Sonic Unleashed: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image = [[File:{{#setmainimage:SU ps3 version.jpg}}|300px]]
|developer = Sonic Team
|developer = Sonic Team
|publisher = Sega
|publisher = Sega
Line 5: Line 6:
|date      = {{vgregion|NA=December 9, 2008|AU=December 18, 2008}}{{vgregion|EU=December 19, 2008}}{{vgregion|JP=February 19, 2009}}
|date      = {{vgregion|NA=December 9, 2008|AU=December 18, 2008}}{{vgregion|EU=December 19, 2008}}{{vgregion|JP=February 19, 2009}}
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Adventure, Beat 'em up, Platform  
|genre    = Action, Adventure, Beat 'em up, Platform
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00425, BLUS30244|ird=Yes}}, {{gameid|id=NPEB01347, NPUB31204|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90132, NPUB90194|ird=NA}}
|gameid    = {{gameid|id=BLES00425, BLUS30244, BLJM60112, NPEB01347, NPUB31204|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90132, NPUB90194, NPJB90162|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 880x720
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


'''''Sonic Unleashed''''' follows ''Sonic'' as he attempts to restore the world after his nemesis ''Doctor Eggman'' shatters it with a powerful laser to unleash ''Dark Gaia'', an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
'''''Sonic Unleashed''''' (known in Japan as ''''Sonic World Adventure'''') follows ''Sonic'' as he attempts to restore the world after his nemesis ''Doctor Eggman'' shatters it with a powerful laser to unleash ''Dark Gaia'', an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.


Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series.
Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series.
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu cache notes                       =  
|spu xfloat accuracy notes             = Slight improves performance without affecting stability.
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                =  
|accurate xfloat notes                =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Slight performance increase.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = Disabled<!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                = Having this enabled causes the game to randomly freeze.
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = Off<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      = Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Improves performance slightly without affecting stability or causing graphical issues.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 67: Line 66:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming notes  = Improves performance.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 101: Line 100:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 112: Line 116:
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          =  
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = 4<!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          = Can slightly improve performance on some CPUs.
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability and eliminates RSX violation crashes.
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
Line 128: Line 136:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable native float16 support notes =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =  
|use gpu texture scaling notes        =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = On<!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                = Fixes random freezes.
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Disable Dynamic Shadows, Disable Real-time Reflections<!-- Mention patch names -->
|recommended patch notes              = Improves performance at the cost of graphics quality.
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
Even with optimal settings and very powerful hardware, this game is known to have a pretty inconsistent framerate, especially in stages such as Rooftop Run Night and Jungle Joyride Day.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder.
 
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   su1280x720_Digital: &su1280x720_Digital
   su_1280x720_notes: &su_1280x720_notes
    "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720."
 
  su_1280x720_Digital: &su_1280x720_Digital
   # Main backbuffer (880x720)
   # Main backbuffer (880x720)
     - [ be16, 0x013D197A, 1280 ]
     - [ be16, 0x013d197a, 1280 ]
 
   # Other buffers
   # Other buffers
     - [ be16, 0x0144A53E, 1280 ]
     - [ be16, 0x0144a53e, 1280 ]
     - [ be16, 0x0144A5F6, 1280 ]
     - [ be16, 0x0144a5f6, 1280 ]
     - [ be16, 0x0144A652, 1280 ]
     - [ be16, 0x0144a652, 1280 ]
 
 
   su1280x720_USEUPhysical: &su1280x720_USEUPhysical
   su_1280x720_USEUPhysical: &su_1280x720_USEUPhysical
   # Main backbuffer (880x720)
   # Main backbuffer (880x720)
     - [ be16, 0x00DD85B6, 1280 ]
     - [ be16, 0x00dd85b6, 1280 ]
 
   # Other buffers
   # Other buffers
     - [ be16, 0x013608D6, 1280 ]
     - [ be16, 0x013608d6, 1280 ]
     - [ be16, 0x0136098E, 1280 ]
     - [ be16, 0x0136098e, 1280 ]
     - [ be16, 0x013609EA, 1280 ]
     - [ be16, 0x013609ea, 1280 ]
 
 
   swa1280x720_BLJM60112: &swa1280x720_BLJM60112
   swa_1280x720_BLJM60112: &swa_1280x720_BLJM60112
   # Main backbuffer (880x720)
   # Main backbuffer (880x720)
     - [ be16, 0x00DEC49E, 1280 ]
     - [ be16, 0x00dec49e, 1280 ]
 
