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This template is used on all game pages under the <code><nowiki>==Configuration==</nowiki></code> sub-header. The purpose of the template is to capture deviations in configurations from the default settings to be used for the emulator for each game. Hence, while using this template in the game pages, only options which deviate from the default settings mentioned below are to be recorded.
This template is used on all game pages under the <code><nowiki>==Configuration==</nowiki></code> sub-header. The purpose of the template is to capture deviations in configurations from the [[Help:Default Settings|default settings]] to be used for the emulator for each game. Hence, while using this template in the game pages, only options which deviate from the default settings are to be recorded.  


==Default Settings==
== Mandatory vs. recommendatory settings ==
Below is the default configuration for the emulator.
Before using this is template, it is imperative to understand the distinction between mandatory settings and recommendatory settings.  
===CPU configuration===
{| class="wikitable" style="font-size:90%;"
! style="width: 250px;"| Setting
! style="width: 150px;"| Option
! Description
|-
|'''PPU Decoder'''||Recompiler (LLVM)||'''Recompiler (LLVM)''': Recompiles the game's executable once before running it for the first time. By far the fastest option and should always be used. Should you face compatibility issues, fall back to one of the Interpreters and retry. <br/>'''Interpreter (fast)''': The fastest interpreter. Trades accuracy for speed, and it very rarely breaks games even in comparison to the precise option. Try this if Recompiler (LLVM) fails. <br/>'''Interpreter (precise)''': The most accurate Interpreter, but very slow to play games with. You may try this as a last resort if you encounter odd bugs or crashes.
|-
|'''SPU Decoder'''||Recompiler (ASMJIT)||'''Recompiler (ASMJIT)''': Fastest option with very good compatibility. <br/>'''Interpreter (fast)''': Slower than the Recompiler (ASMJIT) but significantly faster than Interpreter (precise). Games rarely need this option. <br/>'''Interpreter (precise)''': Extremely slow but may fix broken graphics in some games. <br/>'''Recompiler (LLVM)''': Doesn't exist (yet).
|-
|'''Preferred SPU Threads'''||Auto||Some SPU stages are sensitive to race conditions and allowing a limited number at a time helps alleviate performance stalls. Setting this to a smaller value might improve performance and reduce stuttering in some games. <br/>Leave this on auto if performance is negatively affected when setting a small value.
|-
|'''Firmware Settings'''||Load liblv2.sprx only||'''Load liblv2.sprx only''': Closely emulates how games can load and unload system module files on a real PlayStation 3. Some games require this. <br/>'''Automatically load required libraries''': Automatically selects the LLE libraries to load. While this option works fine in most cases, liblv2 is the preferred option. <br/>'''Manually load selected libraries''': Allows the user to manually choose the LLE libraries to load. If unsure, don't use this option. Nothing will work if you use this. <br/>'''Load automatic and manual selection''': Automatically selects the LLE libraries to load and allows the user to choose additional libraries manually. If unsure, don't use this option.
|-
|'''Bind SPU Threads To Secondary Cores'''||Off||If your CPU has SMT (Hyper-Threading) SPU threads will run on these logical cores instead. <br/>Usually faster on an i3, possibly slower or no difference on an i7 or Ryzen.
|-
|'''Lower SPU Thread Priority'''||Off||Runs SPU threads with lower priority than PPU threads. <br/>Usually faster on an i3 or i5, possibly slower or no difference on an i7 or Ryzen.
|-
|'''Enable SPU Loop Detection'''||On||Try to detect loop conditions in SPU kernels and use them as scheduling hints. <br/>Improves performance and reduces CPU usage. May cause severe audio stuttering in rare cases.
|-
|'''Hook Static Function'''||Off||Allows to hook some functions like 'memcpy' replacing them with high-level implementations. <br/>May do nothing or break things. Experimental.
|}


