Difference between revisions of "Template:Newgame"

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(Added shader mode option and removed Disable Async shader compiler option)
(Added PPU LLVM Java option)
 
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==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
 
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
 
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
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|tsx instructions notes                =  
 
|tsx instructions notes                =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
+
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
+
|renderer notes                        =  
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio notes                    =  
 
|aspect ratio notes                    =  
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|stretch to display area              = <!-- On, Off -->
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area notes        =  
 
|stretch to display area notes        =  
 +
|enable 3d                            = <!-- On, Off -->
 +
|enable 3d notes                      =
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache notes            =  
 
|disable vertex cache notes            =  
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux notes                =  
 
|audio out linux notes                =  
 +
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
 +
|audio channels notes                  =
 
|dump to file                          = <!-- On, Off -->
 
|dump to file                          = <!-- On, Off -->
 
|dump to file notes                    =  
 
|dump to file notes                    =  
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit notes              =  
 
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
 
|downmix to stereo notes              =
 
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume notes                          =  
 
|volume notes                          =  
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|accurate llvm dfma                    = <!-- On, Off -->
 
|accurate llvm dfma                    = <!-- On, Off -->
 
|accurate llvm dfma notes              =  
 
|accurate llvm dfma notes              =  
 +
|accurate rsx reservation access      = <!-- On, Off -->
 +
|accurate rsx reservation access notes =
 +
|ppu llvm accurate vector nans        = <!-- On, Off -->
 +
|ppu llvm accurate vector nans notes  =
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs notes                =  
 
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache notes    =  
 
|disable on-disk shader cache notes    =  
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync notes              =  
 
|relaxed zcull sync notes              =  
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|clocks scale notes                    =  
 
|clocks scale notes                    =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
 +
|disable zcull occlusion queries      = <!-- On, Off -->
 +
|disable zcull occlusion queries notes =
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation notes        =  
 
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar notes                =  
 
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
 
|accurate putlluc notes                =
 
|accurate rsx reservation access      = <!-- On, Off -->
 
|accurate rsx reservation access notes =
 
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions notes          =  
 
|hook static functions notes          =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes  =
 +
<!-- Misc. configuration -->
 +
|ppu llvm java mode handling          = <!-- true, false -->
 +
|ppu llvm java mode handling notes    =
 
}}
 
}}
  
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</includeonly><noinclude>This template is to be used whilst creating a new game page. To populate the required parameters of the infobox and other sections of the page, simply enter <code><nowiki>{{subst:newgame}}</nowiki></code> in the new game page. Please read the [[Help:Wiki Conventions|wiki conventions]] for creating new game pages and also refer to the [[Template:vginfobox|vginfobox]] and [[Template:config|config]] templates for guidance on how to add the relevant information.
 
</includeonly><noinclude>This template is to be used whilst creating a new game page. To populate the required parameters of the infobox and other sections of the page, simply enter <code><nowiki>{{subst:newgame}}</nowiki></code> in the new game page. Please read the [[Help:Wiki Conventions|wiki conventions]] for creating new game pages and also refer to the [[Template:vginfobox|vginfobox]] and [[Template:config|config]] templates for guidance on how to add the relevant information.
  
==Preview of output==
+
{{Help:Creating New Game Pages}}
For those who do not wish to use the simple commmand above, copy paste this entire block into the new game page.
 
<pre><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
|developer =
 
|publisher = {{vgregion|}}
 
|series    = <!-- delete if not applicable -->
 
|date      = {{vgregion|}}
 
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
 
|genre    =
 
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
 
|gameid    = {{gameid|}}
 
|wikipedia = <!-- delete if not applicable -->
 
|vndb      = <!-- delete if not applicable -->
 
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
 
}}
 
 
 
<!-- Give a brief description about the game -->
 
 
 
==Configuration==
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- CPU configuration -->
 
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
 
|ppu decoder notes                    =
 
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
 
|spu decoder notes                    =
 
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
 
|preferred spu threads notes          =
 
|enable thread scheduler              = <!-- On, Off -->
 
|enable thread scheduler notes        =
 
|lower spu thread priority            = <!-- On, Off -->
 
|lower spu thread priority notes      =
 
|enable spu loop detection            = <!-- On, Off -->
 
|enable spu loop detection notes      =
 
|spu cache                            = <!-- On, Off -->
 
|spu cache notes                      =
 
|accurate xfloat                      = <!-- On, Off -->
 
|accurate xfloat notes                =
 
|spu block size                        = <!-- Safe, Mega, Giga -->
 
|spu block size notes                  =
 
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
 
|tsx instructions notes                =
 
<!-- GPU configuration -->
 
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
 
|renderer notes                        = Recommended to get the best performance.
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio notes                    =
 
