The Last of Us: Difference between revisions

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|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale notes                = Resolution scaling is only supported when the MLAA patch is enabled.
|resolution scale notes                = Resolution scaling is only supported when the MLAA patch is enabled.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 4x4 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = When using Resolution scaling above 100%, this must be set to 4x4 otherwise some effects like lens flare wil be missing.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Fixes graphical issues (nuclear rain effect).
|write color buffers notes            = Fixes graphical issues (nuclear rain and particles effect).
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  

Revision as of 16:22, 2 June 2020

The Last of Us
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Release date(s) June 14, 2013
Release type PlayStation exclusive
Genre(s) Action, Adventure, Survival horror
Mode(s) Single-player, Multiplayer
GameID(s) BCES01584 (IRD), BCES01585 (IRD), BCUS98174 (IRD), NPEA00435, BCAS20270 (IRD), BCJS37010 (IRD), NPJA00096, NPUA80960
Left Behind
NPEA00521, NPJA00129, NPUA81175, NPHA80279
Demo
NPHA80206, NPUA70257
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Last of Us is a game where players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.

Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

Following its announcement in December 2011, The Last of Us was widely anticipated. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling games on the PlayStation 3, selling over 1.3 million units in its first week and 17 million by April 2018. After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Framelimit 60 Enabling framelimit prevents rare crashes during loading screens when framerate may exceed 500FPS. Alternatively, enable VSync on a 60Hz monitor for the same effect.
Resolution scale 100 Resolution scaling is only supported when the MLAA patch is enabled.
Resolution scale threshold 4x4 When using Resolution scaling above 100%, this must be set to 4x4 otherwise some effects like lens flare wil be missing.
Write color buffers On Fixes graphical issues (nuclear rain and particles effect).

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on systems that do not have TSX.
Read color buffers On Fixes graphical issues.
Vblank rate 120 Vblank rate should be double of the target framerate. Hence, setting Vblank to 120Hz will raise the FPS cap to 60.

Known Issues

This game is currently not playable.

Special Notes

Various patches

There are multiple patches which have been made for this title. For ease of use, they have been placed together in a single space as a compendium. You can find the patch over at the patches page.