===GPU configuration===
* ''Mandatory settings'' - Settings without which the game would not work (for example, Write Color Buffers for Demon's Souls) or will significantly degrade performance.
{| class="wikitable" style="font-size:90%;"
* ''Recommendatory settings'' - User specific settings which will improve the overall gaming experience based on the hardware available. For example, a higher option can be used for ''Anisotropic Filter'' and ''Resolution Scale'' if the user's hardware is capable of handling the additional load whereas some settings such as "Preferred SPU threads" should be used for better performance with weaker CPUs.
! style="width: 250px;"| Setting
! style="width: 150px;"| Option
! Description
|-
|'''Renderer'''||OpenGL||Vulkan is the fastest renderer. OpenGL is the most accurate renderer. If unsure, use Vulkan. Should you have any compatibility issues, fall back to OpenGL. DirectX 12 is deprecated and should never be used.
|-
|'''Graphics Device'''||NA||On multi GPU systems select which GPU to use in RPCS3 when using Vulkan or DirectX 12. This is not needed when using OpenGL.
|-
|'''Aspect Ratio'''||Auto||Leave this on 16:9 unless you have a 4:3 monitor. Auto also works well, especially if you use a resolution that is not 720p.
|-
|'''Framelimit'''||Off||Off is the best option as it performs faster. Using the frame limiter will add extra overhead and slow down the game. However, some games will crash if the framerate is too high. If that happens, set value to anything other than Off.
|-
|'''Anisotropic Filter'''||Automatic||Higher values increase sharpness of textures on sloped surfaces at the cost of GPU resources. Modern GPUs can handle this setting just fine even at 16x. Keep this on Automatic if you want to use the original setting used by a real PS3.
|-
|'''Anti-Aliasing'''||NA||Doesn't exist (yet).
|-
|'''Default Resolution'''||1280x720||This setting will be ignored if the Resolution Scale is set to anything other than 100%. Leave this on 1280x720, every PS3 game is compatible with this resolution. Only use 1920x1080 if the game supports it.
|-
|'''Resolution Scale'''||100%||Scales the game's resolution by the given percentage. The base resolution is always 1280x720. Set this value to 100% if you want to use the normal Resolution options.
|-
|'''Resolution Scale Threshold'''||16 x 16||Only framebuffers greater than this size will be upscaled. Increasing this value might fix problems with missing graphics when upscaling, especially when Write Color Buffers is enabled. Do not touch this setting if you are unsure.
|-
|'''Write Color Buffer'''||Off||Enable this option if you get missing graphics or broken lighting ingame. <br/>Might degrade performance and introduce stuttering in some cases.
|-
|'''Use GPU Texture Scaling'''||On||Small to significant performance boost in most games and rarely with side effects. <br/>May cause texture corruption in rare cases.
|-
|'''Strict Rendering Mode'''||Off||Enforces strict compliance to the API specification. Might result in degraded performance in some games. <br/>Can resolve rare cases of missing graphics and flickering. If unsure, don't use this option.
|-
|'''VSync'''||Off||By having this off you might obtain a higher frame rate at the cost of tearing artifacts in the game.
|-
|'''Stretch To Display Area'''||Off||Overrides the aspect ratio and stretches the image to the full display area.
|-
|'''Disable Vertex Cache'''||Off||Disables the vertex cache. Might resolve missing or flickering graphics output. May degrade performance.
|}


== Usage ==
Given the nature of the options available, it is not feasible to capture all permutations of settings for each game using this template. '''Hence, only mandatory settings shall be listed in the game pages using this template.''' To know which recommendatory setting would be most appropriate, kindly read the guidance available for each setting in the [[Help:Default Settings|default settings]] page. RPCS3 is alpha stage emulator and hence user will have to experiment with the recommendatory settings to optimise their gameplay experience.
This template must be present for all game pages irrespective of whether the .
 
=== Syntax ===
== Syntax ==
'''<nowiki>{{config</nowiki>'''<\br>
Below is the syntax of the template. This template must be present for all game pages irrespective of whether any non-default configurations are necessary. Where the game only requires default settings, the template should simply be used without any parameters.
''|parameters =''<\br>
 
'''<nowiki>{{config</nowiki>'''<br>
''|parameters =''<br>
'''}}'''
'''}}'''


=== Parameters ===
== Parameters ==
The following are the only valid parameters accepted by this template. Unless mentioned otherwise, choose only one of the options mentioned for each setting. For any setting which deviates from the default configuration, an additional note may be given if required using the <code><nowiki>notes</nowiki></code> extension to highlight any necessary information.
The following are the only valid parameters accepted by this template. Unless mentioned otherwise, choose only one of the options mentioned for each setting. For any setting which deviates from the default configuration, an additional note may be given if required using the <code><nowiki>notes</nowiki></code> extension to highlight any necessary information.