   # Other buffers
   # Other buffers
     - [ be16, 0x013644FE, 1280 ]
     - [ be16, 0x013644fe, 1280 ]
     - [ be16, 0x013645B6, 1280 ]
     - [ be16, 0x013645b6, 1280 ]
     - [ be16, 0x01364612, 1280 ]
     - [ be16, 0x01364612, 1280 ]
 
 
   su1280x720_v102: &su1280x720_v102
   su_1280x720_v102: &su_1280x720_v102
   # Main backbuffer (880x720)
   # Main backbuffer (880x720)
     - [ be16, 0x00DFD7C6, 1280 ]
     - [ be16, 0x00dfd7c6, 1280 ]
 
   # Other buffers
   # Other buffers
     - [ be16, 0x01371B8E, 1280 ]
     - [ be16, 0x01371b8e, 1280 ]
     - [ be16, 0x01371C46, 1280 ]
     - [ be16, 0x01371c46, 1280 ]
     - [ be16, 0x01371CA2, 1280 ]
     - [ be16, 0x01371ca2, 1280 ]
 
 
   su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo
   su_1280x720_NPUB90194_Demo: &su_1280x720_NPUB90194_Demo
   # Main backbuffer (880x720)
   # Main backbuffer (880x720)
     - [ be16, 0x013C4B5A, 1280 ]
     - [ be16, 0x013c4b5a, 1280 ]
 
   # Other buffers
   # Other buffers
     - [ be16, 0x01439086, 1280 ]
     - [ be16, 0x01439086, 1280 ]
     - [ be16, 0x0143913E, 1280 ]
     - [ be16, 0x0143913e, 1280 ]
     - [ be16, 0x0143919A, 1280 ]
     - [ be16, 0x0143919a, 1280 ]
 
 
   su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo
   su_1280x720_NPEB90132_Demo: &su_1280x720_NPEB90132_Demo
   # Main backbuffer (880x720)
   # Main backbuffer (880x720)
     - [ be16, 0x013C4B62, 1280 ]
     - [ be16, 0x013c4b62, 1280 ]
 
   # Other buffers
   # Other buffers
     - [ be16, 0x0143908E, 1280 ]
     - [ be16, 0x0143908e, 1280 ]
     - [ be16, 0x01439146, 1280 ]
     - [ be16, 0x01439146, 1280 ]
     - [ be16, 0x014391A2, 1280 ]
     - [ be16, 0x014391a2, 1280 ]
 
 
   swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo
   swa_1280x720_NPJB90162_Demo: &swa_1280x720_NPJB90162_Demo
   # Main backbuffer (880x720)
   # Main backbuffer (880x720)
     - [ be16, 0x013C4B56, 1280 ]
     - [ be16, 0x013c4b56, 1280 ]
 
   # Other buffers
   # Other buffers
     - [ be16, 0x01439086, 1280 ]
     - [ be16, 0x01439086, 1280 ]
     - [ be16, 0x0143913E, 1280 ]
     - [ be16, 0x0143913e, 1280 ]
     - [ be16, 0x0143919A, 1280 ]
     - [ be16, 0x0143919a, 1280 ]
 
 
   su1280x720_Notes: &su1280x720_Notes "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720."
   su_aspectratio_notes: &su_aspectratio_notes
 
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI Elements will be stretched."
   suAspectRatio_v102: &suAspectRatio_v102
 
  # Aspect ratio. Divide width by height to get the float value.
   su_aspectratio_configurable_values: &su_aspectratio_configurable_values
     - [ bef32, 0x0275DB2C, 2.37037037 ]
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
      # Divide width by height to get the float value.
 
  su_aspectratio_v102: &su_aspectratio_v102
     - [ bef32, 0x0275db2c, "Aspect Ratio" ]


   suAspectRatio_Notes: &suAspectRatio_Notes "Enables 21:9 aspect ratio support. Users must enable \"Stretch to Display Area\" option to take advantage of this patch."
   su_102_mb: &su_102_mb
    - [ be32, 0x00e234e8, 0x38000000 ]
  su_102_dof: &su_102_dof
    - [ be32, 0x00e5d7c4, 0x38000000 ]
  su_102_ds: &su_102_ds
    - [ be32, 0x00e0464c, 0x38000000 ]
  su_102_re: &su_102_re
    - [ be32, 0x00e1eef0, 0x38000000 ]


