Sly Cooper and the Thievius Raccoonus: Difference between revisions

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|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|series    = Sly Cooper
|series    = Sly Cooper
|date      = September 23, 2002
|date      = {{vgregion|NA=November 9, 2010|AU=December 2, 2010}}{{vgregion|EU=December 3, 2010}}{{vgregion|JP=January 27, 2011}}
|release  = PlayStation exclusive
|release  = PlayStation exclusive
|genre    = Platform, stealth
|genre    = Platform, Stealth
|modes    = Single-player
|modes    = Single-player
{{gameid|id=NPEA00341, NPUA80663|ird=NA}}
|gameid    = {{gameid|id=NPEA00341|oid=NPUA80663|ird=NA}} <!-- In Europe this game is known as Sly Raccoon-->
|wikipedia = https://en.wikipedia.org/wiki/Sly_Cooper_and_the_Thievius_Raccoonus
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}
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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes               =
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|enable thread scheduler              = <!-- On, Off -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler notes         =
|enable thread scheduler          = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|enable thread scheduler notes   =
|lower spu thread priority notes      =
|lower spu thread priority        = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|lower spu thread priority notes =
|enable spu loop detection notes       =  
|enable spu loop detection        = <!-- On, Off -->
|spu cache                            = <!-- On, Off -->
|enable spu loop detection notes =
|spu cache notes                       =  
|hook static function            = <!-- On, Off -->
|accurate xfloat                      = <!-- On, Off -->
|hook static function notes       =
|accurate xfloat notes                =
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                 =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = Vulkan
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                  = Use Vulkan for the best performance
|renderer notes                       =  
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes           =
|aspect ratio notes                   =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                           = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
|framelimit notes                     = Otherwise, the game will speed up.
|framelimit                       = 60
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|framelimit notes                 = With framelimit disabled if you do manage to go over 60fps the game will speed up, use RPCS3's framelimiter to avoid this.
|anisotropic filter notes             =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                  =  
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
|default resolution notes             =  
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes           =
|resolution scale notes               =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
|resolution scale threshold notes     =  
|write color buffer              = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffer notes         =
|shader mode notes                     =  
|use gpu texture scaling          = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|use gpu texture scaling notes   =
|write color buffers notes             =  
|strict rendering mode           = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes     =
|strict rendering mode notes           =  
|vsync                           = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|vsync notes                     =
|vsync notes                           =  
|stretch to display area         = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes   =
|stretch to display area notes         =
|disable vertex cache             = <!-- On, Off -->
|enable 3d                            = <!-- On, Off -->
|disable vertex cache notes      =
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes  =
|disable zcull occlusion queries notes =
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes        =
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-4954615ba4883e0799e933ee8619098b26830416:
  Flat Lighting:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Removes shadows and fog.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x001300a8, 0xeda00024 ]
  Spooky Lighting:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Changes light colors in an unpredictable manner.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x001300a8, 0xedad6824 ]
  Unskippable Images Intro Skip:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Skips the "Warning" & Sanzaru logo intro/splash images.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x039d190, 0x00000000 ]
}}

Revision as of 04:35, 16 February 2021

Sly Cooper and the Thievius Raccoonus
Developer(s) Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series Sly Cooper
Release date(s) NA November 9, 2010
AU December 2, 2010
EU December 3, 2010
JP January 27, 2011
Release type PlayStation exclusive
Genre(s) Platform, Stealth
Mode(s) Single-player
GameID(s) NPEA00341, NPUA80663
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Otherwise, the game will speed up.

Known Issues

Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen.

Special Notes

Patches

PPU-4954615ba4883e0799e933ee8619098b26830416:
  Flat Lighting:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Removes shadows and fog.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x001300a8, 0xeda00024 ]
  Spooky Lighting:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Changes light colors in an unpredictable manner.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x001300a8, 0xedad6824 ]
  Unskippable Images Intro Skip:
    Games:
      "Sly Cooper and the Thievius Raccoonus":
        NPUA80663: [ 01.00 ]
    Author: VelocityRa
    Notes: Skips the "Warning" & Sanzaru logo intro/splash images.
    Patch Version: 2.1
    Patch:
      - [ be32, 0x039d190, 0x00000000 ]