Tales of Xillia 2: Difference between revisions

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m (Text replacement - "|multithreaded rsx notes = |disable async shader compiler = <!-- On, Off --> |disable async shader compiler notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = <!-- Audio configuration --> ")
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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame.
|framelimit notes                      = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (Off) if you are using the 60 FPS patch.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
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|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 30 <!-- Value between 1 to 500 -->
|vblank rate                          = 30 <!-- Value between 1 to 500 -->
|vblank rate notes                    = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame.
|vblank rate notes                    = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
=== Dynamically change FPS cap ===
=== Dynamically change FPS cap ===
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS,. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. The following workarounds are currently available:
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether.
# As mentioned in the [[#Configuration|Configuration tab]], set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30'''.
# Using a [https://github.com/RainbowCookie32/rpcs3/issues/1#issuecomment-524415985 hacked build] by RainbowCookie that let's users manually switch the FPS cap from 30FPS to 60FPS by pressing the analog stick L3 button without. To facilitate this, be sure to set the ''framelimit'' option to '''Auto''' and the ''Vblank frequency'' option to '''60''' (the default value).


===Missing Audio===  
===Missing Audio===  
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===Game crashes with too many DLCs installed - <i>Fixed by {{pr|7945}}</i>===
===Game crashes with too many DLCs installed - <i>Fixed by {{pr|7945}}</i>===
<s>If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of {{issue|4091}}.</s>
<s>If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of {{issue|4091}}.</s>
==Special Notes==
===Low Brightness===
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3.
However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings:
{| class="wikitable"
! [Tonemap.fx]
| {{!}} Bleach=0.550000
| {{!}} Defog=0.000000
| {{!}} Exposure=0.075000
| {{!}} FogColor=0.000000,0.000000,1.000000 
| {{!}} Gamma=0.915000
| {{!}} Saturation=0.090000 
|}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  tox2_hp: &tox2_hp
    - [ be32, 0x00184934, 0x9BA70010 ]
    - [ be32, 0x0017A7E8, 0x3A10270E ]
PPU-d96e838f10e9730d8ba21659e02663b44488670f:
  60 FPS:
    Games:
      "Tales of Xillia 2":
        NPUB31443: [ All ]
        BLUS31397: [ All ]
    Author: Aphelion
    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00846290, 0x38600002 ]
      - [ be32, 0x00282AF4, 0x3A900001 ]
  Infinite Health:
    Games:
      "Tales of Xillia 2":
        NPUB31443: [ All ]
        BLUS31397: [ All ]
    Author: Aphelion
    Notes: In-game menu is a little ugly, but it works.
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]
PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0:
  60 FPS:
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: Aphelion
    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00846310, 0x38600002 ]
      - [ be32, 0x00282B2C, 0x3A900001 ]
  Infinite Health:
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: Aphelion
    Notes: In-game menu is a little ugly, but it works.
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]
}}

Revision as of 17:20, 9 March 2021

Tales of Xillia 2
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP November 1, 2012
NA August 19, 2014
EU August 22, 2014
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).

Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch.

Advanced configuration

Setting Option Notes
Vblank rate 30 Required to automatically change the FPS cap while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch.

Known Issues

Dynamically change FPS cap

This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.

However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:

[Tonemap.fx] Bleach=0.550000 Defog=0.000000 Exposure=0.075000 FogColor=0.000000,0.000000,1.000000 Gamma=0.915000 Saturation=0.090000


Patches

Anchors:
  tox2_hp: &tox2_hp
    - [ be32, 0x00184934, 0x9BA70010 ]
    - [ be32, 0x0017A7E8, 0x3A10270E ]

PPU-d96e838f10e9730d8ba21659e02663b44488670f: 
  60 FPS:
    Games:
      "Tales of Xillia 2":
        NPUB31443: [ All ]
        BLUS31397: [ All ]
    Author: Aphelion
    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00846290, 0x38600002 ]
      - [ be32, 0x00282AF4, 0x3A900001 ]
  Infinite Health:
    Games:
      "Tales of Xillia 2":
        NPUB31443: [ All ]
        BLUS31397: [ All ]
    Author: Aphelion
    Notes: In-game menu is a little ugly, but it works.
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]

PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: 
  60 FPS:
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: Aphelion
    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00846310, 0x38600002 ]
      - [ be32, 0x00282B2C, 0x3A900001 ]
  Infinite Health:
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: Aphelion
    Notes: In-game menu is a little ugly, but it works.
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]