'''CPU configuration'''
=== CPU configuration ===
<pre>
|ppu decoder                          = Interpreter (static), Interpreter (dynamic), Recompiler (LLVM)
|ppu decoder notes                    =
|spu decoder                          = Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM)
|spu decoder notes                    =
|preferred spu threads                = Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3)
|preferred spu threads notes          =
|thread scheduler                      = Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler
|thread scheduler notes                =
|enable spu loop detection            = On, Off
|enable spu loop detection notes      =
|spu xfloat accuracy                  = Accurate, Approximate, Relaxed
|spu xfloat accuracy notes            =
|spu block size                        = Safe, Mega, Giga
|spu block size notes                  =
|tsx instructions                      = Enabled, Disabled, Forced
|tsx instructions notes                =
</pre>
 
=== GPU configuration ===
<pre>
|renderer                              = OpenGL, Vulkan, Disabled
|renderer notes                        =
|graphics device                      = This option is used only with Vulkan renderer to select the graphics card to be used by
                                        RPCS3 when multiple eligible cards exist. Do not use this parameter on game pages.
|graphics device notes                =
|aspect ratio                          = 4:3, 16:9
|aspect ratio notes                    =
|framelimit                            = Off, 50, 60, 30, Auto, PS3 Native, Infinite
|framelimit notes                      =
|anisotropic filter                    = Auto, 2x, 4x, 8x, 16x
|anisotropic filter notes              =
|anti-aliasing                        = Auto, Disabled
|anti-aliasing notes                  =
|zcull accuracy                        = Precise, Approximate, Relaxed
|zcull accuracy notes                  =
|default resolution                    = 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080
|default resolution notes              =
|resolution scale                      = Value between 50% to 800%
|resolution scale notes                =
|resolution scale threshold            = Value between 1 to 1024 in the format 16 x 16
|resolution scale threshold notes      =
|shader mode                          = Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter,
                                        Shader Interpreter only
|shader mode notes                    =
|write color buffers                  = On, Off
|write color buffers notes            =
|strict rendering mode                = On, Off
|strict rendering mode notes          =
|vsync                                = On, Off
|vsync notes                          =
|stretch to display area              = On, Off
|stretch to display area notes        =
|enable 3d                            = On, Off
|enable 3d notes                      =
|disable vertex cache                  = On, Off
|disable vertex cache notes            =
|multithreaded rsx                    = On, Off
|multithreaded rsx notes              =
|asynchronous texture streaming        = On, Off
|asynchronous texture streaming notes  =
</pre>
 
=== Audio configuration ===
<pre>
|audio out windows                    = XAudio2, OpenAL, Disabled
|audio out windows notes              =
|audio out linux                      = OpenAL, PulseAudio, ALSA, Disabled
|audio out linux notes                =
|audio provider                        = None, CellAudio, RSXAudio
|audio provider notes                  =
|audio channels                        = Surround 7.1, Downmix to Stereo, Downmix to 5.1
|audio channels notes                  =
|dump to file                          = On, Off
|dump to file notes                    =
|convert to 16-bit                    = On, Off
|convert to 16-bit notes              =
|volume                                = Value between 0% to 200%
|volume notes                          =
|enable buffering                      = On, Off
|enable buffering notes                =
|audio buffer duration                = Value between 20ms to 250ms
|audio buffer duration notes          =
|enable time stretching                = On, Off
|enable time stretching notes          =
|time stretching threshold            = Value between 0% to 100%
|time stretching threshold notes      =
|microphone type                      = Disabled, Standard, SingStar, Real SingStar, Rocksmith
|microphone type notes                =
</pre>
 
