Tales of Xillia

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Revision as of 14:54, 12 November 2020 by Aphelion (talk | contribs) (→‎Special Notes: added FPS patch as well as EU and US disc versions - ppu hashes appear to be the same as psn versions)
Tales of Xillia
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP September 8, 2011
NA August 6, 2013
EU/AU August 9, 2013
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31006 (IRD), BLES01815 (IRD), BLJS10120, NPUB31136, NPEB01310
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Tales of Xillia (Japanese: テイルズ オブ エクシリア Hepburn: Teiruzu Obu Ekushiria) is the thirteenth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is "RPG of Unwavering Convictions" (Japanese: 揺るぎなき信念のRPG Hepburn: Yuruginaki shinnen no RPG).

Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.

Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Required to automatically change the FPS cap while ingame.

Advanced configuration

Setting Option Notes
Vblank rate 30 Required to automatically change the FPS cap while ingame.

Known Issues

Dynamically change FPS cap

This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in Issue 5243. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brighness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.

Patches

Anchors:
  tox_gald: &tox_gald
    - [ be32, 0x0020337C, 0x80690FEF ]

  tox_hp: &tox_hp
    - [ be32, 0x0018A210, 0x9BDD000C ]
    - [ be32, 0x00187A60, 0x8232010C ]

  tox_fps: &tox_fps
    - [ be32, 0x00710694, 0x38600002 ]
    - [ be32, 0x00316018, 0x60000000 ]
    - [ be32, 0x00259EC0, 0x60000000 ]

PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:
  60 FPS:
    Games:
      "Tales of Xillia":
        NPUB31136: [ All ]
        BLUS31006: [ All ]
    Author: Aphelion, illusion
    Notes: Set VBlank Frequency to 60.
    Patch Version: 1.0
    Patch:
      - [ load, *tox_fps ]
  Infinite Gald:
    Games:
      "Tales of Xillia":
        NPUB31136: [ All ]
        BLUS31006: [ All ]
    Author: Aphelion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_gald ]
  Infinite Health:
    Games:
      "Tales of Xillia":
        NPUB31136: [ All ]
        BLUS31006: [ All ]
    Author: Aphelion
    Notes:
    Patch Version: 1.0
    Patch: 
      - [ load, *tox_hp ]

PPU-62b0f370c487523166efb0d4b4a24e627acc3488:
  60 FPS:
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: Aphelion, illusion
    Notes: Set VBlank Frequency to 60.
    Patch Version: 1.0
    Patch:
      - [ load, *tox_fps ]
  Infinite Gald:
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: Aphelion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_gald ]
  Infinite Health:
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: Aphelion
    Notes:
    Patch Version: 1.0
    Patch: 
      - [ load, *tox_hp ]