Tales of Xillia: Difference between revisions

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m (→‎Special Notes: I knew this wasn't totally useless. Seems to fix the odd random speedups. Most if not all of the nops are still needed, so I kept them to be safe.)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Bandai Namco Games <!-- Namco Tales Studio -->
|image    = [[File:{{#setmainimage:ToX1_Cover.jpg}}|300px]]
|developer = Namco Tales Studio
|publisher = Bandai Namco Games
|publisher = Bandai Namco Games
|series    = Tales
|series    = Tales
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}}
}}


'''''Tales of Xillia''''' (<u>Japanese</u>: テイルズ オブ エクシリア <u>Hepburn</u>: Teiruzu Obu Ekushiria) is the thirteenth main installment of the [[:Category:Tales (Series)|Tales series]] and is developed by the Namco Tales Studio. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is ''"RPG of Unwavering Convictions"'' (<u>Japanese</u>: 揺るぎなき信念のRPG <u>Hepburn</u>: Yuruginaki shinnen no RPG).
'''''Tales of Xillia''''' (<u>Japanese</u>: テイルズ オブ エクシリア <u>Hepburn</u>: Teiruzu Obu Ekushiria) is the thirteenth main installment of the [[:Category:Tales (Series)|Tales series]]. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is ''"RPG of Unwavering Convictions"'' (<u>Japanese</u>: 揺るぎなき信念のRPG <u>Hepburn</u>: Yuruginaki shinnen no RPG).


Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.
Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
=== Dynamically change FPS cap ===
=== Dynamically change FPS cap ===
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether.
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether.


===Missing Audio===
===Missing Audio===
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   tox_hp: &tox_hp
   tox_hp: &tox_hp
     - [ be32, 0x0018A210, 0x9BDD000C ]
     - [ be32, 0x0018A210, 0x9BDD000C ]
     - [ be32, 0x00187A60, 0x8232010C ]
     - [ be32, 0x00187A60, 0x3A30270F ]


   tox_fps: &tox_fps
   tox_fps: &tox_fps
     - [ be32, 0x00710694, 0x38600002 ]
     - [ be32, 0x00710694, 0x38600002 ]
     - [ be32, 0x007106A4, 0x38600003 ]
     - [ be32, 0x0023F114, 0x3A900001 ]
    - [ be32, 0x00316018, 0x60000000 ]
    - [ be32, 0x00259EC0, 0x60000000 ]
    - [ be32, 0x0090CD88, 0x60000000 ]
    - [ be32, 0x0025C2D8, 0x60000000 ]
    - [ be32, 0x00315E74, 0x60000000 ]
    - [ be32, 0x0032416C, 0x60000000 ]


PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:
PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:
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     Author: Aphelion, illusion
     Author: Aphelion, illusion
     Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
     Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
     Patch Version: 1.0
     Patch Version: 1.1
     Patch:
     Patch:
       - [ load, *tox_fps ]
       - [ load, *tox_fps ]
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     Author: Aphelion
     Author: Aphelion
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.1
     Patch:  
     Patch:  
       - [ load, *tox_hp ]
       - [ load, *tox_hp ]

Revision as of 10:47, 28 September 2021

Tales of Xillia
ToX1 Cover.jpg
Developer(s) Namco Tales Studio
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP September 8, 2011
NA August 6, 2013
EU/AU August 9, 2013
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31006 (IRD), BLES01815 (IRD), BLJS10120, NPUB31136, NPEB01310
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Xillia (Japanese: テイルズ オブ エクシリア Hepburn: Teiruzu Obu Ekushiria) is the thirteenth main installment of the Tales series. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is "RPG of Unwavering Convictions" (Japanese: 揺るぎなき信念のRPG Hepburn: Yuruginaki shinnen no RPG).

Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.

Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch.

Advanced configuration

Setting Option Notes
Vblank rate 30 Required to automatically change the FPS cap while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch.

Known Issues

Dynamically change FPS cap

This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.

Patches

Anchors:
  tox_gald: &tox_gald
    - [ be32, 0x0020337C, 0x80690FEF ]

  tox_hp: &tox_hp
    - [ be32, 0x0018A210, 0x9BDD000C ]
    - [ be32, 0x00187A60, 0x3A30270F ]

  tox_fps: &tox_fps
    - [ be32, 0x00710694, 0x38600002 ]
    - [ be32, 0x0023F114, 0x3A900001 ]

PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:
  60 FPS:
    Games:
      "Tales of Xillia":
        NPUB31136: [ All ]
        BLUS31006: [ All ]
    Author: Aphelion, illusion
    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
    Patch Version: 1.1
    Patch:
      - [ load, *tox_fps ]
  Infinite Gald:
    Games:
      "Tales of Xillia":
        NPUB31136: [ All ]
        BLUS31006: [ All ]
    Author: Aphelion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_gald ]
  Infinite Health:
    Games:
      "Tales of Xillia":
        NPUB31136: [ All ]
        BLUS31006: [ All ]
    Author: Aphelion
    Notes:
    Patch Version: 1.1
    Patch: 
      - [ load, *tox_hp ]

PPU-62b0f370c487523166efb0d4b4a24e627acc3488:
  60 FPS:
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: Aphelion, illusion
    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
    Patch Version: 1.0
    Patch:
      - [ load, *tox_fps ]
  Infinite Gald:
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: Aphelion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_gald ]
  Infinite Health:
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: Aphelion
    Notes:
    Patch Version: 1.0
    Patch: 
      - [ load, *tox_hp ]