BCUS98174, NPEA00435|oid=BCAS20270, BCJS37010, NPJA00096, NPUA80960|ird=Yes}}<br>'''''Left Behind'''''<br>{{gameid|oid=NPEA00521, NPJA00129, NPUA81175, NPHA80279|ird=No}}<br>'''''Demo'''''<br>{{gameid|NPUA70257|ird=NA}} | ||
}} | }} | ||
Line 58: | Line 58: | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = Fixes | |write color buffers notes = Only needed if you're not using MLAA patch. Fixes Green Rain and particle issues. Slightly reduces performance. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 110: | Line 110: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On <!-- On, Off --> | |||
|accurate rsx reservation access notes = To be enabled on systems that do not have TSX. | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 126: | Line 130: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 143: | Line 149: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
<!-- Misc. configuration --> | |||
|ppu llvm java mode handling = true <!-- true, false --> | |||
|ppu llvm java mode handling notes = Provides additional gameplay stability and stops frequent trap errors from occurring. | |||
}} | }} | ||
Line 162: | Line 169: | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
# Since we only change store reg and branch, we don't need to patch last 2 bytes again. | |||
tlou100_mlaa: &tlou100_mlaa | tlou100_mlaa: &tlou100_mlaa | ||
- [ | - [ be16, 0x00a7a514, 0x9b83 ] # store 0 | ||
# - [ be16, 0x00a51a8c, 0x4800 ] # unconditonally branch to disable MLAA | |||
- [ be16, 0x0092ddac, 0x4800 ] # Skip memory check function | |||
- [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain | |||
- [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain | |||
- [ be32, 0x00a2c4fc, 0x38000000 ] # Green rain | |||
- [ be32, 0x00a58da8, 0x60000000 ] # skip assert: x + w <= width && y + h <= height | |||
# Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming | # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming | ||
Line 176: | Line 190: | ||
tlou100_post: &tlou100_post | tlou100_post: &tlou100_post | ||
# - [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes (mem address: 0x14C79C7) | |||
- [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0 | |||
- [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f | |||
- [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f | |||
tlou100_mesh: &tlou100_mesh | tlou100_mesh: &tlou100_mesh | ||
- [ | - [ be16, 0x00923a94, 0x9809 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584) | ||
# Many settings below are enabled/disabled in sub_A7A340. In this subroutine, | # Many settings below are enabled/disabled in sub_A7A340. In this subroutine, | ||
Line 189: | Line 206: | ||
tlou100_ssao: &tlou100_ssao | tlou100_ssao: &tlou100_ssao | ||
- [ | - [ be16, 0x00a7a470, 0x9b83 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F) | ||
tlou100_mb: &tlou100_mb | tlou100_mb: &tlou100_mb | ||
- [ | - [ be16, 0x00a7a4d4, 0x9b83 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) | ||
tlou100_dof: &tlou100_dof | tlou100_dof: &tlou100_dof | ||
- [ | - [ be16, 0x00a7a4e0, 0x9b83 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) | ||
tlou100_dbv: &tlou100_dbv | tlou100_dbv: &tlou100_dbv | ||
- [ | - [ be16, 0x00a7a760, 0x9b63 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) | ||
tlou100_dbf: &tlou100_dbf | tlou100_dbf: &tlou100_dbf | ||
- [ | - [ be16, 0x00a7a7ac, 0x9b83 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) | ||
tlou100_db: &tlou100_db | tlou100_db: &tlou100_db | ||
- [ | - [ be16, 0x00a7a7b8, 0x90e3 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93) | ||
- [ be16, 0x00a516ec, 0x4800 ] # Cabin resort crash fix | |||
tlou100_speed: &tlou100_speed | tlou100_speed: &tlou100_speed | ||
- [ | - [ be16, 0x00a7a6b8, 0x9383 ] # Speedboost (mem address: 0x14c7e5f) | ||
tlou100_spulighting: &tlou100_spulighting | tlou100_spulighting: &tlou100_spulighting | ||
- [ | - [ be16, 0x00afeb24, 0x4800 ] | ||
tlou111_mlaa: &tlou111_mlaa | tlou111_mlaa: &tlou111_mlaa | ||
- [ | # - [ be16, 0x00aaa040, 0x9b83 ] # store 0 | ||
# - [ be16, 0x00a80350, 0x4800 ] # unconditonally branch to disable MLAA | |||
- [ be16, 0x0095b8f8, 0x4800 ] # Skip memory check function | |||
- [ be32, 0x00b0e140, 0x38000000 ] # Green rain | |||
- [ be32, 0x00a5bc38, 0x38000000 ] # Green rain | |||
- [ be32, 0x00a5bc44, 0x38000000 ] # Green rain | |||
- [ be32, 0x00a877e0, 0x60000000 ] # skip assert: x + w <= width && y + h <= height | |||
- [ be32, 0x0096be58, 0xc1890990 ] # Cargo fix | |||
- [ be32, 0x0096bee0, 0xc0090990 ] # Reticle bloom | |||
# Beginning of new bloom code | |||
- [ be32, 0x00a39f60, 0x60000000 ] | |||
- [ be32, 0x00a3a584, 0x60000000 ] | |||
- [ be32, 0x00a80348, 0x8809fe1f ] | |||
- [ be32, 0x00a8034c, 0x2f800003 ] | |||
- [ be32, 0x00a80354, 0x3ca00151 ] | |||
- [ be32, 0x00a80358, 0x38a5e190 ] | |||
# Memory search | |||
- [ be32, 0x00a8035c, 0x3e314165 ] | |||
- [ be32, 0x00a80360, 0x3a31d500 ] | |||
- [ be32, 0x00a80364, 0x81110014 ] | |||
- [ be32, 0x00a80368, 0x7f854000 ] | |||
- [ be32, 0x00a8036c, 0x409e0008 ] | |||
- [ be32, 0x00a80370, 0x48000018 ] | |||
- [ be32, 0x00a80374, 0x2f9001a0 ] | |||
