Sonic The Hedgehog

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Revision as of 09:29, 8 November 2021 by HerrHulaHoop (talk | contribs) (Formatting changes)
Sonic The Hedgehog
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) JP December 21, 2006
NA January 30, 2007
EU March 23, 2007
Release type Console exclusive
Genre(s) Action, Adventure, Platform
Mode(s) Single-player, Multiplayer
GameID(s) BLES00028 (IRD), BLUS30008 (IRD)
Quick links Check Compatibility
Open Issues
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Graphical bugs - Issue 4122

According to kd-11, the game does not send draw commands to RSX (PS3 GPU), "It appears to be a synchronization bug in lv2 kernel semaphores. The game has two threads to manage which objects are on screen and presumably tag them to be rendered by the render thread, but they are not running and are stuck in an infinite loop".

Special Notes

Patches

PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:
  Custom Time Scale (ingame, menus, FMVs):
    Games:
      "Sonic the Hedgehog (Sonic '06)":
        BLES00028: [ All ]
    Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch:
      - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
  Custom Time Scale (cutscenes):
    Games:
      "Sonic the Hedgehog (Sonic '06)":
        BLES00028: [ All ]
    Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch:
      - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)

PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:
  Custom Time Scale (ingame, menus, FMVs):
    Games:
      "Sonic the Hedgehog (Sonic '06)":
        BLUS30008: [ All ]
    Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch:
      - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
  Custom Time Scale (cutscenes):
    Games:
      "Sonic the Hedgehog (Sonic '06)":
        BLUS30008: [ All ]
    Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch:
      - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)