Sonic Adventure 2: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "<!-- GPU configuration --> |renderer = <!-- OpenGL, Vulkan --> |renderer notes = " to "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan -->...)
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...)
Line 56: Line 56:
|write color buffer                  = <!-- On, Off -->
|write color buffer                  = <!-- On, Off -->
|write color buffer notes            =
|write color buffer notes            =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes        =
|strict rendering mode notes        =
Line 68: Line 66:
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|force cpu blit emulation notes      =
|hook static function                = <!-- On, Off -->
|use gpu texture scaling            = <!-- On, Off -->
|hook static function notes         =
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =
|debug console mode                  = <!-- On, Off -->
|debug console mode notes           =
}}
}}



Revision as of 22:58, 27 April 2019

Sonic Adventure 2
Developer(s) Sonic Team USA
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) October 2, 2012
Release type Multi-platform
Genre(s) Platform, Action, Adventure
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) NPEB00856
Demo
NPUB30579
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sonic Adventure 2 is the HD re-release of the original game (sharing the same title) released in 2001. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge.

Development of the original Sonic Adventure 2 began following the completion of its predecessor. Produced in commemoration of the Sonic series' tenth anniversary, development took 18 months and it was designed to be faster-paced and more action-oriented than its predecessor. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Francisco and Yosemite National Park.

Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan

Known Issues

Broken subtitles

Users have reported that subtitles break after the first cutscene.