- [ be32, 0x00a80378, 0x3a310040 ] | |||
- [ be32, 0x00a8037c, 0x3a100001 ] | |||
- [ be32, 0x00a80380, 0x419cffe4 ] | |||
- [ be32, 0x00a80384, 0x480000ec ] | |||
# Cargo chapter check (Negative float) | |||
- [ be32, 0x00a80388, 0x801100a0 ] | |||
- [ be32, 0x00a8038c, 0x2f800000 ] | |||
- [ be32, 0x00a80390, 0x419e00a0 ] | |||
- [ be32, 0x00a80394, 0x419c00c4 ] | |||
# Bills town Cemetery | |||
- [ be32, 0x00a80398, 0x3ca03c44 ] | |||
- [ be32, 0x00a8039c, 0x38a5f3e0 ] | |||
- [ be32, 0x00a803a0, 0x7f802800 ] | |||
- [ be32, 0x00a803a4, 0x419e006c ] | |||
# Bills town Bloater | |||
- [ be32, 0x00a803a8, 0x3ca03ba0 ] | |||
- [ be32, 0x00a803ac, 0x38a5e868 ] | |||
- [ be32, 0x00a803b0, 0x7f802800 ] | |||
- [ be32, 0x00a803b4, 0x419e0050 ] | |||
# Bills Town intro check | |||
- [ be32, 0x00a803b8, 0x80110020 ] | |||
- [ be32, 0x00a803bc, 0x3ca04010 ] | |||
- [ be32, 0x00a803c0, 0x38a59e30 ] | |||
- [ be32, 0x00a803c4, 0x7f802800 ] | |||
- [ be32, 0x00a803c8, 0x419e003c ] | |||
# Bills Town offroad check | |||
- [ be32, 0x00a803cc, 0x3ca03fba ] | |||
- [ be32, 0x00a803d0, 0x38a596a7 ] | |||
- [ be32, 0x00a803d4, 0x7f802800 ] | |||
- [ be32, 0x00a803d8, 0x419e0038 ] | |||
# Bills town main street | |||
- [ be32, 0x00a803dc, 0x80110060 ] | |||
- [ be32, 0x00a803e0, 0x3ca04026 ] | |||
- [ be32, 0x00a803e4, 0x38a56666 ] | |||
- [ be32, 0x00a803e8, 0x7f802800 ] | |||
- [ be32, 0x00a803ec, 0x419e0018 ] | |||
# Bills town Trap | |||
- [ be32, 0x00a803f0, 0x3ca0403d ] | |||
- [ be32, 0x00a803f4, 0x38a5e4e2 ] | |||
- [ be32, 0x00a803f8, 0x7f802800 ] | |||
- [ be32, 0x00a803fc, 0x419e0008 ] | |||
- [ be32, 0x00a80400, 0x4800001c ] | |||
# Coefs - Bills town both - 0.68 | |||
- [ be32, 0x00a80404, 0x38a03f30 ] | |||
- [ be32, 0x00a80408, 0x39003f30 ] | |||
- [ be32, 0x00a8040c, 0x48000018 ] | |||
# Coefs - Bills town 1-st -0.68 2-nd 1.0 | |||
- [ be32, 0x00a80410, 0x38a03f30 ] | |||
- [ be32, 0x00a80414, 0x39003f80 ] | |||
- [ be32, 0x00a80418, 0x4800000c ] | |||
# Coefs - Default | |||
- [ be32, 0x00a8041c, 0x38a03f80 ] | |||
- [ be32, 0x00a80420, 0x39003f80 ] | |||
# Patch function | |||
- [ be32, 0x00a80424, 0xb0b1000c ] | |||
- [ be32, 0x00a80428, 0xb111004c ] | |||
- [ be32, 0x00a8042c, 0x4800002c ] | |||
# Patch Menu/Ending level | |||
- [ be32, 0x00a80430, 0x80110020 ] | |||
- [ be32, 0x00a80434, 0x3ca03f8d ] | |||
- [ be32, 0x00a80438, 0x38a52f6f ] | |||
- [ be32, 0x00a8043c, 0x7f802800 ] | |||
- [ be32, 0x00a80440, 0x419e0010 ] | |||
- [ be32, 0x00a80444, 0x80b10060 ] | |||
- [ be32, 0x00a80448, 0x7f802800 ] | |||
- [ be32, 0x00a8044c, 0x409e000c ] | |||
- [ be32, 0x00a80450, 0x39003f00 ] | |||
- [ be32, 0x00a80454, 0xb111000c ] | |||
# Patch DoF if needed | |||
- [ be32, 0x00a80458, 0x88090089 ] | |||
- [ be32, 0x00a8045c, 0x2f800000 ] | |||
- [ be32, 0x00a80460, 0x419e0010 ] | |||
- [ be32, 0x00a80464, 0x39003ea0 ] | |||
- [ be32, 0x00a80468, 0xb111100c ] | |||
- [ be32, 0x00a8046c, 0xb111108c ] | |||
# Register clearing | |||
- [ be32, 0x00a80470, 0x38a00000 ] | |||
- [ be32, 0x00a80474, 0x3a000000 ] | |||
- [ be32, 0x00a80478, 0x3a200000 ] | |||
- [ be32, 0x00a8047c, 0x4800098c ] | |||
# Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming | # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming | ||
Line 226: | Line 347: | ||
tlou111_post: &tlou111_post | tlou111_post: &tlou111_post | ||
# - [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes (mem address: 0x1571867) | |||
- [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0 | |||
- [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0 | |||
- [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0 | |||
tlou111_mesh: &tlou111_mesh | tlou111_mesh: &tlou111_mesh | ||
- [ | - [ be16, 0x009515d8, 0x9809 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604) | ||
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, | # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, | ||
Line 239: | Line 363: | ||
tlou111_ssao: &tlou111_ssao | tlou111_ssao: &tlou111_ssao | ||
- [ be32, | # Only disable during Blizzard | ||
- [ be32, 0x00a7ffac, 0x48000545 ] # Function Call | |||
- [ be32, 0x00a804f0, 0x38600001 ] # r3 = 1 | |||
- [ be32, 0x00a80484, 0x38a00000 ] # r5 = 0 | |||
# Check Blizzard | |||
- [ be32, 0x00a804f8, 0x800909a0 ] | |||
- [ be32, 0x00a804fc, 0x3d203f92 ] # r9 = 3f920000 | |||
- [ be32, 0x00a80500, 0x3929f5ae ] # r9 = 3f91f5ae | |||
- [ be32, 0x00a80504, 0x7f804800 ] # compare r0 to r9 | |||
- [ be32, 0x00a80508, 0x3d200157 ] | |||
- [ be32, 0x00a8050c, 0x409e0018 ] # Skip to fast return | |||
# Check SSAO State | |||
- [ be32, 0x00a80510, 0x88091aaf ] | |||
- [ be32, 0x00a80518, 0x409e001c ] | |||
- [ be32, 0x00a8051c, 0x98691aaf ] # Enable SSAO | |||
- [ be32, 0x00a80520, 0x48000014 ] # Go to return | |||
- [ be32, 0x00a80524, 0x98a91aaf ] # Disable SSAO | |||
- [ be32, 0x00a80528, 0x3d2000a8 ] | |||
- [ be32, 0x00a8052c, 0x3929014c ] | |||
- [ be32, 0x00a80530, 0x7d2803a6 ] | |||
- [ be32, 0x00a80534, 0x813d000c ] | |||
- [ be32, 0x00a80538, 0x4e800020 ] # Return | |||
tlou111_mb: &tlou111_mb | tlou111_mb: &tlou111_mb | ||
- [ be32, | - [ be32, 0x0096aa94, 0x480000e0 ] # Disable motion blur | ||
