Difference between revisions of "Skate 3"

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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = 1 - 3<!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           = May help to fix choppy audio on weaker CPUs (see below)
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =
|spu block size notes                  =
|spu block size                     = <!-- Safe, Mega, Giga -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|spu block size notes                =
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =
|anisotropic filter notes             =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                        = Disabled
|default resolution notes           =
|anti-aliasing notes                  = Improves performance (optional)
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =
|default resolution notes             =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =
|resolution scale notes               =  
|write color buffers                 = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffers notes           =
|resolution scale threshold notes     =
|strict rendering mode               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =
|shader mode notes                    =  
|vsync                               = <!-- On, Off -->
|write color buffers                   = On <!-- On, Off -->
|vsync notes                         =
|write color buffers notes             = Fixes skater previews and dynamic lighting bloom
|stretch to display area             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =
|strict rendering mode notes           =  
|disable vertex cache               = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes         =
|vsync notes                           =  
|disable async shader compiler      = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable async shader compiler notes =
|stretch to display area notes         =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =
|time stretching threshold notes       =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = Allows for 120 fps cap; can go higher.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =
|hook static functions notes           =  
|debug console mode                 = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|debug console mode notes           =
|accurate ppu 128 reservations notes   =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes     =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Users with CPU's with less than 6 cores may experience audio or physics issues. This happens when the audio or physics thread are being starved. To fix it, you can try changing the Preferred SPU Thread setting to 1, 2 or 3. Test it out and see what's best. If the game has high FPS but is running in slow-motion, then the physics thread is being starved, try a different value.
There are no reported issues with this title.
 
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-376469bd27d45a617b6d086894c07e4a00f86fde:
  60 FPS:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: illusion
    Notes: Force 60 FPS in all modes.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00947138, 0x38A00000 ]
  Moon Gravity:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: Aphelion
    Notes: Being airborne for too long will cause you to respawn.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0184FFB4, -60 ]
      - [ bef32, 0x0194FE64, -60 ]
      - [ bef32, 0x01857678, 120 ]
      - [ bef32, 0x01858198, 120 ]
  No Fall Damage:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: Aphelion
    Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00D69588, 0xC80B13FC ]
}}

Revision as of 10:03, 16 October 2021

Skate 3
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Skate
Release date(s) NA May 11, 2010
AU May 13, 2010
EU May 14, 2010
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30464 (IRD), BLES00760 (IRD)
Demo
NPUB90375
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Skate 3 (stylized as skate 3) is the third installment in the Skate series. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of Port Carverton, which embraces skateboarding, unlike the "skateboarding is a crime" mentality portrayed in the second game. Although the location is a more colorful and friendlier place than Skate 2's de-saturated, and grainy streets, the gameplay provides a similar feel to the first and second games. Port Carverton is made up of three districts, Downtown, the University, and Industrial. Although the overall look of the city is very clean (except industrial) each district has its own unique designs and monuments. Downtown is full of slick rigid ledges and rails, while the University is full of banks and open areas. Industrial is the most unusual; it is home to a huge quarry that has bricks of stone.

Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy and Jason Lee.

Similar to the Tony Hawk games, Skate features a "Skate.Park" mode that allows players to build custom skate parks. EA introduced three new online game modes: "1-Up", "Domination", and "Own The Lot". In "1-Up", players compete in turns to beat the other team's last score in a given time period. In "Domination", teams compete to gain the most points on set spots in an area within a time limit. In "Own The Lot", two or more players try to complete tasks before their time limit ends.

Unlike the previous Skate games, Skate 3 has no offline multiplayer game modes on the disc. Players must purchase the "San Van Party Pack" downloadable content in order to access the offline "Party Play" mode.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

CPU configuration

Setting Option Notes
Preferred SPU threads 1 - 3 May help to fix choppy audio on weaker CPUs (see below)

GPU configuration

Setting Option Notes
Anti-aliasing Disabled Improves performance (optional)
Write color buffers On Fixes skater previews and dynamic lighting bloom

Advanced configuration

Setting Option Notes
Vblank rate 120 Allows for 120 fps cap; can go higher.

Known Issues

Users with CPU's with less than 6 cores may experience audio or physics issues. This happens when the audio or physics thread are being starved. To fix it, you can try changing the Preferred SPU Thread setting to 1, 2 or 3. Test it out and see what's best. If the game has high FPS but is running in slow-motion, then the physics thread is being starved, try a different value.

Special Notes

Patches

PPU-376469bd27d45a617b6d086894c07e4a00f86fde:
  60 FPS:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: illusion
    Notes: Force 60 FPS in all modes.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00947138, 0x38A00000 ]
  Moon Gravity:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: Aphelion
    Notes: Being airborne for too long will cause you to respawn.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0184FFB4, -60 ]
      - [ bef32, 0x0194FE64, -60 ]
      - [ bef32, 0x01857678, 120 ]
      - [ bef32, 0x01858198, 120 ]
  No Fall Damage:
    Games:
      "Skate 3":
        BLUS30464: [ 01.05 ]
        BLES00760: [ 01.05 ]
    Author: Aphelion
    Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00D69588, 0xC80B13FC ]