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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = Bandai Namco Games | |image = [[File:{{#setmainimage:ToX2_Cover.jpg}}|300px]] | ||
|developer = Bandai Namco Games | |||
|publisher = Bandai Namco Games | |publisher = Bandai Namco Games | ||
|series = Tales | |series = Tales | ||
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}} | }} | ||
'''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]] | '''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]]. The game takes place after the events of [[Tales of Xillia]] and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is ''"An RPG where your choices spin the future"'' (<u>Japanese</u>: 選択が未来を紡ぐRPG <u>Hepburn</u>: Sentaku ga Mirai wo Tsumugu RPG). | ||
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. | Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. | ||
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|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
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|spu cache = <!-- On, Off --> | |spu cache = <!-- On, Off --> | ||
|spu cache notes = | |spu cache notes = | ||
| | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
| | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = | |framelimit = PS3 Native<!-- Off, 59.94, 50, 60, 30, Auto, PS3 Native --> | ||
|framelimit notes = Required to | |framelimit notes = Required to [[#Dynamically change FPS cap|change the FPS cap]] while ingame | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
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|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
=== Dynamically change FPS cap === | === Dynamically change FPS cap <i>Fixed by {{pr|12055}}</i>=== | ||
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. | This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. While the frame limiter can be toggled while RPCS3 is running, <s>it doesn't happen automatically. To allow the framerate to hit 60 in combat AND lock to 30 in other sections to stop them from speeding up, currently you must set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30'''.</s> Issue has been fixed, with new PS3 Native framelimiter. Or you can use the games 60 FPS patch to bypass this altogether. | ||
===Missing Audio=== | ===Missing Audio=== |
Revision as of 02:42, 22 May 2022
Tales of Xillia 2 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP November 1, 2012 NA August 19, 2014 EU August 22, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | PS3 Native | Required to change the FPS cap while ingame |
Known Issues
Dynamically change FPS cap Fixed by PR 12055
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. While the frame limiter can be toggled while RPCS3 is running, it doesn't happen automatically. To allow the framerate to hit 60 in combat AND lock to 30 in other sections to stop them from speeding up, currently you must set Framelimit option to 60 and the Vblank frequency option to 30. Issue has been fixed, with new PS3 Native framelimiter. Or you can use the games 60 FPS patch to bypass this altogether.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.
Game crashes with too many DLCs installed - Fixed by PR 7945
If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.
Special Notes
Low Brightness
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.
However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:
[Tonemap.fx] | Bleach=0.550000 | Defog=0.000000 | Exposure=0.075000 | FogColor=0.000000,0.000000,1.000000 | Gamma=0.915000 | Saturation=0.090000 |
---|
Patches
Anchors: tox2_hp: &tox2_hp - [ be32, 0x00184934, 0x9BA70010 ] - [ be32, 0x0017A7E8, 0x3A10270E ] PPU-d96e838f10e9730d8ba21659e02663b44488670f: 60 FPS: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ be32, 0x00846290, 0x38600002 ] - [ be32, 0x00282AF4, 0x3A900001 ] Infinite Health: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: In-game menu is a little ugly, but it works. Patch Version: 1.1 Patch: - [ load, *tox2_hp ] PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: 60 FPS: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ be32, 0x00846310, 0x38600002 ] - [ be32, 0x00282B2C, 0x3A900001 ] Infinite Health: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: In-game menu is a little ugly, but it works. Patch Version: 1.1 Patch: - [ load, *tox2_hp ]