m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->") |
|||
(23 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:Skate2.jpg}}|300px]] | ||
|developer = EA Black Box | |||
|publisher = Electronic Arts | |publisher = Electronic Arts | ||
|series = Skate | |series = Skate | ||
Line 10: | Line 11: | ||
}} | }} | ||
'''''Skate 2''''' (stylized as '''''skate 2''''') is the second installment in the [[:Category:Skate (Series)|Skate series]]. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which | '''''Skate 2''''' (stylized as '''''skate 2''''') is the second installment in the [[:Category:Skate (Series)|Skate series]]. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which tries its hardest to stop skaters, unlike the first installment in the [[:Category:Skate (Series)|Skate series]]. With a changed city, a hope to revive skating, and security everywhere, the gameplay provides quite a different feel to the first game. New San Vanelona is made up of five districts, The Res, Waterfront, Cougar Mountain, Old Town and Downtown, Although the overall look of the city is very urban (except Downtown) each district has its own unique designs and monuments. Downtown is full of slick ledges and rails, while the Upper Res is full of banks and pools to empty. Cougar Mountain is the coolest; it is home to a huge dam that has to be emptied, Danny Way's Mega Compound that is big and has lots of room to nail those hard to make tricks and grabs. | ||
Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy, and Marc Johnson. | Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy, and Marc Johnson. | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
Line 23: | Line 24: | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
Line 33: | Line 34: | ||
|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Safe<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Mega seems a bit slower with more fluctuation in FPS | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
Line 48: | Line 49: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Improves performance, no known issues | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 56: | Line 59: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes excessive brightness | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 64: | Line 67: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = On<!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = Improves performance | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
Line 73: | Line 80: | ||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 107: | Line 114: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 113: | Line 124: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 123: | Line 134: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
Line 132: | Line 145: | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
Line 138: | Line 153: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
=== Objects can fall through the ground randomly - <i>{{issue|11936}}</i>=== | |||
When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it. | |||
==Special Notes== | |||
{{netplay | |||
|gamever = 1.02 | |||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|notes = Requires Custom server [https://hallofmeat.net Custom server(WIP) page] | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-c5d2fd31933f88313956774b84346d242979eba6: | |||
21:9 Aspect Ratio: | |||
Games: | |||
"Skate 2": | |||
BLUS30253: [ 01.02 ] | |||
Author: tuukkas | |||
Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x01311760, 0x4002F1BD ] | |||
Disable Fisheye: | |||
Games: | |||
"Skate 2": | |||
BLUS30253: [ 01.02 ] | |||
Author: illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9) | |||
- [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9) | |||
PPU-8fd7b704255420d0e9a6b337b6d1bcaae39ff569: | |||
21:9 Aspect Ratio: | |||
Games: | |||
"Skate 2": | |||
BLES00461: [ 01.02 ] | |||
Author: tuukkas | |||
Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x01311760, 0x4002F1BD ] | |||
Disable Fisheye: | |||
Games: | |||
"Skate 2": | |||
BLES00461: [ 01.02 ] | |||
Author: illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9) | |||
- [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9) | |||
}} |
Revision as of 20:46, 23 December 2022
Skate 2 | |
---|---|
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Skate |
Release date(s) | NA January 21, 2009 AU January 22, 2009 EU January 23, 2009 |
Release type | Console exclusive |
Genre(s) | Sports |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30253 (IRD), BLES00461 (IRD) Demo NPEB90131 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Skate 2 (stylized as skate 2) is the second installment in the Skate series. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which tries its hardest to stop skaters, unlike the first installment in the Skate series. With a changed city, a hope to revive skating, and security everywhere, the gameplay provides quite a different feel to the first game. New San Vanelona is made up of five districts, The Res, Waterfront, Cougar Mountain, Old Town and Downtown, Although the overall look of the city is very urban (except Downtown) each district has its own unique designs and monuments. Downtown is full of slick ledges and rails, while the Upper Res is full of banks and pools to empty. Cougar Mountain is the coolest; it is home to a huge dam that has to be emptied, Danny Way's Mega Compound that is big and has lots of room to nail those hard to make tricks and grabs.
Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy, and Marc Johnson.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Safe | Mega seems a bit slower with more fluctuation in FPS |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance, no known issues |
Write color buffers | On | Fixes excessive brightness |
Multithreaded RSX | On | Improves performance |
Known Issues
Objects can fall through the ground randomly - Issue 11936
When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.02 | Yes | No | No | No | Requires Custom server Custom server(WIP) page |
Patches
PPU-c5d2fd31933f88313956774b84346d242979eba6: 21:9 Aspect Ratio: Games: "Skate 2": BLUS30253: [ 01.02 ] Author: tuukkas Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ be32, 0x01311760, 0x4002F1BD ] Disable Fisheye: Games: "Skate 2": BLUS30253: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9) - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9) PPU-8fd7b704255420d0e9a6b337b6d1bcaae39ff569: 21:9 Aspect Ratio: Games: "Skate 2": BLES00461: [ 01.02 ] Author: tuukkas Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ be32, 0x01311760, 0x4002F1BD ] Disable Fisheye: Games: "Skate 2": BLES00461: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9) - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9)