tlou111_dof: &tlou111_dof | tlou111_dof: &tlou111_dof | ||
- [ | - [ be16, 0x00aaa00c, 0x9b83 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1) | ||
tlou111_dbv: &tlou111_dbv | tlou111_dbv: &tlou111_dbv | ||
- [ | - [ be16, 0x00aaa290, 0x9b63 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41) | ||
tlou111_dbf: &tlou111_dbf | tlou111_dbf: &tlou111_dbf | ||
- [ | - [ be16, 0x00aaa2d8, 0x9b83 ] # Depth border fix (r27 => r28) (mem address: 0x1571D65) | ||
tlou111_db: &tlou111_db | tlou111_db: &tlou111_db | ||
- [ | - [ be16, 0x00aaa2e4, 0x90c3 ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37) | ||
# - [ be16, 0x00a7ffac, 0x4800 ] # Cabin resort crash fix | |||
tlou111_speed: &tlou111_speed | tlou111_speed: &tlou111_speed | ||
- [ | - [ be16, 0x00aaa1e8, 0x9383 ] # Speedboost (mem address: 0x1571d03) | ||
tlou111_spulighting: &tlou111_spulighting | tlou111_spulighting: &tlou111_spulighting | ||
- [ be32, | - [ be16, 0x00b294ec, 0x4800 ] | ||
tlou111_torch: &tlou111_torch | |||
- [ be32, 0x009609f4, 0x60000000 ] # Torch lights disable | |||
tlou111_devplus: &tlou111_devplus | |||
- [ be32, 0x012850e8, 0x00e8c3e7 ] | |||
- [ be32, 0x0128515c, 0x00e8c57f ] | |||
- [ be16, 0x00e8c318, 0x202b ] | |||
- [ byte, 0x00e8c3e7, 42 ] | |||
- [ byte, 0x00e8c57f, 42 ] | |||
# ptr | |||
# addi can't have more than 0x7fff of offset from base ptr | |||
- [ be32, 0x0129732c, 0x015715f0 ] | |||
- [ be32, 0x002dcc40, 0x38bc00be ] | |||
- [ be32, 0x012973fc, 0x00ee0490 ] | |||
- [ be16, 0x00ee0498, 0x5669 ] | |||
- [ be32, 0x002dcc74, 0x38bc06d9 ] | |||
- [ be32, 0x01297400, 0x00ee01d8 ] | |||
- [ be32, 0x002dcca8, 0x38bc06da ] | |||
- [ be32, 0x01297404, 0x00ee01f0 ] | |||
- [ be32, 0x002dccdc, 0x38bc06db ] | |||
- [ be32, 0x01297408, 0x00ee0210 ] | |||
- [ be32, 0x002dcd10, 0x38bc04f4 ] | |||
- [ be32, 0x0129740c, 0x00f05a48 ] | |||
- [ be32, 0x002dcd44, 0x38bc04de ] | |||
- [ be32, 0x01297410, 0x00f05618 ] | |||
- [ be32, 0x002dcd78, 0x38bc04e1 ] | |||
- [ be32, 0x01297414, 0x00f05410 ] | |||
- [ be32, 0x012974e4, 0x0135bfe8 ] | |||
- [ be64, 0x00ea8ba0, 0x456e61626c652050 ] | |||
- [ be32, 0x00ea8ba8, 0x61757365 ] | |||
- [ byte, 0x00ea8bac, 0 ] | |||
- [ be32, 0x01297418, 0x00e8d580 ] | |||
- [ be32, 0x0129741c, 0x0157186e ] # bug! need fixing. | |||
- [ byte, 0x00eeeef8, 0] | |||
- [ byte, 0x00eeef10, 0] | |||
- [ byte, 0x00eeef28, 0] | |||
- [ byte, 0x00eeef50, 0] | |||
- [ be32, 0x012bf4a4, 0x00e8d520 ] | |||
- [ be32, 0x012bf4a8, 0x00e8d550 ] | |||
# str | |||
- [ be64, 0x00e8d520, 0x437265646974733a ] | |||
- [ be64, 0x00e8d550, 0x4d61646520627920 ] | |||
- [ be64, 0x00e8d558, 0x696c6c7573696f6e ] | |||
- [ be64, 0x00e8d560, 0x2c20467265616b6f ] | |||
- [ be64, 0x00e8d568, 0x20616e6420536d61 ] | |||
- [ be64, 0x00e8d570, 0x7368657232343800 ] | |||
- [ be64, 0x00e8d580, 0x53686f7720437265 ] | |||
- [ be32, 0x00e8d588, 0x64697473 ] | |||
# console exclusive code, we don't need this due to post on spu off | |||
# - [ be32, 0x00aa9444, 0x38600001 ] | |||
# - [ be16, 0x00aa9464, 0x9869 ] | |||
gpulightingnotes: &gpulightingnotes "Uses GPU (RSX) path for lighting effects,\nThis path is incomplete results in some missing effects. (Volumetric lighting)" | |||
spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance." | |||
debugmenunotes: &debugmenunotes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = FPS Text\nL3 + R3 = Debug Fly" | |||
fpsnotes: &fpsnotes "Unlocks FPS without any special settings.\nGame may crash above 500FPS in loading screen." | |||
tloumlaanotes: &tloumlaanotes "Last modified: Dec 28 2020\n\nAllows for the use of Resolution Scaling and improves performance.\nVersion 2.0 fixes crashes introduced in the original patch.\nVersion 3.0 Fixes the Green Rain in more areas.\nVersion 4.0 Fixes high levels of Bloom in some areas. (1.11 Only)\nKnown issues: Non working listen mode" | |||
tlou100_title: &tlou100_title | tlou100_title: &tlou100_title | ||
"The Last of Us": | "The Last of Us": | ||
Line 274: | Line 477: | ||
BCJS37010: [ 01.00 ] | BCJS37010: [ 01.00 ] | ||
BCAS20270: [ 01.00 ] | BCAS20270: [ 01.00 ] | ||
NPEA00435: [ 01.00 ] | |||
NPUA80960: [ 01.00 ] | |||
tlou111_title: &tlou111_title | tlou111_title: &tlou111_title | ||
"The Last of Us": | "The Last of Us": | ||
Line 284: | Line 487: | ||
BCJS37010: [ 01.11 ] | BCJS37010: [ 01.11 ] | ||
BCAS20270: [ 01.11 ] | BCAS20270: [ 01.11 ] | ||
NPEA00435: [ 01.11 ] | |||
NPUA80960: [ 01.11 ] | |||
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: | PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: | ||
Line 291: | Line 494: | ||
Games: *tlou100_title | Games: *tlou100_title | ||
Author: Whatcookie | Author: Whatcookie | ||
Notes: | Notes: *tloumlaanotes | ||
Patch Version: | Patch Version: 3.0 | ||
Patch: | Patch: | ||
- [ load, *tlou100_mlaa ] | - [ load, *tlou100_mlaa ] | ||
Disable Bloom: | |||
Games: *tlou100_title | Games: *tlou100_title | ||
Author: JohnHolmesII, ZEROx, illusion, Juhn | Author: JohnHolmesII, ZEROx, illusion, Juhn | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Group: Bloom | |||
Patch: | Patch: | ||
- [ load, *tlou100_post ] | - [ load, *tlou100_post ] | ||
Line 340: | Line 544: | ||