=== I/O configuration ===
<pre>
<pre>
|keyboard handler                      = Null, Basic
|keyboard handler notes                =
|mouse handler                        = Null, Basic
|mouse handler notes                  =
|camera input                          = Unknown, EyeToy, PS Eye, UVC 1.1
|camera input notes                    =
|camera settings                      = Null, Fake, Qt
|camera settings notes                =
|move handler                          = Null, Fake, Mouse
|move handler notes                    =
</pre>
=== Advanced configuration ===
<pre>
|debug console mode                    = On, Off
|debug console mode notes              =
|accurate llvm dfma                    = On, Off
|accurate llvm dfma notes              =
|accurate rsx reservation access      = On, Off
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = On, Off
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = True, False
|ppu llvm java mode handling notes    =
|silence all logs                      = On, Off
|silence all logs notes                =
|sleep timers accuracy                = As Host, Usleep Only, All Timers
|sleep timers accuracy notes          =
|maximum spurs threads                = Unlimited, Single digit between 0 to 5 (e.g. 3)
|maximum spurs threads notes          =
|firmware libraries                    = Switch to LLE, Switch to HLE
|firmware libraries notes              = Mention the libraries to be manually selected here
|read depth buffers                    = On, Off
|read depth buffers notes              =
|write depth buffers                  = On, Off
|write depth buffers notes            =
|read color buffers                    = On, Off
|read color buffers notes              =
|disable on-disk shader cache          = On, Off
|disable on-disk shader cache notes    =
|disable native float16 support        = On, Off
|disable native float16 support notes  =
|rsx fifo accuracy                    = Fast, Atomic, Ordered & Atomic
|rsx fifo accuracy notes              =
|driver wake-up delay                  = Value between 0 to 7000
|driver wake-up delay notes            =
|vblank rate                          = Value between 1 to 500
|vblank rate notes                    =
|vblank ntsc fixup                    = On, Off
|vblank ntsc fixup notes              =
|clocks scale                          = Value between 10 to 1000
|clocks scale notes                    =
</pre>
=== Debug configuration ===
<pre>
|disable zcull occlusion queries      = On, Off
|disable zcull occlusion queries notes =
|force cpu blit emulation              = On, Off
|force cpu blit emulation notes        =
|use gpu texture scaling              = On, Off
|use gpu texture scaling notes        =
|accurate getllar                      = On, Off
|accurate getllar notes                =
|accurate spu dma                      = On, Off
|accurate spu dma notes                =
|hook static functions                = On, Off
|hook static functions notes          =
|accurate ppu 128 reservations        = Always Enabled, Disabled, Value between 1 to 14
|accurate ppu 128 reservations notes  =
</pre>
== Examples ==
'''[[Demon's Souls]]''' - Standard
<pre>
{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                              = Interpreter (precise), Interpreter (fast), Recompiler (LLVM)
|preferred spu threads                 = 3 - 4
|ppu decoder notes                        =
<!-- GPU configuration -->
|spu decoder                              = Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT)
|renderer                              = Vulkan
|spu decoder notes                        =
|write color buffers                   = On
|preferred spu threads                     = Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3)
}}
|preferred spu threads notes              =
|firmware settings                        = Automatically load required libraries, Manually load selected libraries, Load automatic and 
                                            manual selection, Load liblv2.sprx only
|firmware settings notes                   = Where Manually load selected libraries or Load automatic and manual selection options are 
                                            selected, mention the list of libraries to be selected in this parameter
|bind spu threads to secondary cores      = On, Off
|bind spu threads to secondary cores notes =
|lower spu thread priority                = On, Off
|lower spu thread priority notes          =
|enable spu loop detection                = On, Off
|enable spu loop detection notes          =
|hook static function                      = On, Off
|hook static function notes                =
</pre>
</pre>
'''GPU configuration'''
{{config
<!-- CPU configuration -->
|preferred spu threads                = 3 - 4
<!-- GPU configuration -->
|renderer                              = Vulkan
|write color buffers                  = On
}}
 
 
'''[[Find a game that does this]]''' - When the game only uses default settings
<pre>
<pre>
<!-- GPU configuration -->
{{config
|renderer                                  = OpenGL, Vulkan
}}
|renderer notes                            =
|graphics device                          = This option is used only with Vulkan renderer to select the graphics card to be used by 
                                            RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages.
|graphics device notes                    =
|aspect ratio                              = Auto, 4:3, 16:9
|aspect ratio notes                        =
|framelimit                                = Off, 59.94, 50, 60, 30, Auto
|framelimit notes                          =
|anisotropic filter                        = Automatic, Disabled, 2x, 4x, 8x, 16x
|anisotropic filter notes                  =
|anti-aliasing                            = NA
|anti-aliasing notes                      =
|default resolution                        = 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080
|default resolution notes                  =
|resolution scale                          = Range between 50% to 800%
|resolution scale notes                    =
|resolution scale threshold                = Range between 1 to 1024 in the format 16 x 16
|resolution scale threshold notes          =
|write color buffer                        = On, Off
|write color buffer notes                  =
|use gpu texture scaling                  = On, Off
|use gpu texture scaling notes            =
|strict rendering mode                    = On, Off
|strict rendering mode notes              =
|vsync                                    = On, Off
|vsync notes                              =
|stretch to display area                  = On, Off
|stretch to display area notes            =
|disable vertex cache                      = On, Off
|disable vertex cache notes                =
</pre>
</pre>
{{config
}}
== Attribution and re-use ==
This template (along with its [[Template:Config/doc|documentation template]]) has been adapted from [https://wiki.dolphin-emu.org/index.php?title=Template:Config Dolphin Emulator Wiki] released under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].
[[Category:Templates]]
[[Category:Templates]]

Revision as of 04:37, 30 September 2022

This template is used on all game pages under the ==Configuration== sub-header. The purpose of the template is to capture deviations in configurations from the default settings to be used for the emulator for each game. Hence, while using this template in the game pages, only options which deviate from the default settings are to be recorded.