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
 
|framelimit notes                      =
 
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
 
|anisotropic filter notes              =
 
|anti-aliasing                        = <!-- Auto, Disabled -->
 
|anti-aliasing notes                  =
 
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
 
|default resolution notes              =
 
|resolution scale                      = <!-- Value between 50% to 800% -->
 
|resolution scale notes                =
 
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold notes      =
 
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
 
|shader mode notes                    =
 
|write color buffers                  = <!-- On, Off -->
 
|write color buffers notes            =
 
|strict rendering mode                = <!-- On, Off -->
 
|strict rendering mode notes          =
 
|vsync                                = <!-- On, Off -->
 
|vsync notes                          =
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area notes        =
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache notes            =
 
|multithreaded rsx                    = <!-- On, Off -->
 
|multithreaded rsx notes              =
 
<!-- Audio configuration -->
 
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
 
|audio out windows notes              =
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux notes                =
 
|dump to file                          = <!-- On, Off -->
 
|dump to file notes                    =
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit notes              =
 
|downmix to stereo                    = <!-- On, Off -->
 
|downmix to stereo notes              =
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume notes                          =
 
|enable buffering                      = <!-- On, Off -->
 
|enable buffering notes                =
 
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
 
|audio buffer duration notes          =
 
|enable time stretching                = <!-- On, Off -->
 
|enable time stretching notes          =
 
|time stretching threshold            = <!-- Value between 0% to 100% -->
 
|time stretching threshold notes      =
 
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
 
|microphone type notes                =
 
<!-- I/O configuration -->
 
|keyboard handler                      = <!-- Null, Basic -->
 
|keyboard handler notes                =
 
|mouse handler                        = <!-- Null, Basic -->
 
|mouse handler notes                  =
 
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 
|camera input notes                    =
 
|camera settings                      = <!-- Null, Fake -->
 
|camera settings notes                =
 
|move handler                          = <!-- Null, Fake, Mouse -->
 
|move handler notes                    =
 
<!-- Advanced configuration -->
 
|debug console mode                    = <!-- On, Off -->
 
|debug console mode notes              =
 
|accurate llvm dfma                    = <!-- On, Off -->
 
|accurate llvm dfma notes              =
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs notes                =
 
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
 
|sleep timers accuracy notes          =
 
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
 
|maximum spurs threads notes          =
 
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
 
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 
|read depth buffers                    = <!-- On, Off -->
 
|read depth buffers notes              =
 
|write depth buffers                  = <!-- On, Off -->
 
|write depth buffers notes            =
 
|read color buffers                    = <!-- On, Off -->
 
|read color buffers notes              =
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache notes    =
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync notes              =
 
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 
|driver wake-up delay notes            =
 
|vblank rate                          = <!-- Value between 1 to 500 -->
 
|vblank rate notes                    =
 
|clocks scale                          = <!-- Value between 10 to 1000 -->
 
|clocks scale notes                    =
 
<!-- Debug configuration -->
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation notes        =
 
|use gpu texture scaling              = <!-- On, Off -->
 
|use gpu texture scaling notes        =
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar notes                =
 
|accurate putlluc                      = <!-- On, Off -->
 
|accurate putlluc notes                =
 
|accurate rsx reservation access      = <!-- On, Off -->
 
|accurate rsx reservation access notes =
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions notes          =
 
}}
 
 
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
 
 
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
</pre>
 
 
[[Category:Templates]]</noinclude>
 
[[Category:Templates]]</noinclude>

Latest revision as of 17:39, 14 January 2021

This template is to be used whilst creating a new game page. To populate the required parameters of the infobox and other sections of the page, simply enter {{subst:newgame}} in the new game page. Please read the wiki conventions for creating new game pages and also refer to the vginfobox and config templates for guidance on how to add the relevant information.

Create new game page

Before creating a new game page, please read the requirements page carefully. If you're sure the this particular game does not have a game page already, you can create the page by entering the game title in the textbox below.