Games: *tlou100_title | Games: *tlou100_title | ||
Author: JohnHolmesII, ZEROx, illusion, Juhn | Author: JohnHolmesII, ZEROx, illusion, Juhn | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *tlou100_dbf ] | - [ load, *tlou100_dbf ] | ||
Enable GPU Lighting: | |||
Games: *tlou100_title | Games: *tlou100_title | ||
Author: JohnHolmesII, ZEROx, illusion, Juhn | Author: JohnHolmesII, ZEROx, illusion, Juhn | ||
Notes: * | Notes: *gpulightingnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Group: Lighting | |||
Patch: | Patch: | ||
- [ load, *tlou100_db ] | - [ load, *tlou100_db ] | ||
Line 360: | Line 565: | ||
Disable SPU lighting: | Disable SPU lighting: | ||
Games: *tlou100_title | Games: *tlou100_title | ||
Author: | Author: ZEROx | ||
Notes: *spulightingnotes | Notes: *spulightingnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Group: Lighting | |||
Patch: | Patch: | ||
- [ load, *tlou100_spulighting ] | - [ load, *tlou100_spulighting ] | ||
Disable Torch shadow maps: | |||
Games: *tlou111_title | |||
Author: ZEROx | |||
Notes: Disables incorrectly rendered type of shadow maps. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_torch ] | |||
Debug Menu: | Debug Menu: | ||
Games: *tlou100_title | Games: *tlou100_title | ||
Author: dron_3, HdHereidme | Author: dron_3, HdHereidme, illusion | ||
Notes: *debugmenunotes | Notes: *debugmenunotes | ||
Patch Version: 1. | Patch Version: 1.01 | ||
Patch: | Patch: | ||
- [ | - [ be16, 0x0003b2a0, 0x419e ] | ||
- [ | - [ byte, 0x0003b2c3, 1 ] | ||
- [ be16, 0x009acbde, 0x2db6 ] | |||
- [ be16, 0x009acbe6, 0x2db6 ] | |||
21:9 Aspect Ratio: | 21:9 Aspect Ratio: | ||
Games: *tlou100_title | Games: *tlou100_title | ||
Line 382: | Line 597: | ||
- [ be32, 0x14AEBD0, 0x3ED70A3D ] # ar float | - [ be32, 0x14AEBD0, 0x3ED70A3D ] # ar float | ||
- [ be32, 0x128F2F4, 0x3F400000 ] | - [ be32, 0x128F2F4, 0x3F400000 ] | ||
Unlock FPS: | |||
Games: *tlou100_title | |||
Author: illusion | |||
Notes: *fpsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00036AB8, 0x38A00000 ] | |||
Bloom High: | |||
Games: *tlou100_title | |||
Author: ZEROx, illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Group: Bloom | |||
Patch: | |||
- [ be32, 0x0093e300, 0xc01e1b64 ] # load e190 with 0.75f | |||
- [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f | |||
- [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f | |||
Bloom Medium: | |||
Games: *tlou100_title | |||
Author: ZEROx, illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Group: Bloom | |||
Patch: | |||
- [ be32, 0x0093e300, 0xc01e034c ] # load e190 with 0.5f | |||
- [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f | |||
- [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f | |||
- [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f | |||
Bloom Low: | |||
Games: *tlou100_title | |||
Author: ZEROx, illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Group: Bloom | |||
Patch: | |||
- [ be32, 0x0093e300, 0xc01e0e14 ] # load e190 with 0.25f | |||
- [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f | |||
- [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f | |||
- [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f | |||
Bloom Default: | |||
Games: *tlou100_title | |||
Author: ZEROx, illusion | |||
Notes: Replicates Bloom settings with MLAA Enabled. (In Game Only) | |||
Patch Version: 1.0 | |||
Group: Bloom | |||
Patch: | |||
- [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f | |||
- [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f | |||
PPU-120fb71f7352d62521c639b0e99f960018c10a56: | PPU-120fb71f7352d62521c639b0e99f960018c10a56: | ||
Disable in-built MLAA: | Disable in-built MLAA: | ||
Games: *tlou111_title | Games: *tlou111_title | ||
Author: Whatcookie | Author: Whatcookie, illusion, ZEROx | ||
Notes: | Notes: *tloumlaanotes | ||
Patch Version: | Patch Version: 4.0 | ||
Patch: | Patch: | ||
- [ load, *tlou111_mlaa ] | - [ load, *tlou111_mlaa ] | ||
Disable Bloom: | |||
Games: *tlou111_title | Games: *tlou111_title | ||
Author: JohnHolmesII, ZEROx, illusion, Juhn | Author: JohnHolmesII, ZEROx, illusion, Juhn | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Group: Bloom | |||
Patch: | Patch: | ||
- [ load, *tlou111_post ] | - [ load, *tlou111_post ] | ||
Line 409: | Line 673: | ||
Author: JohnHolmesII, ZEROx, illusion, Juhn | Author: JohnHolmesII, ZEROx, illusion, Juhn | ||
Notes: | Notes: | ||
Patch Version: 1. | Patch Version: 1.1 | ||
Patch: | Patch: | ||
- [ load, *tlou111_ssao ] | - [ load, *tlou111_ssao ] | ||
Line 440: | Line 704: | ||
Patch: | Patch: | ||
- [ load, *tlou111_dbf ] | - [ load, *tlou111_dbf ] | ||
Enable GPU Lighting: | |||
Games: *tlou111_title | Games: *tlou111_title | ||
Author: JohnHolmesII, ZEROx, illusion, Juhn | Author: JohnHolmesII, ZEROx, illusion, Juhn | ||
Notes: * | Notes: *gpulightingnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Group: Lighting | |||
Patch: | Patch: | ||
- [ load, *tlou111_db ] | - [ load, *tlou111_db ] | ||
Line 456: | Line 721: | ||
Disable SPU Lighting: | Disable SPU Lighting: | ||
Games: *tlou111_title | Games: *tlou111_title | ||
Author: | Author: ZEROx | ||