Mandatory vs. recommendatory settings

Before using this is template, it is imperative to understand the distinction between mandatory settings and recommendatory settings.

  • Mandatory settings - Settings without which the game would not work (for example, Write Color Buffers for Demon's Souls) or will significantly degrade performance.
  • Recommendatory settings - User specific settings which will improve the overall gaming experience based on the hardware available. For example, a higher option can be used for Anisotropic Filter and Resolution Scale if the user's hardware is capable of handling the additional load whereas some settings such as "Preferred SPU threads" should be used for better performance with weaker CPUs.

Given the nature of the options available, it is not feasible to capture all permutations of settings for each game using this template. Hence, only mandatory settings shall be listed in the game pages using this template. To know which recommendatory setting would be most appropriate, kindly read the guidance available for each setting in the default settings page. RPCS3 is alpha stage emulator and hence user will have to experiment with the recommendatory settings to optimise their gameplay experience.

Syntax

Below is the syntax of the template. This template must be present for all game pages irrespective of whether any non-default configurations are necessary. Where the game only requires default settings, the template should simply be used without any parameters.

{{config
|parameters =
}}

Parameters

The following are the only valid parameters accepted by this template. Unless mentioned otherwise, choose only one of the options mentioned for each setting. For any setting which deviates from the default configuration, an additional note may be given if required using the notes extension to highlight any necessary information.

CPU configuration

|ppu decoder                           = Interpreter (static), Interpreter (dynamic), Recompiler (LLVM)
|ppu decoder notes                     = 
|spu decoder                           = Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM)
|spu decoder notes                     = 
|preferred spu threads                 = Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3)
|preferred spu threads notes           = 
|thread scheduler                      = Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler
|thread scheduler notes                = 
|enable spu loop detection             = On, Off
|enable spu loop detection notes       = 
|spu xfloat accuracy                   = Accurate, Approximate, Relaxed
|spu xfloat accuracy notes             = 
|spu block size                        = Safe, Mega, Giga
|spu block size notes                  = 
|tsx instructions                      = Enabled, Disabled, Forced
|tsx instructions notes                = 

GPU configuration

|renderer                              = OpenGL, Vulkan, Disabled
|renderer notes                        = 
|graphics device                       = This option is used only with Vulkan renderer to select the graphics card to be used by 
                                         RPCS3 when multiple eligible cards exist. Do not use this parameter on game pages.
|graphics device notes                 = 
|aspect ratio                          = 4:3, 16:9
|aspect ratio notes                    = 
|framelimit                            = Off, 50, 60, 30, Auto, PS3 Native, Infinite
|framelimit notes                      = 
|anisotropic filter                    = Auto, 2x, 4x, 8x, 16x
|anisotropic filter notes              = 
|anti-aliasing                         = Auto, Disabled
|anti-aliasing notes                   = 
|zcull accuracy                        = Precise, Approximate, Relaxed
|zcull accuracy notes                  = 
|default resolution                    = 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080
|default resolution notes              = 
|resolution scale                      = Value between 50% to 800%
|resolution scale notes                = 
|resolution scale threshold            = Value between 1 to 1024 in the format 16 x 16
|resolution scale threshold notes      = 
|shader mode                           = Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter,
                                         Shader Interpreter only
|shader mode notes                     = 
|write color buffers                   = On, Off
|write color buffers notes             = 
|strict rendering mode                 = On, Off
|strict rendering mode notes           = 
|vsync                                 = On, Off
|vsync notes                           = 
|stretch to display area               = On, Off
|stretch to display area notes         = 
|enable 3d                             = On, Off
|enable 3d notes                       = 
|disable vertex cache                  = On, Off
|disable vertex cache notes            = 
|multithreaded rsx                     = On, Off
|multithreaded rsx notes               = 
|asynchronous texture streaming        = On, Off
|asynchronous texture streaming notes  = 