   su102mb: &su102mb
   su_digital_all_mb: &su_digital_all_mb
     - [ be32, 0x00E234E8, 0x38000000 ]
     - [ be32, 0x013c3874, 0x38000000 ]
   su102dof: &su102dof
   su_digital_all_dof: &su_digital_all_dof
     - [ be32, 0x00E5D7C4, 0x38000000 ]
     - [ be32, 0x013d76b4, 0x38000000 ]
   su102ds: &su102ds
   su_digital_all_ds: &su_digital_all_ds
     - [ be32, 0x00E0464C, 0x38000000 ]
     - [ be32, 0x013cc75c, 0x38000000 ]
   su102re: &su102re
   su_digital_all_re: &su_digital_all_re
     - [ be32, 0x00E1EEF0, 0x38000000 ]
     - [ be32, 0x013cac44, 0x38000000 ]


   suborkednotes: &suborkednotes "Improves performance at the cost of graphics quality."
   su_borked_notes: &su_borked_notes
    "Improves performance at the cost of graphics quality."


PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
   1280x720 Resolution:
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30244: [ 01.00 ]
         BLUS30244: [ 01.00 ]
         BLES00425: [ 01.00 ]
         BLES00425: [ 01.00 ]
     Author: TGEnigma, slashiee
     Author: "TGEnigma, slashiee"
     Notes: *su1280x720_Notes
     Notes: *su_1280x720_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_USEUPhysical ]
       - [ load, *su_1280x720_USEUPhysical ]


PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
   1280x720 Resolution:
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30244: [ 01.02 ]
         BLUS30244: [ 01.02 ]
     Author: TGEnigma, slashiee
     Author: "TGEnigma, slashiee"
     Notes: *su1280x720_Notes
     Notes: *su_1280x720_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_v102 ]
       - [ load, *su_1280x720_v102 ]
   21:9 Aspect Ratio:
   "Aspect Ratio":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30244: [ 01.02 ]
         BLUS30244: [ 01.02 ]
     Author: slashiee
     Author: "slashiee"
     Notes: *suAspectRatio_Notes
     Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *suAspectRatio_v102 ]
       - [ load, *su_aspectratio_v102 ]
   Disable Depth of Field:
   "Disable Depth of Field":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30244: [ 01.02 ]
         BLUS30244: [ 01.02 ]
     Author: illusion
     Author: "illusion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *su102dof ]
       - [ load, *su_102_dof ]
   Disable Motion Blur:
   "Disable Motion Blur":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30244: [ 01.02 ]
         BLUS30244: [ 01.02 ]
     Author: illusion
     Author: "illusion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *su102mb ]
       - [ load, *su_102_mb ]
   Disable Dynamic Shadows:
   "Disable Dynamic Shadows":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30244: [ 01.02 ]
         BLUS30244: [ 01.02 ]
     Author: illusion
     Author: "illusion"
     Notes: *suborkednotes
     Notes: *su_borked_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *su102ds ]
       - [ load, *su_102_ds ]
   Disable Real-time Reflections:
   "Disable Real-time Reflections":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30244: [ 01.02 ]
         BLUS30244: [ 01.02 ]
     Author: illusion
     Author: "illusion"
     Notes: *suborkednotes
     Notes: *su_borked_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *su102re ]
       - [ load, *su_102_re ]


PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
   1280x720 Resolution:
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLES00425: [ 01.02 ]
         BLES00425: [ 01.02 ]
     Author: TGEnigma, slashiee
     Author: "TGEnigma, slashiee"
     Notes: *su1280x720_Notes
     Notes: *su_1280x720_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_v102 ]
       - [ load, *su_1280x720_v102 ]
   21:9 Aspect Ratio:
   "Aspect Ratio":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLES00425: [ 01.02 ]
         BLES00425: [ 01.02 ]
     Author: slashiee
     Author: "slashiee"
     Notes: *suAspectRatio_Notes
     Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *suAspectRatio_v102 ]
       - [ load, *su_aspectratio_v102 ]
   Disable Depth of Field:
   "Disable Depth of Field":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLES00425: [ 01.02 ]
         BLES00425: [ 01.02 ]
     Author: illusion
     Author: "illusion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *su102dof ]
       - [ load, *su_102_dof ]
   Disable Motion Blur:
   "Disable Motion Blur":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLES00425: [ 01.02 ]
         BLES00425: [ 01.02 ]
     Author: illusion
     Author: "illusion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *su102mb ]
       - [ load, *su_102_mb ]
   Disable Dynamic Shadows:
   "Disable Dynamic Shadows":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLES00425: [ 01.02 ]
         BLES00425: [ 01.02 ]
     Author: illusion
     Author: "illusion"
     Notes: *suborkednotes
     Notes: *su_borked_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *su102ds ]
       - [ load, *su_102_ds ]
   Disable Real-time Reflections:
   "Disable Real-time Reflections":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLES00425: [ 01.02 ]
         BLES00425: [ 01.02 ]
     Author: illusion
     Author: "illusion"
     Notes: *suborkednotes
     Notes: *su_borked_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *su102re ]
       - [ load, *su_102_re ]


PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
   1280x720 Resolution:
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLJM60112: [ 01.00 ]
         BLJM60112: [ 01.00 ]
     Author: TGEnigma, slashiee
     Author: "TGEnigma, slashiee"
     Notes: *su1280x720_Notes
     Notes: *su_1280x720_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *swa1280x720_BLJM60112 ]
       - [ load, *swa_1280x720_BLJM60112 ]


PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
   1280x720 Resolution:
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLJM60112: [ 01.02 ]
         BLJM60112: [ 01.02 ]
     Author: TGEnigma, slashiee
     Author: "TGEnigma, slashiee"
     Notes: *su1280x720_Notes
     Notes: *su_1280x720_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_v102 ]
       - [ load, *su_1280x720_v102 ]
   21:9 Aspect Ratio:
   "Aspect Ratio":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLJM60112: [ 01.02 ]
         BLJM60112: [ 01.02 ]
     Author: slashiee
     Author: "slashiee"
     Notes: *suAspectRatio_Notes
     Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *suAspectRatio_v102 ]
       - [ load, *su_aspectratio_v102 ]


PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
   1280x720 Resolution:
   "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         NPUB31204: [ All ]
         NPUB31204: [ All ]
     Author: TGEnigma, slashiee
     Author: "illusion, FlexBy"
     Notes: *su1280x720_Notes
     Notes: *su_borked_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_Digital ]
       - [ load, *su_digital_all_ds ]


PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
   1280x720 Resolution:
   "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure)":
         NPEB01347: [ All ]
         NPEB01347: [ All ]
     Author: TGEnigma, slashiee
     Author: "illusion, FlexBy"
     Notes: *su1280x720_Notes
     Notes: *su_borked_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_Digital ]
       - [ load, *su_digital_all_ds ]


PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
   1280x720 Resolution:
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure) Demo":
         NPUB90194: [ All ]
         NPUB90194: [ All ]
     Author: TGEnigma, slashiee
     Author: "TGEnigma, slashiee"
     Notes: *su1280x720_Notes
     Notes: *su_1280x720_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_NPUB90194_Demo ]
       - [ load, *su_1280x720_NPUB90194_Demo ]


PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
   1280x720 Resolution:
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure) Demo":
         NPEB90132: [ All ]
         NPEB90132: [ All ]
     Author: TGEnigma, slashiee
     Author: "TGEnigma, slashiee"
     Notes: *su1280x720_Notes
     Notes: *su_1280x720_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_NPEB90132_Demo ]
       - [ load, *su_1280x720_NPEB90132_Demo ]


PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
   1280x720 Resolution:
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure) Demo":
         NPJB90162: [ All ]
         NPJB90162: [ All ]
     Author: TGEnigma, slashiee
     Author: "TGEnigma, slashiee"
     Notes: *su1280x720_Notes
     Notes: *su_1280x720_notes
     Patch Version: 1.3
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *swa1280x720_NPJB90162_Demo ]
       - [ load, *swa_1280x720_NPJB90162_Demo ]
}}
}}

Latest revision as of 21:56, 18 April 2024

Sonic Unleashed
SU ps3 version.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) NA December 9, 2008
AU December 18, 2008
EU December 19, 2008
JP February 19, 2009
Release type Console exclusive
Genre(s) Action, Adventure, Beat 'em up, Platform
Mode(s) Single-player
GameID(s) BLES00425 (IRD), BLUS30244 (IRD), BLJM60112 (IRD), NPEB01347, NPUB31204
Demo
NPEB90132, NPUB90194, NPJB90162
Internal resolution 880x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sonic Unleashed (known in Japan as 'Sonic World Adventure') follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.

Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed Slight improves performance without affecting stability.
SPU block size Mega Slight performance increase.
TSX instructions Disabled Having this enabled causes the game to randomly freeze.

GPU configuration

Setting Option Notes
Framelimit Off Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however.
ZCULL accuracy Relaxed Improves performance slightly without affecting stability or causing graphical issues.
Asynchronous texture streaming On Improves performance.

Advanced configuration

Setting Option Notes
Accurate GETLLAR On Fixes random freezes.
Maximum SPURS threads 4 Can slightly improve performance on some CPUs.
RSX FIFO accuracy Atomic Helps with stability and eliminates RSX violation crashes.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Disable Dynamic Shadows, Disable Real-time Reflections Improves performance at the cost of graphics quality.