Notes: *spulightingnotes | Notes: *spulightingnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Group: Lighting | |||
Patch: | Patch: | ||
- [ load, *tlou111_spulighting ] | - [ load, *tlou111_spulighting ] | ||
Debug Menu: | Debug Menu: | ||
Games: *tlou111_title | Games: *tlou111_title | ||
Author: dron_3, HdHereidme | Author: dron_3, HdHereidme, illusion | ||
Notes: *debugmenunotes | Notes: *debugmenunotes | ||
Patch Version: 1.01 | |||
Patch: | |||
- [ be16, 0x0003bf9c, 0x419e ] | |||
- [ byte, 0x0003bfbf, 1 ] | |||
- [ be16, 0x009da99a, 0x2db6 ] | |||
- [ be16, 0x009da9a2, 0x2db6 ] | |||
Infinite flashlight battery: | |||
Games: *tlou111_title | |||
Author: bungholio, ZEROx | |||
Notes: This patch is usefull for people who play with something other than DualShock3/4.\nNormaly flashlight battery drains after ~3600 frames, patch disables battery drain, No drain - no controller shake. | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x006acbc8, 0x60000000 ] | ||
21:9 Aspect Ratio: | 21:9 Aspect Ratio: | ||
Games: *tlou111_title | Games: *tlou111_title | ||
Line 478: | Line 753: | ||
- [ be32, 0x1558A50, 0x3ED70A3D ] # ar float | - [ be32, 0x1558A50, 0x3ED70A3D ] # ar float | ||
- [ be32, 0x12C1964, 0x3F400000 ] | - [ be32, 0x12C1964, 0x3F400000 ] | ||
Unlock FPS: | |||
Games: *tlou111_title | |||
Author: illusion | |||
Notes: *fpsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00039D08, 0x38A00000 ] | |||
Dev Menu Plus: | |||
Games: *tlou111_title | |||
Author: illusion, Freako, Smasher248 | |||
Notes: "Last modified: 10 December 2020\n\nReplaces some useless options in Memory Tab with rendering features.\n\nWireframe modes currently does not work on the emulator." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tlou111_devplus ] | |||
Disable Pause in Dev Menu: | |||
Games: *tlou111_title | |||
Author: illusion, Freako | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x009d2114, 0x9803 ] | |||
NPC Model Scale in Clock Menu: | |||
Games: *tlou111_title | |||
Author: illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x012850f8, 0x0148AE18 ] | |||
- [ be16, 0x0135dcac, 0x3f80 ] | |||
- [ be64, 0x00e8c418, 0x4E5043204D6F6465 ] | |||
- [ be32, 0x00e8c420, 0x6C205363 ] | |||
- [ be16, 0x00e8c424, 0x616C ] | |||
- [ be64, 0x00e8c426, 0x653A000000000000 ] | |||
}} | }} | ||
Line 495: | Line 803: | ||
- [ be32, 0x0034AFB8, 0x60000000 ] # nop reset in option menu | - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset in option menu | ||
spucrashnotes: &spucrashnotes "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters:\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\n\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change." | spucrashnotes: &spucrashnotes "This patch is now obsolete. Better implementation has been implemented into MLAA Patch.\nOld description:\nThis patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters:\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\n\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change." | ||
tlou100_title: &tlou100_title | tlou100_title: &tlou100_title | ||
Line 504: | Line 812: | ||
BCJS37010: [ 01.00 ] | BCJS37010: [ 01.00 ] | ||
BCAS20270: [ 01.00 ] | BCAS20270: [ 01.00 ] | ||
tlou111_title: &tlou111_title | tlou111_title: &tlou111_title | ||
Line 514: | Line 820: | ||
BCJS37010: [ 01.11 ] | BCJS37010: [ 01.11 ] | ||
BCAS20270: [ 01.11 ] | BCAS20270: [ 01.11 ] | ||
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: | PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: |
Revision as of 20:21, 17 January 2021
The Last of Us | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | June 14, 2013 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Survival horror |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01584 (IRD), BCES01585 (IRD), BCUS98174 (IRD), NPEA00435, BCAS20270 (IRD), BCJS37010 (IRD), NPJA00096, NPUA80960 Left Behind NPEA00521, NPJA00129, NPUA81175, NPHA80279 Demo |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
The Last of Us is a game where players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its announcement in December 2011, The Last of Us was widely anticipated. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling games on the PlayStation 3, selling over 1.3 million units in its first week and 17 million by April 2018. After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Enabling framelimit prevents rare crashes during loading screens when framerate may exceed 500FPS. Alternatively, enable VSync on a 60Hz monitor for the same effect. |
Resolution scale | 100 | Resolution scaling is only supported when the MLAA patch is enabled. |
Resolution scale threshold | 1x1 | When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing. |
Write color buffers | On | Only needed if you're not using MLAA patch. Fixes Green Rain and particle issues. Slightly reduces performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
PPU LLVM Java mode handling | Provides additional gameplay stability and stops frequent trap errors from occurring. | |
Read color buffers | On | Fixes graphical issues when certain patches are enabled. |
Known Issues
This game is currently not playable.