Audio configuration

|audio out windows                     = XAudio2, OpenAL, Disabled
|audio out windows notes               = 
|audio out linux                       = OpenAL, PulseAudio, ALSA, Disabled
|audio out linux notes                 = 
|audio provider                        = None, CellAudio, RSXAudio
|audio provider notes                  = 
|audio channels                        = Surround 7.1, Downmix to Stereo, Downmix to 5.1
|audio channels notes                  = 
|dump to file                          = On, Off
|dump to file notes                    = 
|convert to 16-bit                     = On, Off
|convert to 16-bit notes               = 
|volume                                = Value between 0% to 200%
|volume notes                          = 
|enable buffering                      = On, Off
|enable buffering notes                = 
|audio buffer duration                 = Value between 20ms to 250ms
|audio buffer duration notes           = 
|enable time stretching                = On, Off
|enable time stretching notes          = 
|time stretching threshold             = Value between 0% to 100%
|time stretching threshold notes       = 
|microphone type                       = Disabled, Standard, SingStar, Real SingStar, Rocksmith
|microphone type notes                 = 

I/O configuration

|keyboard handler                      = Null, Basic
|keyboard handler notes                = 
|mouse handler                         = Null, Basic
|mouse handler notes                   = 
|camera input                          = Unknown, EyeToy, PS Eye, UVC 1.1
|camera input notes                    = 
|camera settings                       = Null, Fake, Qt
|camera settings notes                 = 
|move handler                          = Null, Fake, Mouse
|move handler notes                    = 

Advanced configuration

|debug console mode                    = On, Off
|debug console mode notes              = 
|accurate llvm dfma                    = On, Off
|accurate llvm dfma notes              = 
|accurate rsx reservation access       = On, Off
|accurate rsx reservation access notes = 
|ppu llvm accurate vector nans         = On, Off
|ppu llvm accurate vector nans notes   = 
|ppu llvm java mode handling           = True, False
|ppu llvm java mode handling notes     = 
|silence all logs                      = On, Off
|silence all logs notes                = 
|sleep timers accuracy                 = As Host, Usleep Only, All Timers
|sleep timers accuracy notes           = 
|maximum spurs threads                 = Unlimited, Single digit between 0 to 5 (e.g. 3)
|maximum spurs threads notes           = 
|firmware libraries                    = Switch to LLE, Switch to HLE
|firmware libraries notes              = Mention the libraries to be manually selected here
|read depth buffers                    = On, Off
|read depth buffers notes              = 
|write depth buffers                   = On, Off
|write depth buffers notes             = 
|read color buffers                    = On, Off
|read color buffers notes              = 
|disable on-disk shader cache          = On, Off
|disable on-disk shader cache notes    = 
|disable native float16 support        = On, Off
|disable native float16 support notes  = 
|rsx fifo accuracy                     = Fast, Atomic, Ordered & Atomic
|rsx fifo accuracy notes               = 
|driver wake-up delay                  = Value between 0 to 7000
|driver wake-up delay notes            = 
|vblank rate                           = Value between 1 to 500
|vblank rate notes                     = 
|vblank ntsc fixup                     = On, Off
|vblank ntsc fixup notes               = 
|clocks scale                          = Value between 10 to 1000
|clocks scale notes                    = 

Debug configuration

|disable zcull occlusion queries       = On, Off
|disable zcull occlusion queries notes = 
|force cpu blit emulation              = On, Off
|force cpu blit emulation notes        = 
|use gpu texture scaling               = On, Off
|use gpu texture scaling notes         = 
|accurate getllar                      = On, Off
|accurate getllar notes                = 
|accurate spu dma                      = On, Off
|accurate spu dma notes                = 
|hook static functions                 = On, Off
|hook static functions notes           = 
|accurate ppu 128 reservations         = Always Enabled, Disabled, Value between 1 to 14
|accurate ppu 128 reservations notes   = 

Examples

Demon's Souls - Standard

{{config
<!-- CPU configuration -->
|preferred spu threads                 = 3 - 4
<!-- GPU configuration -->
|renderer                              = Vulkan
|write color buffers                   = On
}}

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
Preferred SPU threads 3 - 4

GPU configuration

Setting Option Notes
Renderer Vulkan
Write color buffers On


Find a game that does this - When the game only uses default settings

{{config
}}

No options that deviate from RPCS3's default settings are recommended for this title.

Attribution and re-use

This template (along with its documentation template) has been adapted from Dolphin Emulator Wiki released under the Creative Commons Attribution-ShareAlike 3.0 License.