Known Issues

Even with optimal settings and very powerful hardware, this game is known to have a pretty inconsistent framerate, especially in stages such as Rooftop Run Night and Jungle Joyride Day.

Special Notes

The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder.

Patches

Anchors:
  su_1280x720_notes: &su_1280x720_notes
    "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720."

  su_1280x720_Digital: &su_1280x720_Digital
  # Main backbuffer (880x720)
    - [ be16, 0x013d197a, 1280 ]
  # Other buffers
    - [ be16, 0x0144a53e, 1280 ]
    - [ be16, 0x0144a5f6, 1280 ]
    - [ be16, 0x0144a652, 1280 ]

  su_1280x720_USEUPhysical: &su_1280x720_USEUPhysical
  # Main backbuffer (880x720)
    - [ be16, 0x00dd85b6, 1280 ]
  # Other buffers
    - [ be16, 0x013608d6, 1280 ]
    - [ be16, 0x0136098e, 1280 ]
    - [ be16, 0x013609ea, 1280 ]

  swa_1280x720_BLJM60112: &swa_1280x720_BLJM60112
  # Main backbuffer (880x720)
    - [ be16, 0x00dec49e, 1280 ]
  # Other buffers
    - [ be16, 0x013644fe, 1280 ]
    - [ be16, 0x013645b6, 1280 ]
    - [ be16, 0x01364612, 1280 ]

  su_1280x720_v102: &su_1280x720_v102
  # Main backbuffer (880x720)
    - [ be16, 0x00dfd7c6, 1280 ]
  # Other buffers
    - [ be16, 0x01371b8e, 1280 ]
    - [ be16, 0x01371c46, 1280 ]
    - [ be16, 0x01371ca2, 1280 ]

  su_1280x720_NPUB90194_Demo: &su_1280x720_NPUB90194_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b5a, 1280 ]
  # Other buffers
    - [ be16, 0x01439086, 1280 ]
    - [ be16, 0x0143913e, 1280 ]
    - [ be16, 0x0143919a, 1280 ]

  su_1280x720_NPEB90132_Demo: &su_1280x720_NPEB90132_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b62, 1280 ]
  # Other buffers
    - [ be16, 0x0143908e, 1280 ]
    - [ be16, 0x01439146, 1280 ]
    - [ be16, 0x014391a2, 1280 ]

  swa_1280x720_NPJB90162_Demo: &swa_1280x720_NPJB90162_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b56, 1280 ]
  # Other buffers
    - [ be16, 0x01439086, 1280 ]
    - [ be16, 0x0143913e, 1280 ]
    - [ be16, 0x0143919a, 1280 ]

  su_aspectratio_notes: &su_aspectratio_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI Elements will be stretched."

  su_aspectratio_configurable_values: &su_aspectratio_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
      # Divide width by height to get the float value.

  su_aspectratio_v102: &su_aspectratio_v102
    - [ bef32, 0x0275db2c, "Aspect Ratio" ]

  su_102_mb: &su_102_mb
    - [ be32, 0x00e234e8, 0x38000000 ]
  su_102_dof: &su_102_dof
    - [ be32, 0x00e5d7c4, 0x38000000 ]
  su_102_ds: &su_102_ds
    - [ be32, 0x00e0464c, 0x38000000 ]
  su_102_re: &su_102_re
    - [ be32, 0x00e1eef0, 0x38000000 ]

  su_digital_all_mb: &su_digital_all_mb
    - [ be32, 0x013c3874, 0x38000000 ]
  su_digital_all_dof: &su_digital_all_dof
    - [ be32, 0x013d76b4, 0x38000000 ]
  su_digital_all_ds: &su_digital_all_ds
    - [ be32, 0x013cc75c, 0x38000000 ]
  su_digital_all_re: &su_digital_all_re
    - [ be32, 0x013cac44, 0x38000000 ]

  su_borked_notes: &su_borked_notes
    "Improves performance at the cost of graphics quality."

PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.00 ]
        BLES00425: [ 01.00 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_USEUPhysical ]

PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_ds ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_re ]

PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_ds ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_re ]

PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.00 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *swa_1280x720_BLJM60112 ]

PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]

PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_ds ]

PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_ds ]

PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPUB90194: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_NPUB90194_Demo ]

PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPEB90132: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_NPEB90132_Demo ]

PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPJB90162: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *swa_1280x720_NPJB90162_Demo ]