SoulCalibur IV: Difference between revisions

From RPCS3 Wiki
(Created page with "<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox |developer = |publisher = {{vgregion|}} |series =...")
 
No edit summary
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Bandai Namco Games
|publisher = {{vgregion|}}
|publisher = {{vgregion|NA=Bandai Namco Games|JP/EU/AU|Namco}}
|series    = <!-- delete if not applicable -->
|series    = SoulCalibur
|date      = {{vgregion|}}
|date      = {{vgregion|NA=July 29, 2008|JP/EU/AU|July 31, 2008}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive
|genre    =  
|genre    = Fighting
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|}}
|gameid    = {{gameid|id = BLES00296, BLUS30160|oid = BLJS10026|ird=yes}}
|wikipedia = <!-- delete if not applicable -->
<br>'''''Demo'''''<br>{{gameid|id=NPEB90099, NPJB90130|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Soulcalibur_IV
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''SoulCalibur IV''''' (<u>Japanese</u>: ソウルキャリバーIV <u>Hepburn</u>: Sōrukyaribā Fō) is the fifth installment in Namco's [[:Category:SoulCalibur (Series)|SoulCalibur]] series of fighting games, released for the PlayStation 3 and Xbox 360 in 2008. Soulcalibur IV included three characters from the Star Wars franchise as playable fighters. This was the first Soulcalibur game not to receive an arcade version, and the last Soul series' 1591 A.D. trilogy game.


==Configuration==
==Configuration==
Line 124: Line 123:
==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
For certain CPUs, the game may crash upon trying to open '''''Single Player Modes''''' and '''''Versus Modes'''''. Setting SPU Decoder to ASMJIT Recompiler may fix this.
 
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 10:39, 17 October 2019

SoulCalibur IV
Developer(s) Bandai Namco Games
Publisher(s) NA Bandai Namco Games
JP/EU/AU Namco
Series SoulCalibur
Release date(s) NA July 29, 2008
JP/EU/AU July 31, 2008
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s) BLES00296 (IRD), BLUS30160 (IRD), BLJS10026 (IRD)


Demo
NPEB90099, NPJB90130

Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

SoulCalibur IV (Japanese: ソウルキャリバーIV Hepburn: Sōrukyaribā Fō) is the fifth installment in Namco's SoulCalibur series of fighting games, released for the PlayStation 3 and Xbox 360 in 2008. Soulcalibur IV included three characters from the Star Wars franchise as playable fighters. This was the first Soulcalibur game not to receive an arcade version, and the last Soul series' 1591 A.D. trilogy game.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

For certain CPUs, the game may crash upon trying to open Single Player Modes and Versus Modes. Setting SPU Decoder to ASMJIT Recompiler may fix this.