Template:Newgame

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This template is to be used whilst creating a new game page. To populate the required parameters of the infobox and other sections of the page, simply enter {{subst:newgame}} in the new game page. Please read the wiki conventions for creating new game pages and also refer to the vginfobox and config templates for guidance on how to add the relevant information.

Preview of output

For those who do not wish to use the simple commmand above, copy paste this entire block into the new game page.

<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = 
|publisher = {{vgregion|}}
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|}}
|release   = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre     = 
|modes     = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title     = <!-- Used only in niche scenarios. Delete if not applicable -->
}}

<!-- Give a brief description about the game -->

==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                   = 
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes                   = 
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         = 
|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes       = 
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes     = 
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes     = 
|spu cache                           = <!-- On, Off -->
|spu cache notes                     = 
|accurate xfloat                     = <!-- On, Off -->
|accurate xfloat notes               = 
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes                = 
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes              = 
<!-- GPU configuration -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                      = Recommended to get the best performance.
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes                  = 
|framelimit                          = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                    = 
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes            = 
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing notes                 = 
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            = 
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale notes              = 
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    = 
|write color buffers                 = <!-- On, Off -->
|write color buffers notes           = 
|strict rendering mode               = <!-- On, Off -->
|strict rendering mode notes         = 
|vsync                               = <!-- On, Off -->
|vsync notes                         = 
|stretch to display area             = <!-- On, Off -->
|stretch to display area notes       = 
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes          = 
|multithreaded rsx                   = <!-- On, Off -->
|multithreaded rsx notes             = 
|disable async shader compiler       = <!-- On, Off -->
|disable async shader compiler notes = 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows notes             = 
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes               = 
|dump to file                        = <!-- On, Off -->
|dump to file notes                  = 
|convert to 16-bit                   = <!-- On, Off -->
|convert to 16-bit notes             = 
|downmix to stereo                   = <!-- On, Off -->
|downmix to stereo notes             = 
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        = 
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              = 
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes         = 
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        = 
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold notes     = 
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               = 
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            = 
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes         = 
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            = 
|write depth buffers                 = <!-- On, Off -->
|write depth buffers notes           = 
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            = 
|vblank rate                         = <!-- Range between 1 to 500 -->
|vblank rate notes                   = 
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  = 
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      = 
|use gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes       = 
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              = 
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              = 
|hook static functions               = <!-- On, Off -->
|hook static functions notes         = 
}}

==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.

==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->