Spider-Man: Shattered Dimensions: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
Line 170: Line 170:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===High-Framerates===
The game can played at 60fps by changing the <code>VBLank Frequency</code> to 120 under <code>Advanced Settings</code>. The game, in its current state (build <code>0.0.24-14141</code>), will have difficulty maintaining 60fps in some areas, even with a high-spec system. Spider-Man 2099 levels have the most noticeable drops.
</p>The game can be played at even higher framerates by further increasing the VBlank Frequency but this currently causes significant visual artefacts.

Revision as of 20:56, 10 September 2022

Spider-Man: Shattered Dimensions
Developer(s) Beenox
Publisher(s) Activision
Release date(s) NA September 7, 2010
EU September 10, 2010
AU September 29, 2010
Release type Multi-platform
Genre(s) Action, Adventure
GameID(s) BLES00946 (IRD), BLUS30499 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

High-Framerates

The game can played at 60fps by changing the VBLank Frequency to 120 under Advanced Settings. The game, in its current state (build 0.0.24-14141), will have difficulty maintaining 60fps in some areas, even with a high-spec system. Spider-Man 2099 levels have the most noticeable drops.

The game can be played at even higher framerates by further increasing the VBlank Frequency but this currently causes significant visual artefacts.