Skate 2: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
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|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =  
|preferred spu threads notes        =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =  
|enable thread scheduler notes      =  
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|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =  
|microphone type notes              =  
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                  =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =  
|debug console mode notes            =  
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =  
|sleep timers accuracy notes        =  
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =  
|read depth buffers notes            =  
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|read color buffers                  = <!-- On, Off -->
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =  
|read color buffers notes            =  
|disable on-disk shader cache        = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =  
|driver wake-up delay notes          =  

Revision as of 20:20, 20 February 2020

Skate 2
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series Skate
Release date(s) NA January 21, 2009
AU January 22, 2009
EU January 23, 2009
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30253 (IRD), BLES00461 (IRD)
Demo
NPEB90131
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Skate 2 (stylized as skate 2) is the second installment in the Skate series. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which embraces skateboarding, unlike the first installment in the Skate series Colorfulness and friendliness, the gameplay provides a similar feel to the first game. New San Vanelona is made up of five districts, The Res, Waterfront, Cougar Mountain, Old Town and Downtown, Although the overall look of the city is very urban (except Downtown) each district has its own unique designs and monuments. Downtown is full of slick ledges and rails, while the Upper Res is full of banks and pools to empty. Cougar Mountain is the coolest; it is home to a huge dam that has to be emptied, Danny Way's Mega Compound that is big and has lots of room to nail those hard to make tricks and grabs.

Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy, and Marc Johnson.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

This title is currently not playable. There are a few issues including slow-motion and non-shaded areas appearing too bright.