Skate 3: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Electronic Arts
|developer = EA Black Box
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = Skate
|series    = Skate
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|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = 1 - 3<!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          = May help to fix choppy audio on weaker CPUs (see below)
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = Disabled
|anti-aliasing notes                  =  
|anti-aliasing notes                  = Improves performance (optional)
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Allows for 120 fps cap; can go higher.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
{{patch
|type    = PPU
|type    = PPU
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|content =  
|content =  
PPU-376469bd27d45a617b6d086894c07e4a00f86fde:
PPU-376469bd27d45a617b6d086894c07e4a00f86fde:
  21:9 Aspect Ratio:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: tuukkas
    Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. HUD will be stretched.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01840636, 0xC4504003 ]
   60 FPS:
   60 FPS:
     Games:
     Games:

Revision as of 15:18, 11 December 2021

Skate 3
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Skate
Release date(s) NA May 11, 2010
AU May 13, 2010
EU May 14, 2010
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30464 (IRD), BLES00760 (IRD)
Demo
NPUB90375
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Skate 3 (stylized as skate 3) is the third installment in the Skate series. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of Port Carverton, which embraces skateboarding, unlike the "skateboarding is a crime" mentality portrayed in the second game. Although the location is a more colorful and friendlier place than Skate 2's de-saturated, and grainy streets, the gameplay provides a similar feel to the first and second games. Port Carverton is made up of three districts, Downtown, the University, and Industrial. Although the overall look of the city is very clean (except industrial) each district has its own unique designs and monuments. Downtown is full of slick rigid ledges and rails, while the University is full of banks and open areas. Industrial is the most unusual; it is home to a huge quarry that has bricks of stone.

Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy and Jason Lee.

Similar to the Tony Hawk games, Skate features a "Skate.Park" mode that allows players to build custom skate parks. EA introduced three new online game modes: "1-Up", "Domination", and "Own The Lot". In "1-Up", players compete in turns to beat the other team's last score in a given time period. In "Domination", teams compete to gain the most points on set spots in an area within a time limit. In "Own The Lot", two or more players try to complete tasks before their time limit ends.

Unlike the previous Skate games, Skate 3 has no offline multiplayer game modes on the disc. Players must purchase the "San Van Party Pack" downloadable content in order to access the offline "Party Play" mode.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
Preferred SPU threads 1 - 3 May help to fix choppy audio on weaker CPUs (see below)

GPU configuration

Setting Option Notes
Anti-aliasing Disabled Improves performance (optional)
Write color buffers On Fixes skater previews and dynamic lighting bloom

Advanced configuration

Setting Option Notes
Vblank rate 120 Allows for 120 fps cap; can go higher.

Known Issues

Users with CPU's with less than 6 cores may experience audio or physics issues. This happens when the audio or physics thread are being starved. To fix it, you can try changing the Preferred SPU Thread setting to 1, 2 or 3. Test it out and see what's best. If the game has high FPS but is running in slow-motion, then the physics thread is being starved, try a different value.

Special Notes

Patches

PPU-376469bd27d45a617b6d086894c07e4a00f86fde:
  21:9 Aspect Ratio:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: tuukkas
    Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. HUD will be stretched.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01840636, 0xC4504003 ]
  60 FPS:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: illusion
    Notes: Force 60 FPS in all modes.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00947138, 0x38A00000 ]
  Moon Gravity:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: Aphelion
    Notes: Being airborne for too long will cause you to respawn.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0184FFB4, -60 ]
      - [ bef32, 0x0194FE64, -60 ]
      - [ bef32, 0x01857678, 120 ]
      - [ bef32, 0x01858198, 120 ]
  No Fall Damage:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: Aphelion
    Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00D69588, 0xC80B13FC ]