Special Notes
Patches
Anchors: # Since we only change store reg and branch, we don't need to patch last 2 bytes again. tlou100_mlaa: &tlou100_mlaa - [ be16, 0x00a7a514, 0x9b83 ] # store 0 # - [ be16, 0x00a51a8c, 0x4800 ] # unconditonally branch to disable MLAA - [ be16, 0x0092ddac, 0x4800 ] # Skip memory check function - [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain - [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain - [ be32, 0x00a2c4fc, 0x38000000 ] # Green rain - [ be32, 0x00a58da8, 0x60000000 ] # skip assert: x + w <= width && y + h <= height # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou100_post: &tlou100_post # - [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes (mem address: 0x14C79C7) - [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0 - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f tlou100_mesh: &tlou100_mesh - [ be16, 0x00923a94, 0x9809 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584) # Many settings below are enabled/disabled in sub_A7A340. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou100_ssao: &tlou100_ssao - [ be16, 0x00a7a470, 0x9b83 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F) tlou100_mb: &tlou100_mb - [ be16, 0x00a7a4d4, 0x9b83 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) tlou100_dof: &tlou100_dof - [ be16, 0x00a7a4e0, 0x9b83 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) tlou100_dbv: &tlou100_dbv - [ be16, 0x00a7a760, 0x9b63 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) tlou100_dbf: &tlou100_dbf - [ be16, 0x00a7a7ac, 0x9b83 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) tlou100_db: &tlou100_db - [ be16, 0x00a7a7b8, 0x90e3 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93) - [ be16, 0x00a516ec, 0x4800 ] # Cabin resort crash fix tlou100_speed: &tlou100_speed - [ be16, 0x00a7a6b8, 0x9383 ] # Speedboost (mem address: 0x14c7e5f) tlou100_spulighting: &tlou100_spulighting - [ be16, 0x00afeb24, 0x4800 ] tlou111_mlaa: &tlou111_mlaa # - [ be16, 0x00aaa040, 0x9b83 ] # store 0 # - [ be16, 0x00a80350, 0x4800 ] # unconditonally branch to disable MLAA - [ be16, 0x0095b8f8, 0x4800 ] # Skip memory check function - [ be32, 0x00b0e140, 0x38000000 ] # Green rain - [ be32, 0x00a5bc38, 0x38000000 ] # Green rain - [ be32, 0x00a5bc44, 0x38000000 ] # Green rain - [ be32, 0x00a877e0, 0x60000000 ] # skip assert: x + w <= width && y + h <= height - [ be32, 0x0096be58, 0xc1890990 ] # Cargo fix - [ be32, 0x0096bee0, 0xc0090990 ] # Reticle bloom # Beginning of new bloom code - [ be32, 0x00a39f60, 0x60000000 ] - [ be32, 0x00a3a584, 0x60000000 ] - [ be32, 0x00a80348, 0x8809fe1f ] - [ be32, 0x00a8034c, 0x2f800003 ] - [ be32, 0x00a80354, 0x3ca00151 ] - [ be32, 0x00a80358, 0x38a5e190 ] # Memory search - [ be32, 0x00a8035c, 0x3e314165 ] - [ be32, 0x00a80360, 0x3a31d500 ] - [ be32, 0x00a80364, 0x81110014 ] - [ be32, 0x00a80368, 0x7f854000 ] - [ be32, 0x00a8036c, 0x409e0008 ] - [ be32, 0x00a80370, 0x48000018 ] - [ be32, 0x00a80374, 0x2f9001a0 ] - [ be32, 0x00a80378, 0x3a310040 ] - [ be32, 0x00a8037c, 0x3a100001 ] - [ be32, 0x00a80380, 0x419cffe4 ] - [ be32, 0x00a80384, 0x480000ec ] # Cargo chapter check (Negative float) - [ be32, 0x00a80388, 0x801100a0 ] - [ be32, 0x00a8038c, 0x2f800000 ] - [ be32, 0x00a80390, 0x419e00a0 ] - [ be32, 0x00a80394, 0x419c00c4 ] # Bills town Cemetery - [ be32, 0x00a80398, 0x3ca03c44 ] - [ be32, 0x00a8039c, 0x38a5f3e0 ] - [ be32, 0x00a803a0, 0x7f802800 ] - [ be32, 0x00a803a4, 0x419e006c ] # Bills town Bloater - [ be32, 0x00a803a8, 0x3ca03ba0 ] - [ be32, 0x00a803ac, 0x38a5e868 ] - [ be32, 0x00a803b0, 0x7f802800 ] - [ be32, 0x00a803b4, 0x419e0050 ] # Bills Town intro check - [ be32, 0x00a803b8, 0x80110020 ] - [ be32, 0x00a803bc, 0x3ca04010 ] - [ be32, 0x00a803c0, 0x38a59e30 ] - [ be32, 0x00a803c4, 0x7f802800 ] - [ be32, 0x00a803c8, 0x419e003c ] # Bills Town offroad check - [ be32, 0x00a803cc, 0x3ca03fba ] - [ be32, 0x00a803d0, 0x38a596a7 ] - [ be32, 0x00a803d4, 0x7f802800 ] - [ be32, 0x00a803d8, 0x419e0038 ] # Bills town main street - [ be32, 0x00a803dc, 0x80110060 ] - [ be32, 0x00a803e0, 0x3ca04026 ] - [ be32, 0x00a803e4, 0x38a56666 ] - [ be32, 0x00a803e8, 0x7f802800 ] - [ be32, 0x00a803ec, 0x419e0018 ] # Bills town Trap - [ be32, 0x00a803f0, 0x3ca0403d ] - [ be32, 0x00a803f4, 0x38a5e4e2 ] - [ be32, 0x00a803f8, 0x7f802800 ] - [ be32, 0x00a803fc, 0x419e0008 ] - [ be32, 0x00a80400, 0x4800001c ] # Coefs - Bills town both - 0.68 - [ be32, 0x00a80404, 0x38a03f30 ] - [ be32, 0x00a80408, 0x39003f30 ] - [ be32, 0x00a8040c, 0x48000018 ] # Coefs - Bills town 1-st -0.68 2-nd 1.0 - [ be32, 0x00a80410, 0x38a03f30 ] - [ be32, 0x00a80414, 0x39003f80 ] - [ be32, 0x00a80418, 0x4800000c ] # Coefs - Default - [ be32, 0x00a8041c, 0x38a03f80 ] - [ be32, 0x00a80420, 0x39003f80 ] # Patch function - [ be32, 0x00a80424, 0xb0b1000c ] - [ be32, 0x00a80428, 0xb111004c ] - [ be32, 0x00a8042c, 0x4800002c ] # Patch Menu/Ending level - [ be32, 0x00a80430, 0x80110020 ] - [ be32, 0x00a80434, 0x3ca03f8d ] - [ be32, 0x00a80438, 0x38a52f6f ] - [ be32, 0x00a8043c, 0x7f802800 ] - [ be32, 0x00a80440, 0x419e0010 ] - [ be32, 0x00a80444, 0x80b10060 ] - [ be32, 0x00a80448, 0x7f802800 ] - [ be32, 0x00a8044c, 0x409e000c ] - [ be32, 0x00a80450, 0x39003f00 ] - [ be32, 0x00a80454, 0xb111000c ] # Patch DoF if needed - [ be32, 0x00a80458, 0x88090089 ] - [ be32, 0x00a8045c, 0x2f800000 ] - [ be32, 0x00a80460, 0x419e0010 ] - [ be32, 0x00a80464, 0x39003ea0 ] - [ be32, 0x00a80468, 0xb111100c ] - [ be32, 0x00a8046c, 0xb111108c ] # Register clearing - [ be32, 0x00a80470, 0x38a00000 ] - [ be32, 0x00a80474, 0x3a000000 ] - [ be32, 0x00a80478, 0x3a200000 ] - [ be32, 0x00a8047c, 0x4800098c ] # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou111_post: &tlou111_post # - [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes (mem address: 0x1571867) - [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0 - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0 - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0 tlou111_mesh: &tlou111_mesh - [ be16, 0x009515d8, 0x9809 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou111_ssao: &tlou111_ssao # Only disable during Blizzard - [ be32, 0x00a7ffac, 0x48000545 ] # Function Call - [ be32, 0x00a804f0, 0x38600001 ] # r3 = 1 - [ be32, 0x00a80484, 0x38a00000 ] # r5 = 0 # Check Blizzard - [ be32, 0x00a804f8, 0x800909a0 ] - [ be32, 0x00a804fc, 0x3d203f92 ] # r9 = 3f920000 - [ be32, 0x00a80500, 0x3929f5ae ] # r9 = 3f91f5ae - [ be32, 0x00a80504, 0x7f804800 ] # compare r0 to r9 - [ be32, 0x00a80508, 0x3d200157 ] - [ be32, 0x00a8050c, 0x409e0018 ] # Skip to fast return # Check SSAO State - [ be32, 0x00a80510, 0x88091aaf ] - [ be32, 0x00a80518, 0x409e001c ] - [ be32, 0x00a8051c, 0x98691aaf ] # Enable SSAO - [ be32, 0x00a80520, 0x48000014 ] # Go to return - [ be32, 0x00a80524, 0x98a91aaf ] # Disable SSAO - [ be32, 0x00a80528, 0x3d2000a8 ] - [ be32, 0x00a8052c, 0x3929014c ] - [ be32, 0x00a80530, 0x7d2803a6 ] - [ be32, 0x00a80534, 0x813d000c ] - [ be32, 0x00a80538, 0x4e800020 ] # Return tlou111_mb: &tlou111_mb - [ be32, 0x0096aa94, 0x480000e0 ] # Disable motion blur tlou111_dof: &tlou111_dof - [ be16, 0x00aaa00c, 0x9b83 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1) tlou111_dbv: &tlou111_dbv - [ be16, 0x00aaa290, 0x9b63 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41) tlou111_dbf: &tlou111_dbf - [ be16, 0x00aaa2d8, 0x9b83 ] # Depth border fix (r27 => r28) (mem address: 0x1571D65) tlou111_db: &tlou111_db - [ be16, 0x00aaa2e4, 0x90c3 ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37) # - [ be16, 0x00a7ffac, 0x4800 ] # Cabin resort crash fix tlou111_speed: &tlou111_speed - [ be16, 0x00aaa1e8, 0x9383 ] # Speedboost (mem address: 0x1571d03) tlou111_spulighting: &tlou111_spulighting - [ be16, 0x00b294ec, 0x4800 ] tlou111_torch: &tlou111_torch - [ be32, 0x009609f4, 0x60000000 ] # Torch lights disable tlou111_devplus: &tlou111_devplus - [ be32, 0x012850e8, 0x00e8c3e7 ] - [ be32, 0x0128515c, 0x00e8c57f ] - [ be16, 0x00e8c318, 0x202b ] - [ byte, 0x00e8c3e7, 42 ] - [ byte, 0x00e8c57f, 42 ] # ptr # addi can't have more than 0x7fff of offset from base ptr - [ be32, 0x0129732c, 0x015715f0 ] - [ be32, 0x002dcc40, 0x38bc00be ] - [ be32, 0x012973fc, 0x00ee0490 ] - [ be16, 0x00ee0498, 0x5669 ] - [ be32, 0x002dcc74, 0x38bc06d9 ] - [ be32, 0x01297400, 0x00ee01d8 ] - [ be32, 0x002dcca8, 0x38bc06da ] - [ be32, 0x01297404, 0x00ee01f0 ] - [ be32, 0x002dccdc, 0x38bc06db ] - [ be32, 0x01297408, 0x00ee0210 ] - [ be32, 0x002dcd10, 0x38bc04f4 ] - [ be32, 0x0129740c, 0x00f05a48 ] - [ be32, 0x002dcd44, 0x38bc04de ] - [ be32, 0x01297410, 0x00f05618 ] - [ be32, 0x002dcd78, 0x38bc04e1 ] - [ be32, 0x01297414, 0x00f05410 ] - [ be32, 0x012974e4, 0x0135bfe8 ] - [ be64, 0x00ea8ba0, 0x456e61626c652050 ] - [ be32, 0x00ea8ba8, 0x61757365 ] - [ byte, 0x00ea8bac, 0 ] - [ be32, 0x01297418, 0x00e8d580 ] - [ be32, 0x0129741c, 0x0157186e ] # bug! need fixing. - [ byte, 0x00eeeef8, 0] - [ byte, 0x00eeef10, 0] - [ byte, 0x00eeef28, 0] - [ byte, 0x00eeef50, 0] - [ be32, 0x012bf4a4, 0x00e8d520 ] - [ be32, 0x012bf4a8, 0x00e8d550 ] # str - [ be64, 0x00e8d520, 0x437265646974733a ] - [ be64, 0x00e8d550, 0x4d61646520627920 ] - [ be64, 0x00e8d558, 0x696c6c7573696f6e ] - [ be64, 0x00e8d560, 0x2c20467265616b6f ] - [ be64, 0x00e8d568, 0x20616e6420536d61 ] - [ be64, 0x00e8d570, 0x7368657232343800 ] - [ be64, 0x00e8d580, 0x53686f7720437265 ] - [ be32, 0x00e8d588, 0x64697473 ] # console exclusive code, we don't need this due to post on spu off # - [ be32, 0x00aa9444, 0x38600001 ] # - [ be16, 0x00aa9464, 0x9869 ] gpulightingnotes: &gpulightingnotes "Uses GPU (RSX) path for lighting effects,\nThis path is incomplete results in some missing effects. (Volumetric lighting)" spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance." debugmenunotes: &debugmenunotes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = FPS Text\nL3 + R3 = Debug Fly" fpsnotes: &fpsnotes "Unlocks FPS without any special settings.\nGame may crash above 500FPS in loading screen." tloumlaanotes: &tloumlaanotes "Last modified: Dec 28 2020\n\nAllows for the use of Resolution Scaling and improves performance.\nVersion 2.0 fixes crashes introduced in the original patch.\nVersion 3.0 Fixes the Green Rain in more areas.\nVersion 4.0 Fixes high levels of Bloom in some areas. (1.11 Only)\nKnown issues: Non working listen mode" tlou100_title: &tlou100_title "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] BCAS20270: [ 01.00 ] NPEA00435: [ 01.00 ] NPUA80960: [ 01.00 ] tlou111_title: &tlou111_title "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] BCAS20270: [ 01.11 ] NPEA00435: [ 01.11 ] NPUA80960: [ 01.11 ] PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: Disable in-built MLAA: Games: *tlou100_title Author: Whatcookie Notes: *tloumlaanotes Patch Version: 3.0 Patch: - [ load, *tlou100_mlaa ] Disable Bloom: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Group: Bloom Patch: - [ load, *tlou100_post ] Disable Mesh trimming: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mesh ] Disable SSAO: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_ssao ] Disable Motion Blur: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mb ] Disable Depth of Field: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dof ] Depth buffer viewport: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbv ] Depth border fix: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbf ] Enable GPU Lighting: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *gpulightingnotes Patch Version: 1.0 Group: Lighting Patch: - [ load, *tlou100_db ] Speedboost: Games: *tlou100_title Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou100_speed ] Disable SPU lighting: Games: *tlou100_title Author: ZEROx Notes: *spulightingnotes Patch Version: 1.0 Group: Lighting Patch: - [ load, *tlou100_spulighting ] Disable Torch shadow maps: Games: *tlou111_title Author: ZEROx Notes: Disables incorrectly rendered type of shadow maps. Patch Version: 1.0 Patch: - [ load, *tlou111_torch ] Debug Menu: Games: *tlou100_title Author: dron_3, HdHereidme, illusion Notes: *debugmenunotes Patch Version: 1.01 Patch: - [ be16, 0x0003b2a0, 0x419e ] - [ byte, 0x0003b2c3, 1 ] - [ be16, 0x009acbde, 0x2db6 ] - [ be16, 0x009acbe6, 0x2db6 ] 21:9 Aspect Ratio: Games: *tlou100_title Author: illusion Notes: HUD Elements will be stretched. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ be32, 0x000325B8, 0x60000000 ] # nop write for ar float - [ be32, 0x14AEBD0, 0x3ED70A3D ] # ar float - [ be32, 0x128F2F4, 0x3F400000 ] Unlock FPS: Games: *tlou100_title Author: illusion Notes: *fpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00036AB8, 0x38A00000 ] Bloom High: Games: *tlou100_title Author: ZEROx, illusion Notes: Patch Version: 1.0 Group: Bloom Patch: - [ be32, 0x0093e300, 0xc01e1b64 ] # load e190 with 0.75f - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f Bloom Medium: Games: *tlou100_title Author: ZEROx, illusion Notes: Patch Version: 1.0 Group: Bloom Patch: - [ be32, 0x0093e300, 0xc01e034c ] # load e190 with 0.5f - [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f Bloom Low: Games: *tlou100_title Author: ZEROx, illusion Notes: Patch Version: 1.0 Group: Bloom Patch: - [ be32, 0x0093e300, 0xc01e0e14 ] # load e190 with 0.25f - [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f Bloom Default: Games: *tlou100_title Author: ZEROx, illusion Notes: Replicates Bloom settings with MLAA Enabled. (In Game Only) Patch Version: 1.0 Group: Bloom Patch: - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f PPU-120fb71f7352d62521c639b0e99f960018c10a56: Disable in-built MLAA: Games: *tlou111_title Author: Whatcookie, illusion, ZEROx Notes: *tloumlaanotes Patch Version: 4.0 Patch: - [ load, *tlou111_mlaa ] Disable Bloom: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Group: Bloom Patch: - [ load, *tlou111_post ] Disable Mesh trimming: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mesh ] Disable SSAO: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.1 Patch: - [ load, *tlou111_ssao ] Disable Motion Blur: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mb ] Disable Depth of Field: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dof ] Depth buffer viewport: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbv ] Depth border fix: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbf ] Enable GPU Lighting: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *gpulightingnotes Patch Version: 1.0 Group: Lighting Patch: - [ load, *tlou111_db ] Speedboost: Games: *tlou111_title Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou111_speed ] Disable SPU Lighting: Games: *tlou111_title Author: ZEROx Notes: *spulightingnotes Patch Version: 1.0 Group: Lighting Patch: - [ load, *tlou111_spulighting ] Debug Menu: Games: *tlou111_title Author: dron_3, HdHereidme, illusion Notes: *debugmenunotes Patch Version: 1.01 Patch: - [ be16, 0x0003bf9c, 0x419e ] - [ byte, 0x0003bfbf, 1 ] - [ be16, 0x009da99a, 0x2db6 ] - [ be16, 0x009da9a2, 0x2db6 ] Infinite flashlight battery: Games: *tlou111_title Author: bungholio, ZEROx Notes: This patch is usefull for people who play with something other than DualShock3/4.\nNormaly flashlight battery drains after ~3600 frames, patch disables battery drain, No drain - no controller shake. Patch Version: 1.0 Patch: - [ be32, 0x006acbc8, 0x60000000 ] 21:9 Aspect Ratio: Games: *tlou111_title Author: illusion Notes: HUD Elements will be stretched. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ be32, 0x0003556C, 0x60000000 ] # nop write for ar float - [ be32, 0x1558A50, 0x3ED70A3D ] # ar float - [ be32, 0x12C1964, 0x3F400000 ] Unlock FPS: Games: *tlou111_title Author: illusion Notes: *fpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00039D08, 0x38A00000 ] Dev Menu Plus: Games: *tlou111_title Author: illusion, Freako, Smasher248 Notes: "Last modified: 10 December 2020\n\nReplaces some useless options in Memory Tab with rendering features.\n\nWireframe modes currently does not work on the emulator." Patch Version: 1.0 Patch: - [ load, *tlou111_devplus ] Disable Pause in Dev Menu: Games: *tlou111_title Author: illusion, Freako Notes: Patch Version: 1.0 Patch: - [ be16, 0x009d2114, 0x9803 ] NPC Model Scale in Clock Menu: Games: *tlou111_title Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x012850f8, 0x0148AE18 ] - [ be16, 0x0135dcac, 0x3f80 ] - [ be64, 0x00e8c418, 0x4E5043204D6F6465 ] - [ be32, 0x00e8c420, 0x6C205363 ] - [ be16, 0x00e8c424, 0x616C ] - [ be64, 0x00e8c426, 0x653A000000000000 ]
Canary Patches
Anchors: tlou100_spucrashfix: &tlou100_spucrashfix - [ be16, 0x1291C0C, 0x3F00 ] # set float to 0.5 for sun pos(?) - [ be32, 0x0093E8B4, 0xC0490E57 ] # Dev Menu -> Rendering -> HDR Tonemapping -> display brightness -1.404 - [ be32, 0x00335DB8, 0x60000000 ] # nop reset in option menu tlou111_spucrashfix: &tlou111_spucrashfix - [ be16, 0x12C41A4, 0x3F00 ] # set float to 0.5 for sun pos(?) - [ be32, 0x0096C400, 0xC0490E57 ] # Dev Menu -> HDR Tonemapping -> display brightness -1.404 - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset in option menu spucrashnotes: &spucrashnotes "This patch is now obsolete. Better implementation has been implemented into MLAA Patch.\nOld description:\nThis patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters:\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\n\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change." tlou100_title: &tlou100_title "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] BCAS20270: [ 01.00 ] tlou111_title: &tlou111_title "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] BCAS20270: [ 01.11 ] PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: SPU Crash Workaround: Games: *tlou100_title Author: illusion, ZEROx Notes: *spucrashnotes Patch Version: 1.0 Patch: - [ load, *tlou100_spucrashfix ] PPU-120fb71f7352d62521c639b0e99f960018c10a56: SPU Crash Workaround: Games: *tlou111_title Author: illusion, ZEROx Notes: *spucrashnotes Patch Version: 1.0 Patch: - [ load, *tlou111_spucrashfix ]