Tales of Xillia: Difference between revisions

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<!-- Give a brief description about the game -->
'''''Tales of Xillia''''' (<u>Japanese</u>: テイルズ オブ エクシリア <u>Hepburn</u>: Teiruzu Obu Ekushiria) is the thirteenth main installment of the [[:Category:Tales (Series)|Tales series]] and is developed by the Namco Tales Studio. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is ''RPG of Unwavering Convictions'' (<u>Japanese</u>: 揺るぎなき信念のRPG <u>Hepburn</u>: Yuruginaki shinnen no RPG).
 
Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.
 
Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.


==Configuration==
==Configuration==
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|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes                  =  
|aspect ratio notes                  =  
|framelimit                          = Auto <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                          = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                    = To be toggled when using [[#Cannot change FPS cap dynamically|RainbowCookie's hacked build]].
|framelimit notes                    = Required to automatically change the FPS cap while ingame.
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes            =  
|anisotropic filter notes            =  
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|read color buffers                  = <!-- On, Off -->
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =  
|read color buffers notes            =  
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate                        = 30 <!-- Range between 1 to 500 -->
|vblank rate notes                  =  
|vblank rate notes                  = Required to automatically change the FPS cap while ingame.
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  =  
|clocks scale notes                  =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
=== Cannot change FPS cap dynamically ===
=== Dynamically change FPS cap ===
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 is currently incapable of dynamically switching this FPS cap between 30FPS and 60FPS so users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. Currently, the only solution present is to use a [https://github.com/RainbowCookie32/rpcs3/issues/1#issuecomment-524415985 hacked build] by RainbowCookie that let's you switch the FPS cap from 30FPS to 60FPS by pressing the analog stick L3 button. Be sure to set the ''framelimit'' option to '''Auto'''.
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS,. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. The following workarounds are currently available:
# As mentioned in the [[#Configuration|Configuration tab]], set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30'''.
# Using a [https://github.com/RainbowCookie32/rpcs3/issues/1#issuecomment-524415985 hacked build] by RainbowCookie that let's users manually switch the FPS cap from 30FPS to 60FPS by pressing the analog stick L3 button without. To facilitate this, be sure to set the ''framelimit'' option to '''Auto'''.


=== Missing Audio===  
=== Missing Audio===  
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present.
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present.

Revision as of 10:10, 17 October 2019

Tales of Xillia
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP September 8, 2011
NA August 6, 2013
EU/AU August 9, 2013
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31006 (IRD), BLES01815 (IRD), BLJS10120, NPUB31136
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Xillia (Japanese: テイルズ オブ エクシリア Hepburn: Teiruzu Obu Ekushiria) is the thirteenth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is RPG of Unwavering Convictions (Japanese: 揺るぎなき信念のRPG Hepburn: Yuruginaki shinnen no RPG).

Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.

Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Framelimit 60 Required to automatically change the FPS cap while ingame.

Advanced configuration

Setting Option Notes
Vblank rate 30 Required to automatically change the FPS cap while ingame.

Known Issues

Dynamically change FPS cap

This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS,. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in Issue 5243. The following workarounds are currently available:

  1. As mentioned in the Configuration tab, set Framelimit option to 60 and the Vblank frequency option to 30.
  2. Using a hacked build by RainbowCookie that let's users manually switch the FPS cap from 30FPS to 60FPS by pressing the analog stick L3 button without. To facilitate this, be sure to set the framelimit option to Auto.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.